It has been a long road that I thought could be traveled in a few weeks, but it has taken me months to integrate the core of antfarmgl. New things continually become apparent as I establish methods. I have a good outline and I suspect I can make a coherent first pass at version 0.2 of the whole system directed from XML to C and Python and models that are blender compatible as well as SVG and VRML. I think that blender3 is what I am aiming at. It is a method of creating a blender file that creates a blender file that creates a blender environment as the interface to the user. It acts through several intermediaries that script the relationships so that they are visible and intuitive.
Major division of scale.- Thus As parts: Molecular
- DNA-RNA-protien machines
- sub-cellular systems
- cell systems
- organs
- organisms
- neural process
- community behavior
There is still a lot of testing and successive approximation to be done, and automated feedback should make that easier with a closed loop system from a camera to physical objects and the ability to snatch images from the Xorg buffer with a driver that compares physical results to virtual results.
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