As a natural progression from MD2, I looked into MD3 format and I found a windows program called MD3view done in C++. It was scary. It shows how evil C++ can be if you combine it with windows. It is like taking a mutagen and applying it to the evil beast. I looked at the source and found "DWORD" defined as a data type and when I was done washing my eyes with sulfuric acid, I decided to take a different approach. I got some python scripts for MD3 and used blender import and export. It was clean and quick and UV unwrap, texturing , and changes were a matter of minutes. So rather than redesign the world for every application. I reused all the utility of blender and the versatility of python. It is easy and mainly I just wanted to investigate the way in which it was structured and how the vertex animation was accomplished.
Showing posts with label md3. Show all posts
Showing posts with label md3. Show all posts
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