Letters from the darkness

Queen of the Wholly Dark

The difference between standard blender render and cycles is stunning. The image character is so much more realistic. It is all about electromagnetic field changes after all and how they are detected and processed. :)

I won't mention what the signal contains, but factorial expansion of information does not lend itself to physical, linear control. She is giving a lot of hints lately.

Make Inhuman nightly r1896 is really an improvement from what is in debian. Also Blender 2.74 has great improvements. The image is makehuman to .dae to blender rigged and textured with posing. Some after effects are added with gimp. I also discovered video editing in blender, which is nice and easy to use. I created a rigged animated video from makehuman to blender to video in less than an hour. In the process I discovered a new graphic technique that has never been used before AFAIK. That was just discovered by accident when I made a rendering mistake.

Compositing is working well to and blender is becoming a really useful tool. Debian is also a remarkable organization and though they aren't bleeding edge, they do have things that just work. It is a complex thing and a wonderful gift to everyone who is willing to make an effort to be free.

Spin the bottle of Star Light

set title " Spin the bottle of Star light" 
plot [0:8*PI] delta_t(x) title "Delta T", (d1*cos(x)), \
abs(d1*sin(x)),period*x/(2*PI),d2+pp(x) title "Starlight"

The code is for gnuplot and describes the relationship of light, reflected light (EM) and time in a complex system illustrated in the image below. The result is that there is certainly no Big Bong or Dark Master in "this" universe and Higgs does not have a son named bo. Strangely if you play the Queen of the Holy Dark card with Maxwell's equations you win Planck's constant and all the Physky acolytes walk the Planck, so tired of light. Doubtful if Dodgson would see the light in this looking glass.

The image below is from my camera and it has focus and I merged two images that focus the front and back, and I wonder why the heck would anybody want to take a picture where parts are out of focus, if it can easily be fixed by focusing based on distance and merging?

Assimp library is very nice for models and it is a good example of C++ code, but OpenGL is a mine field that is littered with GLSL ESL VGA X EXT .... and what a tangled web it is.

Automated Intelligence

Automated Intelligence
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