Showing posts with label fonts. Show all posts
Showing posts with label fonts. Show all posts

OpenGL stroked fonts


I just happened to change glPointSize(4) while doing a stroke font with Glfonts also and it is interesting that the font is a series of lines and points. It makes for an interesting scalable effect, which is much better than a texture mapped font.


font = GLUT_STROKE_MONO_ROMAN; glLineWidth(1.0); glPointSize(4); glutStrokeCharacter(font, message[i]);

As long as glutinit(args) is included, this is all that is required to use the fonts, but they need to be scaled to the GL framework, which in my case is down size about .1 %. I assume it could be implemented faster by using the data for a font itself. I am guessing that I can take a font and create a list which makes that font in lines of various width. That might be an interesting programming exercise. It does seem that stroked fonts would be faster and just as legible without the "dotting".

On the twistor side of hyperspace


This is a video recorded while generating objects and fonts. I use GL fonts and stroked fonts here. In this case I wanted to represent higher space in a 2D + time. It seems it is possible to print graphene and I will have to make some to see if it really is 1,000 time stronger than steel. That is a bit bizarre to consider. It would seem that it might work for a space elevator which would certainly be an answer to being bound by the gravity:time relationship of this planet.Upload of video seems to be VERY lossy.

Unicode is one thing

I was studying unicode again to learn more and a lot of it makes more sense. I am not so sure I like the HTML &#x... codes becoming binary codes on copy, but I guess that is what happens with mixed media.

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