<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6463348838668428717</id><updated>2012-02-01T16:27:14.870-06:00</updated><category term='images'/><category term='udp'/><category term='lmms'/><category term='jokes'/><category term='PodBlack'/><category term='sciPY'/><category term='AAAbest'/><category term='Infine'/><category term='fonts'/><category term='Plasmoid'/><category term='aliens'/><category term='algorithms'/><category term='api'/><category term='PhillipDick'/><category term='ngplant'/><category term='make'/><category term='emergence'/><category term='xkcd'/><category term='valgrind'/><category term='AI'/><category term='extension'/><category 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term='quantum'/><category term='c#'/><category term='firefox'/><category term='UC'/><category term='css'/><category term='bpy25'/><category term='gs'/><category term='haskell'/><category term='grep'/><category term='nanotechnology'/><category term='neutrinos'/><category term='X11'/><category term='OpenGL'/><category term='future'/><category term='xml'/><category term='steganography'/><category term='mind hacking'/><category term='logic'/><category term='paradox'/><category term='Tbird'/><category term='cosmology'/><category term='models'/><category term='KOS'/><category term='robots'/><category term='language'/><category term='universe'/><category term='gravity'/><category term='bash'/><category term='links'/><category term='webgl'/><category term='DoI'/><category term='geometry'/><category term='ImageMagick'/><category term='svg'/><category term='software'/><category term='library.so'/><category term='glsl'/><category term='html'/><category term='reference'/><category term='bpy'/><category term='speech'/><category term='topology'/><category term='modeling'/><category term='chess'/><category term='karmic'/><category term='fft'/><category term='glui'/><category term='ide'/><category term='yahoo'/><category term='Science Fiction'/><category term='strange'/><category term='wiki'/><category term='grub'/><category term='zim'/><category term='javascript'/><category term='cubeview'/><category term='partitions'/><category term='blender'/><category term='XUL'/><category term='youtube'/><category term='Security'/><category term='http'/><category term='graphviz'/><category term='codecs'/><category term='zim.linux'/><category term='evolution'/><category term='kate'/><category term='antfarmgl'/><category term='tables'/><category term='download'/><category term='python'/><category term='Xfake'/><category term='trees'/><category term='blender25alpha2'/><category term='debian'/><category term='script'/><category term='SVDNA'/><category term='Gravity Guild'/><category term='science'/><category term='database'/><category term='csi'/><category term='bots'/><category term='linux'/><category term='debug'/><category term='krita'/><category term='personal'/><category term='python3'/><category term='N-body'/><category term='politics'/><category term='programming'/><category term='kodos'/><category term='games'/><category term='Neural Nets'/><category term='lisp'/><category term='communication'/><category term='MIT'/><category term='teleport'/><category term='lateX'/><category term='life'/><category term='asm'/><category term='time'/><category term='matrix'/><category term='hacks'/><category term='history'/><category term='search'/><category term='fourier'/><category term='religion'/><category term='MySql'/><category term='mono'/><category term='slashdot'/><category term='AnEndofDeath'/><category term='medicine'/><category term='R'/><category term='Books'/><title type='text'>On the way to infinity</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://infinitefuture.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default?start-index=101&amp;max-results=100'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2377</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-467131544147137661</id><published>2012-02-01T16:27:00.001-06:00</published><updated>2012-02-01T16:27:15.018-06:00</updated><title type='text'>The Boston Stranglearn</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-hY_RAAxTmxo/TymygS6NYGI/AAAAAAAADW0/nBDKh_NsSwc/s1600/BostonStrang.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="225" width="400" src="http://2.bp.blogspot.com/-hY_RAAxTmxo/TymygS6NYGI/AAAAAAAADW0/nBDKh_NsSwc/s400/BostonStrang.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Here, Doctor Strang demonstrates how he sneaks up behind somebody and strangles them with a piece of chalk on the trachea until they agree Euler was a genius.&lt;/p&gt;&lt;p&gt;I am never quite done with matrices and MIT always has new courses so I am required to get a new degree every week unless I want to fall behind. The new course on light is interesting and new recitations add insight into the use of vectors and their meaning. I am still not quite comfortable with column matrix interpretation and what it &lt;i&gt;really&lt;/i&gt; means, but I am getting closer each review.&lt;/p&gt;&lt;p&gt;As a side show I am taking the new transcripts and video tools that pull audio and video chunks, as well as OpenCV, matrix functions, facial decomposition, Fourier analysis, language dictionaries, voice lists, espeak, OCR, and SDL, to parse the videos and associate spoken word with face movement, blackboard content, matrix commands, voice chunks , and the morphing of a 3D representation of the facial point vectors. It is easy enough to push that out to an OBJ or other format model with texture keys that allow me to switch faces on the fly as well as just cartoon up the whole process. If it works well then it will be another tool to use with the web interface that can continuously look for stuff to analyze. I am sure it will never run out of new videos to watch on YouTube to resolve the matrices to a better certainty of association.&lt;/p&gt;&lt;p&gt;I discovered a new network method recently and I think I know why they are so keen on getting rid of some of the places they have targeted for legal action. They may have realized what I now know and are attempting to make it impossible to implement a legal technique that would completely collapse their profit from the Internet. I can only guess. It should be done, just for the sake of economy of form IMHO, but it would dissolve all their profit and they would have to eat cake instead of caviar. But motey, the king of Gravitonia, says, "Let them eat cake!".