Showing posts with label svg. Show all posts
Showing posts with label svg. Show all posts

Strange ways under space


Many new techniques are available for representing, managing and expressing relationships. The tikZ extension for \LaTeX is very interesting and new features of Inkscape are also useful. The combination of open source tools is advancing very rapidly. I have found them useful in expressing and understanding the complex interaction of space and energy. I have a fairly good idea of the nature of dark matter and where it originates and how it acts upon the universe. It is certainly one of those aspects for which there is no common tool or technique to measure and as such it would be virtually invisible and exists only by its disturbance of other measure. This implies the means to measure , even if only in some gross way. The coherence of information does imply some new relationships.

The understanding I now have of dark matter implies a "chemistry" which is more complex and convolved than the simple interaction of atomic bonding. Yet it does have pattern and perhaps can be placed in a type of periodic table.

Vacuum tubing of life

When looking at one type of science it is possible to apply analogous process. In vacuum tubes , a "getter" is located to remove junk atoms from a vacuum. It is my opinion that introns act as getters to save the DNA from being shredded and inactivated by a retro virus. I would assume that this originated long ago and that it also has the advantage of allowing recombining elements to create new complexity. It seems to me that in the scheme of things, if retrovirus response had not happened, complex life would not have evolved. To some extent, it is my opinion that this continuous assault on the code of life is what makes it jump from one attractor to another and causes many lethal mutants also.

The ultimate possibilities are limited by the path through the attractors, but also though the stable possibilities are limited, the complexity process can extend forever. It seems to me that this self deception that people are descended of gods and are perfect in form makes people think about immortality of individuals. I suppose this disability, ( a delusion that shreds perception of reality ) could be starting point to create the getter that changes it to something that is more consistent with reality and thus more survivable and repeatable.

The image is done with InkScape and represents the process of DNA ⇒ mRNA when introns are present. The getter acts as a target to attract a retrovirus and in this way disables its ability to integrate in a gene and thus replicate and extend its being. The funny thing is that I spoke to a retro virus the other day at the coffee shop and it claimed to be God and the chosen one in all the universe. I said that rtetroV was an idiot and it just ignored me, as I am merely some stupid bag of protein and water, and it knew it was God because it was pure and thus holy RNA.

There are many attractors in the possibility space and some seem they would be vastly more effective than a human.

CORRECTION: I have to link to this and my statement, as I was unaware of this study. and my comments here. I could be wrong, but I stand by my opinion. I will explain it this way, the first organism to have an intron would likely not have the mechanism to handle it, in that same way, variations apply as flaws first and if they are not fatal will be integrated in the process. If the action is composite in the fact that it delays replication and differentiation and serves as timing, removing 3M of 100M is 3% and would not necessarily serve as a disproof of the utility of the DNA for some other purpose. That research was 2004 and so I am the one behind on this one. I would just say I am wrong, but I am not convinced with a 3% change and I really like to see data and not conclusions. My opinion was that it produced subtle changes that affected the selection of a chaotic attractor and it is still my opinion that 3% would not necessarily be enough to cross a boundary and if mice are at 100M and human 3B, that seems to imply that perhaps it is a different situation if the amount of "junk" is 30x, in which case 3% would be only .1% change in human genome. IDK, I will research it some more.( Wikipedia claims it was 1% of mouse genome) and I think Wiki is wrong this time as the research link states 3% clearly. Other research shows that junk DNA can be lethal in other eukaryotic organisms and the mechanism of its lethality is unknown. If the DNA is non-coding in life, then what exactly is that DNA doing that can kill the organism?

I feel the test is inconclusive unless all non-coding DNA is removed. The immune system of the mouse could have changed as that is one thing that could not have been effectively measured without more knowledge of its actual operation. I will research it some more.

Another aspect of junk DNA is the fact that it can be getters which respond to specific random rotors in the viral populations. Viruses are notorious for recursing their structures and will mutate in cyclic patterns to increase their infectiousness. It would be difficult to pair up a sequence simply designed to protect against a strain which was not currently active and cycled in periods of millions of years. The junk DNA question remains unresolved for me. More research at Nature indicates that some non-coding regions are literally conserved.

