Back to the track ( for the moment )

So back to the antfarmgl and all it entails, now that I have a couple new things to integrate.

A coherent system must be able to manufacture at the atomic level and that means causing compounds to bond when and where you want them to, logic that is self replicating, an energy source, protection from the environment, and a means to modify the overall structure in an intuitive way.

The blender type interface with scripts to import and export physical data are fairly simply as the blender software is very object oriented and incorporates something which seems to be lacking in strict XML and that is parenting and grouping associations. In order fro the AI to be automatic it must have a means to determine effective associations, either through experimentation or their instantiation.

The goal is the same, however the inclusion of momentum control adds a fantastic new tool and its application to molecular bonding is pivotal to having an advanced system. I have one more side trip into n-Dimensional methods to make and I am dreading that. Each trip requires a complete reorientation of how things are understood and used.

The previous techniques were adequate, and now these are excellent. As long as the logic of the system is coherent it should scale well and that is the next test to determine if it will scale to a usable framework that will set the stage for more developments.

The blender example of a simple script. Split to a new window, Select window type as text editor, Select "text", option "open", load vertexcolors.py, ( I like to have line number so I click on the selector for that ), press "alt+p" to run the script and the image show the result. When I downloaded this script and ran it the first time it said to check console for error indent on line 28.
This is what shows up in the console.

 File "vertexcolors.py", line 28
    print d
        ^
IndentationError: expected an indented block

That indent rule seems to be unusual, but I added a tab on line 28 to indent and it ran fine. The result is what you see and the explanation is this:: The OBJECT "cube", with 6 faces, and 8 vertices, and 3 colors on each vertex, is modified by setting one of the three colors to 0 and thus leaving the 2 remaining colors to shade the vertex and produce the image you see on face[0].

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