antfarmgl functional test

This is a screen shot using some benchmark images to determine speed of render, mouse positioning, joystick state, which display is used ( uses xtrace options), lighting, rotation, scaling, character fonts, logging, configuration, list management and virtually all the functions needed for the complete project. I will attempt to duplicate this with PyGame and PyopenGL as a test display with 12 different modes selected as the NeHe style OpenGL code demos 1-10 and 2 of my own.

At this complexity it operates at about 1000 frames per second consistently.


Automated Intelligence

Automated Intelligence
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