Webgl and scripts

As an homage to the MIT open courseware and in the spirit of openness, I am making a scheme language method which takes the MIT course and analyzes the video to produce an ogg soundtrack synchronized to a synthetic video which is OpenGL implementation of the movement of the professor and synchronized with the audio. The stick man is my SVG stick man that I use for my comics. I have considered texturing the face with the image of the prof, but decided against adding extra bandwidth. The net bandwidth to have the course on video is very small and since it is XML scripted, it is editable to create a new video with a text editor. By chunking and connecting sentences to explanations it is possible to slice and dice the whole thing and use glrotate, glscalef, gltranslate and other functions to coordinate the synchronization of video and audio with models. Using a WebGL like interface it is possible to simply pipe commands like pan and zoom or fade. Actually it could be viewed as 3D over the web or piped to blender. Just some fun while trying out some more complicated scheme scripts.

This image is from the book "Structure and Interpretation of Computer Programs". It is the founder of MIT, William Barton Rogers.


This is just for grins and it is a merger of MakeHuman and a WebGL with Python template for a plasmoid which communicates a synthetic video and uses espeak with a scripted character activated by openGL modified vertices.

Flutterby Effect

I have discovered a method path which creates [ real & models & images ] of butterflies and I am projecting a highly likely association with other biological forms with a simple algorithm. The method is about as complex as my opengl model design display. It is a pattern under life and by using my n-D software, I was able to identify the controlling elements and devise a software that emulated the complete genotype to phenotype expression. I have worked from the level of planarian before and there are several interacting concepts. One is the physics of space and the enzyme kinetics. Different controlling factors dominate in different stages. The differentiation of butterfly species wings is one that has a very simple attractor framework and is easily modified to generate any number of possible forms.

With just two controlling factors I can generate the form (Of the wings, not body (separate issue worm)). It should then be easy to retrofit the DNA which controls this expression. It was not completely clear to me before how these mechanisms could generate the form and it required a bit of AI induced perspective to understand.

The software does not associate real systems names with the models as yet and I need to add that as I go along. In this case it is a thing (DNA) that moderates another thing (RNA) that moderates another thing (POLYAA) that modifies many different things , including feedback (DNA, RNA, POLYAA). The labels are mine and the model is just generic and underlying relationships are purely relational from the form itself. I would assume that this same method could be applied analogously in many different places. It appears to me to be foundational and descriptive of form itself in the way it is expressed. At the least it is a model technique which allows me to create any number of complete biological models from very little information.

I am reasonably certain that below this in form is a temporal fixated chaotic attractor which defines the basic form and as such is not so much a mechanism as a vast rotating chaotic n-D storm that is fixed in a time to become the product organic structure.

ADDED: I should have guessed this considering some implementations of problem analysis. How do you create a complex organism from a set of elements? The answer is that you cycle through the factorial expansion of relationships and stop at a pointer in the expansion. I can factorially combine any number of variables and simply select with a single temporal value. It explains why certain attractors of form do not branch to seven eyes and tails and gills as the entire process is a form of factorial interaction using cyclic recursion. It is like a reverse Fourier construction of a set. You simply modulate every possible frequency from a starting point and if you use the same random number seed ( analogy ) the nth random number is a frog. The (n+1)th is probably a non-viable organism. It would make sense as the gestation period of an insect and a mammal would reflect the positional placement in a larger decision space. It would explain how a simple set of genetic elements could account for such a widely varied outcome. It is said that apes and humans vary little in their DNA and actually if you are looking at the process in this way it could have a virtually infinite form by changing one factor, which is the temporal pointer in a factorial set.

This consistent with a system which is evolutionary and self determinant. A single nucleotide polymorphism (SNP) in the prime selector could technically lead to a new species. It has been argued that an agent of omniscient origin would be required to account for the existence of life this complex and this seems to answer how it is possible to have such a high degree of complexity.

The nature of dimensional interaction is such that each new factor adds a new infinity to the outcomes. Just like tRNA and the fact that it is instantiated multiple times in the DNA, this particular method must be well entrenched and should be obvious to spot. I could guess that the series of long repeats serves as an entropic flywheel that winds down to select the form that will become. This seems to have a high degree of correlation with effect from my experience.

Image openGL and meta UI

I have been working with scripts, ImageMagick source ( which includes the source for display ) along with the source of many other packages in an attempt to integrate all the graphical techniques as an interface through a common program structure in the complex of antfarmgl.

