Blending toward an ant

I was testing various techniques tonight and when I get done, I want to show the steps so somebody doesn't think I just took a picture of something and said "See what I made in blender!". So here are the steps for this like the hairy cat I made. I used some new techniques of duplicating objects in place, multiple textures, biological random textures. These are not UV mapped as I think that is a bit of a cheap shot except for clothes. If it is going to be real in rotation it needs to have the proper vertex deforms. Subsurface transparency is going to be the key to this I see. Also the vertex positions have to proper for deformation when animated.

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