I have done several tests of blender and by combining physics, arrays, controls and all the various parameters it is possible to create scenes that are fantastically complex and ever changing. I have experimented with water sources and cloth and soft body cloth, wind, IPO, game to IPO, blur, imports , automated model creation, UV textures, face textures, blending, normal, armatures, and a host of other techniques. It is remarkable what is possible once the relationships are understood. Clearly there is an underlying mathematical and logical relationship that is extremely versatile and complex.
I intend to do some mods today to change the wind function to allow for vacuum mechanics and IOR changes for different frequencies of light.
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