I also got the package:

sudo apt-get install gbrainy

Which is a Google code game that has logic puzzles. In addition I completed SuperTuxKart challenges to see what happens and if it is coherent for the complete game and discovered an interesting "Easter Egg" which I will not reference here as that would be a spoiler.

Many of the effects that can be achieved with convert can be created by loading images with display and using the menus. The clock above was sheared from the menu command.

New scripts are appearing all the time and some are very elegant. I am planning to contribute a polygon fitting algorithm that operates like this: A reverse texture lookup is used to identify areas of the image along with hole fill and a kind of image gravity. After that polygons are created in OpenGL for each element identified at a very low level. It is then rendered in 3D with lighting and then a light direction and type is fitted if possible. It proceeds through the image collecting parts in a manner similar in some aspects to a genetic polygon fitting algorithm which I saw on Robert Alsing's web log. The result uses surface geometry and lighting to further establish the coherence of the image and association of parts along with guesses of how it projects into zero space ( blackness ) or reflective blooms (100% white ) where there is no method to associate without context.

As a result, the polygons form a surface which is a 3D model and not a 2D surface such that it can technically be used as a model when it resolves. The time of completion varies widely across image types. I discovered a method to compress video files in the process and it could compress already compressed video by another 50% beyond a format like mp4 or such. I am continuing to experiment with that and may have a demo image at some time in the indeterminate infinite future.

Integration of graphics scripts

This is available in repositories and I used it before, but now to see if FFT and wavelet interaction has something to be learned.

sudo apt-get install fftw3-dev libgimp2.0-dev

This is a decomposed image and it is in filters->Generic. The script code must be compiled and installed in the plugins so that it can be registered. I am wondering whether to Google to Blog and and then back can be recomposed? (Obviously not.


It is interesting what is lost in transit and one has to wonder how the compression and decompression are done and/or how choices are made.

What I wanted to know is what does the Fourier of a decomposed wavelet look like?


So this is the image with an overlay of various FFTs and it speaks volumes to me. In addition it is possible to extract many more things. One could say that there is an near infinity to be comprehended there. Analysis in other dimensions is also very interesting. This is just preparation as I have a new tool I want to test on the image and it combines several filters and plug-ins into a concert of action and this is to test if it does what is predicted.

On a side note, there is duplicate invention and the path to the answer is not usually the same. It is an infinite landscape and you can get to there from any where. So this link at slashdot and it may be yesterday sooner than I guessed. Of course if people understood Tesla's work, this perhaps could have been true a hundred years ago.

Inside and outside the Kart in SVG

The source for Super Tux Kart is well laid out and has good style. It includes instructional information about methods, and has an overall structure that is professional. I look forward to doing some personal mods that travel through molecules or in n-space. Nice work.

The image is of a concept that is of recent concern. It is design by recursion. Stepping back from any project and asking how can the entire process be modified to control a program that creates the end result. An example that I implemented recently is a script to use ImageMagick to produce textures as part of `make`. Instead of editing images and saving them as textures, the script is modified to create the graphics on the destination platform. What this gains is the bandwidth compression from a 4 megabyte image to a 10 line script. It is possible to pass the script as the knowledge of how to make the image.

The drawing above is my first attempt to use the "NEW" and improved Inkscape. (It didn't turn out too well as I was stunned by the number of new tools and need to have a bit of practice with the filters as many are completely new concepts.) It is way more elegant and so many new features. It is typical of the new Linux packages. If you tried Linux a year ago and again today, it would stun you to see how far it has progressed. This is the true power of open source becoming evident.It is not so much the improvement that surprises me, it is the rate of improvement. The interaction is becoming more coherent and the applications are improving exponentially in stages. I suspect that in as little as a few months it will again double in utility. The integration of XML and SVG along with standardized interfaces makes it possible to reuse in ways that I never suspected would be possible. The extensions of export from Inkscape is something I have to learn and also connect to my `blender` and `gimp` scheme and Python scripts. Lots of wonderful new things are happening.

sudo apt-get source supertuxkart

Canvas 3D

While I am testing WebGL, I thought I would try Canvas 3D and so I am switching to a new version of the fox to try that. I will finish this post when it is installed.

So this is really nice. I can definitely express some better concepts with this type of web interface. Looks like it is coming and not soon enough for me. I will start using it on the blog when it becomes mainstream. This is way better than using flash. I am sorry, but flash sucks bugs through a noodle.

