Image decomposition

This image comes from the open clip art directory referenced on the blog page. It is remarkably simple and complex at the same time. It is a very good work of SVG art. I decided to use the techniques I have to test on this image and it is remarkable how easily it is converted from one conceptual basis to another. It is easy to see the color schemes and shadows and individual areas that are part of the whole without even using it as an SVG. It converts to polygons so easily that it is almost scary. I can have a polygon model as quick as a click.

Not only is it possible to access image conversion information, but even genotype expression variables in the character of the object space. I think that with a little work I can take an image directly from a camera and automatically identify the organism class and even correlate that information with a specific difference in the gene structure. It would be possible to essentially do a genetic sequence of the organism without even a single lab test by understanding the effect of each of the genome variables on the phenotype expression. Very odd and certainly possible.

The amount of information available is greater than the ability to effectively correlate that information into forms such as this. I think that when I have this system properly adjusted I can send it on a tour of the images on the net and it will create a relative object space that can identify patterns that are not presently known. There are many patterns that defy personal consideration due to the complexity of the data. If I can use my dimensional analysis and extend that to any number of dimensions of correlation then the patterns should just drop right out like they do with images.

This image has an axis of symmetry, 6 major polygon areas, and each of these has 2-7 sub areas that are then texture related to a limited set of textures. If you have done blender it correlates to how a person might draw this from scratch and then how a processing software can identify the parts and write a script that generates a 3D animated model of the image in a single step. It certainly makes it easier than trying to do it by hand from a complex model. What I see if I was going to do it by hand is rotate to XY axis on symmetry, split in two at symmetry line, do modeling polygons, group polygons , mirror on an axis, texture, position light, and done. I really don't need to go through the steps as I have done it enough times to be sure that I can generate this exact image as an object by "looking" at it with the computer eye.

It is very difficult to relay all the information that is contained in an image like this. For one it is the relationship of X:Y on the major axis, the angle of major lines , proportionate distortion of polygons, scale range of white dots, curvature equations of the antenna, and circular or directional vector color divergence. Each of these things becomes a dimension to measure this object image against others to determine it identity and association.

Interesting side trip into evolutionary speculation. A bug develops a useless skin flap between its leg and torso, then normally has it collapsed, but when it gets scared it spreads and scares an enemy into leaving them alone as the appear larger. As the effect changes by random mutation the surface area gets larger to present a larger image to a predator and thus more scary and more survivable. The same reflex that opens the flap could push it toward the object of fear and in this way be even more intimidating. This produces the secondary effect of moving the insect backwards and away from a strike. Now you have system of wings, a method to drive it, and with a few more random variations it becomes a flying insect. This type of surface has evolved on many different creatures and it is easy to see how it can be instantiated in any genetic line.

I see and can cause evolution of organisms in the lab. If I place an organism on a suitable growth medium and also have a less than optimum half to it, the odd, wrong transcription will eventually produce an organism that will grow in the alternate medium.

I know why a winged lion is so odd, because the set of legs that are the front of the organism must be distorted to make wings and as such, the natural progression from limb to wing is seen, but the idea that a single section of skin could go through enough change to become powered flight is virtually impossible and reflects the methods that exist in body plan expression.

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