I also discovered something else interesting while playing with all this stuff and SVG XML is on its way. Very cool! Here at Mozilla. And some samples of SVG.

Dream cleaners

Dreamflower is courtesy of openclipart and the shell command `locate dream` ,Janet Theobroma( Which could be real, though I recognized the scientific name immediately and I have serious doubts), and the `inkscape` file menu commands :[ Import from openclipart ,Export Bitmap (Sh+Ctl+e) , Document Metadata ]

It calls itself, but never returns. That is somewhat steganographic. That is a cool thing if you can figure out what dimension it comes from \

I do some things on random impulse, or so it seems. I decided I would shell out and do `locate weird` for something to do while I was wondering about an opportunity to catch a pulse from the intergalactic internet. No, I'm not kidding. So the data is in packets that are an image of sorts. They have a data frame and then a dimension name which applies to that frame and the relationship of the dimensions. It is a bit beyond WebGL, but I would be glad if I even had WebGL to use on my blog. So this is what I found:

/usr/share/doc/kde/HTML/en/kdevelop/reference/C/CONTRIB/SNIP/weird.c

I investigated and now my latest AI creature has that address and is tearing through it like a hungry wolf. WOW that hurt. Some of this stuff is really dated. C isn't likely to change, but some of the things it references are so out of date it hurt my AI and I had to delete some of the stuff that I thought would be good gospel food for the beast. Really, ouch! It did provide a lot of good clarification for AI, but at a cost to me actually to pick the shards of glass out of its gears.
"/usr/share/doc/kde/HTML/en/kdevelop/reference/".
I am not sure when or how I `apt-get`'d this, but I sure missed it on the way through. I probably got it, out of interest, and failed to follow through because I was busy. Looks like a gold mine of information about C, C++, graphics, X, and many other topics..

I think that is weird and there was also something in :

/usr/share/doc/texlive-doc-en/english/FAQ-en/html/FAQ-weirdhyphen.html /usr/share/emacs/site-lisp/emacspeak/realaudio/old-time-radio/sci-fi-horror/weird.ram /usr/share/gimp/2.0/patterns/weird2.pat /usr/share/lmms/samples/drumsynth/misc perc/weird1.ds /usr/share/pyshared/twisted/trial/test/weird.py /usr/include/X11/bitmaps/weird_size AND More....

ADDED: most of this wasn't that weird at all and some of it was dead ends. A lot of the original stuff that references the internet, is dead links now. I am not really sure that I need to know there was once a version of Latex that had a weird hyphen problem.

I am investigating all this stuff and I don't know why I do it, but I seem to always learn at least one interesting thing. And this is one:

locate dream| grep -E '[.]blend|[.]svg'

A little more explanation of the shell command. `locate` is a program that keeps a data base which is updated on `cron` and `grep` is a matching utility, the -E option to `grep` selects the search as being a regular expression, ( try KRegExpEditor ) which has something to do with FSM and FSA. In this case it is a simple REGEX which says that I want literal "." followed by "blend" or "|" literal "." followed by "svg" in the file name piped "|" from `locate`.

Also:
echo [s:z]*.c
and:
ls [abc]*.h

If you want to know much more. TLDP.

Also I think that the tab expansion is getting smarter for shell. I noticed an article on that at debian and it seems there is discussion and it is proceeding to do things in context as I highlight my interest, click middle mouse and it is on command line, press 'Home', type 'inks'+tab , and I have a complete command to view the image. I might do other things like 'kui+tab', etc.

GalaxNet ( as I decided to call it), is quite a bit more interesting than the internet, but the sophistication of its denizens is ponderous. I would say that an understanding of the equation which defines the universe and some understanding of n-space would be a prerequisite to even begin to comprehend some of the concepts and information. You might think that it is an isolated thing, but it is not. Just like everything in this universe, there are things going on constantly, and if you have no framework to comprehend context, it would just slip right over your head. I have heard the expression "What you don't know can't hurt you", but I beg to differ, it is always the unknown that seems to cause me the most grief.

N-Dimensional logic and space is something I have been able to piece together from matrix math, decision trees, Markov, and a huge pile of other sources. I don't insist that I am the brightest person ever born, but I have a dogged determination to know everything. Practically every waking moment is spent toward that task. Blogging helps me to store my ideas as a kind of ultimate backup, which I don't always give the complete story, but I can remember what I was thinking at the time. If you want knowledge and want the ability to apply it, you must learn it for yourself, I can' just put up answers and expect that the knowledge will be used with good intent. If I give answers too freely, then it almost guarantees that the methods will be used by someone who does not consider consequence, and cannot reason into the future enough to construct the solutions and consequence themselves. I think every squirrel should have a hand grenade, but I am not in that business, at the moment.

ADDED: I did learn and clarify a few things for myself on that mission, but I still have a bad feeling about "main;" being a program that compiles without err and just warnings.

ADDED MORE ON GALAXNET: If you look at the history of invention. I can see that images are distorted when looking through glass and some are larger and others smaller. I could surmise from that, a process could be devised to maximize the effect and thus create an even larger view of something small. The combination of lenses also seems a likely choice in testing. The use of a mirror to achieve the same effect is also something I would obviously select. In the case of gravitational lensing, the effect exists and it distorts to amplify and shrink information. Where I am going here? It is a minor leap and a traveled path to take the concept, analyze the results, and create or place oneself in a position to observe a better outcome. That is all there is to it. I have analyzed many aspects of changes that occur to information that flows about the universe and one thing modifies another, thus that effect can be used to gather a different perspective and perhaps act to further the understanding of the product. I mess around with stuff and push it different ways, or observe and measure in different ways and devise a premise to find the optimum result that serves some purpose to gain more knowledge. So I saw something, I saw it changed something else and I used the method of that change to see something new. Actually it is very simple. I have a microscope that observes atoms combining and this is how I devised it, from an effect I noticed by accident. That is all there is to it for me, no magic spells or incantations, just observation and application. Some ( well perhaps everybody) would say that you cannot observe a molecule bonding due to quantum uncertainty, but fact trumps theory always. That is another reason and good enough by itself to exclude quantum mechanical abstraction as a valid explanation. It isn't evil voodoo, it is just the wrong method of description, vague, incomplete, and indirect.

Matrix relationships

This serves as a reference for me to focus on the row and column properties to identify their underlying relations. It includes column vector solution. It also allows me to apply some SVG skills and extend the skill set a little bit.

All the tools are approaching a merger, so this will merge with latex, openGL, blender, .obj and Python make-ant. I need to add some extra attachment glue so they interact properly and autonomously.

The image links to http://moteyalpha.googlepages.com/MatrixRef.svg which allows use as SVG object for other purposes or personal use.

This is the 'SAGE' mathematics package solution for the case here for example.

A = Matrix([[2,-1],[-1,2]])
Y=vector([0,3])
X=A.solve_right(Y)
X

Which is:, of course, (1,2).

Not really Circular reasoning and reference

Recursion is one of the handy programming amplifiers. In this case there are several levels of recursion. This is the point where things get odd, looking at the Heavyside function and its derivative or integrals when applied with a cyclic sine (sign reversing ( not a misprint )) function. I suppose some would say there is no point, if it works, but direct to the point is what I want and I am not willing to accept that imaginary roots of -1 are more than an accident of how the functions were originally defined. It is no different than going back in my code and repairing things when I see that I have made an assumption which causes me to continually correct results for the fact that I cannot plan against that which has not yet happened.

The image is from wiki ( and links there at Mohr's Circle methods ) and is modified at the svg level to png. I plan to make a video of this entire stress-strain and how all these functions relate at a level that is far more clear and consistent. I also plan to add the code that computes these relationships along with real applications. If wiki wants to use the product of another generation of Mohr tackling the problem in a broader sense, they are more than welcome to take as much as they wish of the code, images, gifs, video, svg, pngs and writings.

The work with Coloumb should be fascinating, just for my historical interest and also the Maxwell-Mohr collaboration. It is not available at wiki yet and I will have to find that elsewhere. It seems not to be indexed directly, but is this: statically indeterminate.

If Newton, Archimedes, da Vinci, Ben Franklin, and others were alive today, I would bet they would be going as nutty as I do some times with the technology that is available. You know these guys would have been programmers. It is a shame that Turing et alia are not here to enjoy what they helped create. I can't really imagine what they would think if they could have access to practically every scientific work that ever existed at the speed of light and Newton could just email Leibniz with nasty comments about stealing "the method of fluxions and fluents". I would definitely subscribe to their newsletter.

Curry's paradox is poor programming?

Curry's paradox at wiki could be stated as the self referential sentence: "If this sentence is true, infinity = finite."

In the real world, I could write this in 'c':
bool paradox(){if ( paradox() ){infinity_is_reached=TRUE;return TRUE;}};
Any CS 1.01 student knows this is a guaranteed crash. It makes no difference.
;In assembly language--
paradox: call paradox

Any programmer would see this as just a silly mistake, the recursion will continue until the stack overflows and faults. If you use recursion there must be an escape point or it crashes.

Though many of the things like Hilbert Space have utility, I question whether they are just positive spikes in infinite possibility and thus form a type of success through randomness. IMHO. I personally would not take a job offer to sling tuples and hash for pigeon holes at Hilbert's Hotel, even if I got an infinite number of free REGEXs to search it.

I have spoken about this before and it is of the same genre as including oneself inside oneself. Or defining the set of all things to include a set that contains all things, which is outside of all things. There is no nutritional value in cannibalism if you serve up yourself. No engine is perfectly efficient.

Hash for my sql squirrel

I bought all the copy rights from the Isaac Newtown estate and when copyrights are extended to 500 years I am going to make a fortune. Oh wait a minute, that says Isaac Newtown not Newton , DOH!

Decision trees, hashes, computability and AI as they relate to the other topics is what I am mixing in now. To me it is much like thinking soup, a little thermodynamics, a slice of deterministic processing, some hash functions, linked lists, decision trees and a dash of silliness. It is late and I have just read 200 pages on the history of symbolic logic and I will probably dream of a trio of automated Golem playing Jeopardy in powdered wigs and an IBM logo branded into their necks. Crowds of old 386 PCs cheer them on and chat with each other about how they are the now the most powerful nation on the Earth as drones circle and pick off anything biological that might wander near.

I wish the symbology of math and logic was a bit more consistent and standardized. You can have things that can be written and read several ways, like f'(x) : d/dx f(x) : dx2 implies (dx)2. I would rather use δ or Δ myself. I can almost read the tableaux at the top of the page, but I am having trouble keeping the symbols straight, when they are used in such a multitude of forms and such cavalier disregard for uniqueness mostly, and occasionally consistency. I think the problem is that few wander farther than their specialty and so it seems very consistent and unique to them.

Blender Gimp Python Sketch SVG

I am making some models for ants and developing ways to use the inherent capacity of the FOSS utilities to merge them in an automatic way. There are some python scripts I saw today for that, and I will try to integrate some c++ and Python into the project to allow direct access to my graphic utilities and other utilities also. I am looking into XML still and the structure of the linked list and trie ( not a misspelling , see link) architecture.

Blender usage


  1. Collapse Arrow - Collapses modifier to show only header
  2. Name Box - Stores user-definable modifier name
  3. Render Display - Shows modifier effect in render
  4. Interactive Display - Shows modifier effect in 3D view
  5. Edit Mode Display - Shows modifier effect in edit mode
  6. Cage Mode - Applies modifier to editing cage in edit mode
  7. Move Up - Moves modifier up in the stack
  8. Move Down - Moves modifier down in the stack
  9. Delete - Removes the modifier from the stack
  10. Header - Containts modifier controls
  11. Apply - Makes the modifier real
  12. Copy - Creates a copy of the modifier at the base of the stack
  13. Sub-panel - Contains individual modifiers

Practicing my SVG, gimp and learning a little about modifiers in the process. I think 3 4 and 5 are interesting as it allows you to work faster when using models, then, really lay down some GPU cycles when you want to see the final product. The order of application is a very interesting thing that I had missed before this.(7&8)

What is the value of information

I saw this art work at village idiot savant and I was very impressed. However I see pictures all the time on the web and I can snap images all day long and post them as copyrighted art. I am not so sure that it makes one bit of difference in the case of those things as it is like street performers having a copyright shirt on as they sing for cash. It is the value of the work as determined by society and that is not monolithic. I would not pay for the Mona Lisa as I think it is a work from the past and is about as relevant to the present as cave drawings. In a time when it cost money to have an image made it might have made sense to try and control the images. Now it is a dime a gigabyte to duplicate something.

I think that people who produce good work should be supported and rewarded. Those who use the law to bully others into paying for something that is as easy to make as a fart, represent the problem with governments and the institutionalization of "advantage" to a class.

I am testing SSS ( sub surface scattering ) , grease pencil to outline export to SVG and re-import, library includes, relative paths, translucency effects, standard materials for insect modeling, make human mods for make ant.... If I create an ant image from a model that precisely represents a picture that somebody took when viewed at the right angle in the right light, have I violated their copyright? Do they actually have the right to restrict the production of images through other means? It is a mess for sure, copyright and patent law is just a way for governments to control, rich to get richer, and lawyers to get rich, most of all. As it has been said, if you want to be free, first KATL, and I won't tell you what the acronym stands for. I'll give you a hint, it has nothing to do with Atlanta or Montana.

Links to SVG and blender stuff

Just some links of stuff I have seen in the last 24.

This is a Scalable Vector Graphic animation of a clock which I think is very interesting since SVG allows you to get content(images) that you can change in every aspect, as opposed to "dot" images.

Blender for Dr Who fans, [ K9, tardid,. Daleks, ...] ( inside and out ) done in blender. This has to be somebody who does CAD work, just because of the way it is laid out.

Programming in 4 dimensions

This might seem odd if this is your first look at my blog, but taken in context it is just same old, same old. I was trying to model a program structure in Inkscape.

I found that it was not connective enough. I decided to model it in blender instead and was able to do that.

I was wondering if "GOTO" was inherently evil. I know Linus likes it, but I disagree on this one. I think "GOTO" is pure evil from the 10th dimension ( I admit the evil thing must be used, but only when faced with man eating spiders from IF hell). The drawing is what every program in the universe looks like in 4 dimensions (I use colors and numbers and texture to identify other dimensions). I have an algorithm that converts all programs into a single logical set. It has taken a long time to be able to do that. There are certain things about the nature of logic that must be satisfied in any relationship of matter. I think that good programmers have this in their minds. The problem is that it is like learning to walk. You do not have to understand gravity scientifically to walk.

The really sad thing is that I really love to program and I am teaching Alice Infinity to program. When she gets the complete hang of it, she is going to be one Godzilla effing programmer. I will only be able to use her programs or create faint imitations of her greatness for my enjoyment.

Ant Terrain

The purpose of this is to show a new technique and how easy it is to take an image ( created by SVG ( Inkscape ) and exported with gimp, in this case ) and make it into a terrain or distortion of a grid ( in blender ). This takes about 30 seconds from blender load to snapshot. This in a way is the landscape that the ( simulated ) ants perceive when searching an image. I could use a parallel image and image terrain pair that is much better for the demonstration, but it would have taken 45 seconds and I am a lazy man of few keystrokes.

These things are not additive as you might think, they are factorial combinations. If I know 1 trick it is 1 possible way of doing it. If two it can be 4 ways for two steps and 2 ways for 1 step. If number of steps is the number of options , each new technique that is mastered add factorial scale to the possibilities. I know hundreds of ways to manipulate images now and this means that the possible combinations is far beyond 10100 ( a googol ). Not only do the possible combinations increase, but the effect and type of effects possible are changed. In the realm of n-Dimensional reasoning and n-Space things become very bizarre on the way to infinity.

If you are a blender head here is the link that describes in detail the simple techniques to use an image as a height map ,Okay.

Ants eat vectors

This is another aspect of the program and it is like a genetic algorithm, but more of a life algorithm. The program has ant colonies ( program threads ) that compete for food ( color vectors ), a colony has a range of action and if they find food ( their favorite color ) in the area of their nest ( center of action ) then they will include it in their hive ( associated list ) the ants compete and resolve differences between areas to determine which colony ( object list ) possesses the color vector. The same mechanisms which control ants including raiding a neighbor ant hill and taking all the food ( colors ) is determined by a set of algorithms. Colonies may slave other colonies in their area ( create linked sub object area ). Ants can be confined to the selected area from gimp or the entire image or even a specific color vector range. They can produce SVG and polygons or OpenGL textures as output or even just lists.

This is similar to a multi threaded area fill that resolves differences between areas by program weighting parameters. It also serves to be a type of program that runs against the image to extract object elements like gradients, blowout, texture, light source gradients, depth of field blurring, ...

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