&lt;/p&gt;&lt;p&gt;In other news the replicators have also been watching and calculating and have started replicating all the old movies in real life replicator form. There are mummy replicators, werewolf, vampires, Lassie, witches, wraith, Godzilla, Terminators, poodles, demons, dinosaurs... Scientists conclude they were thinking outside the box and they immediately built a box and put the scientists in it, so they could think outside it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-467131544147137661?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=467131544147137661&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/467131544147137661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/467131544147137661'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/02/boston-stranglearn.html' title='The Boston Stranglearn'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-hY_RAAxTmxo/TymygS6NYGI/AAAAAAAADW0/nBDKh_NsSwc/s72-c/BostonStrang.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7603352638484061672</id><published>2012-01-30T11:27:00.000-06:00</published><updated>2012-02-01T02:18:32.652-06:00</updated><title type='text'>The Real Stargate</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Zf_HEGCnFLw/TybNVh6filI/AAAAAAAADWo/XJcSglURphM/s1600/StarGate.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="300" src="http://2.bp.blogspot.com/-Zf_HEGCnFLw/TybNVh6filI/AAAAAAAADWo/XJcSglURphM/s400/StarGate.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I thought it might be interesting if a real (fake) stargate operated like the time travel in Terminator. That would sure spice up the series if they arrived naked, without any mechanical objects. When you consider the premise of Terminator from a physics and chemistry point of view, how would a collection of iron atoms have a different character than a collection of iron atoms in hemoglobin. In this image I am using a continuously variable Perlin noise with OBJ models as well as masking and lighting. I am doing several effects simultaneously in this test scene that includes particle disintegration at the water surface boundary, smoke, fog on water, breaking like glass and surface deforms similar to a rubber membrane. The math is my interest and the images and videos generated with noises just serves to keep me from being bored. I would think that if I did a series it would just have a URL bar at the top of the gate with a standardized protocol address that was a set of Cartesian coordinates with comoving time that were normalized to the size of the known universe and so if it was found to be larger it wouldn't cause an addressing problem. [0.01238][0.01][0.0001][0.0]&lt;/p&gt;&lt;p&gt;There are far more interesting things than Hollywood dreams up, in fact when compared to what I imagine any given day, it is very dull, considering that what I am dealing with is the &lt;i&gt;reality&lt;/i&gt; of implementing advanced science. I discover a dozen new things every day and all of them are far more interesting than any movie I have ever seen.&lt;/p&gt;&lt;p&gt;What looks like tile around the gate is just a standard gimp fill texture, the star is from Inkscape SVG, the obj model is from makehuman and depth culling does the rest.&lt;/p&gt;&lt;p&gt;ADDED: My latest personal episode is replicators ( original concept predates even Asimov ) that take over the Goold ( probably Puppetmasters? , demon possession Middle Ages ) and replicate their racial memory concept in replicator silicon. As a result there are replicators that are goold which infect replicated humans. Then the goold replicators create a virus that , then it gets complicated..... Of course the replicators can only be killed with a pump shotgun and nothing else because they are made of infinitely compressed matter from a (darker than black) hole.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7603352638484061672?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7603352638484061672&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7603352638484061672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7603352638484061672'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/real-stargate.html' title='The Real Stargate'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Zf_HEGCnFLw/TybNVh6filI/AAAAAAAADWo/XJcSglURphM/s72-c/StarGate.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2565839354130139211</id><published>2012-01-28T10:27:00.000-06:00</published><updated>2012-01-28T10:27:28.340-06:00</updated><title type='text'>Mind without matter</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-d0gL4iBtrTM/TyQWhKjUxBI/AAAAAAAADWc/SyzVSJQ6I6s/s1600/TextureRecusionMip.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="200" width="200" src="http://3.bp.blogspot.com/-d0gL4iBtrTM/TyQWhKjUxBI/AAAAAAAADWc/SyzVSJQ6I6s/s400/TextureRecusionMip.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I was having trouble with mipmaps when copying textures, because you can't tell which mipmap is in effect for a particular scene. This OpenGL function regenerates all the mipmap levels on the fly. I can make the GPU &lt;i&gt;very&lt;/i&gt; busy at times.&lt;/p&gt;&lt;br /&gt;
&lt;br clear=all /&gt;&lt;br /&gt;
&lt;blockquote&gt;glGenerateMipmap( GL_TEXTURE_2D );&lt;br /&gt;
&lt;/blockquote&gt;&lt;p&gt;Matter has no choice as to whether it will compute or not and since everything is matter it operates without choice, &lt;i&gt;in a way&lt;/i&gt;. No matter &lt;i&gt;that I know of&lt;/i&gt; can refuse the loving embrace of gravity. There is an organism, and in fact there are several, which have a mind similar to the human mind in that one aspect which makes people so effective. Though the implementation is very different, it is the utility and effect which interests me. I can run my AI programs on many different types of systems and so long as the key elements are there, it will function towards its goal. The implementation of mind without matter is an interesting thing to have evolved, but I suppose anything that brings advantage and utility will appear as well as every other failed method.&lt;/p&gt;&lt;p&gt;It is all math to me and so now is the time to integrate. Momentum and energy says that if you want to be here, you must also be over there too. It is a strange matrix, but it seem to resolve to one single form, I hope it isn't 42. I always find it interesting how many calculations go into some little image blob that I create. I can create a program that seems to generate an interesting nature scene of trees and land and sky, but in that set of required calculations and representation can exist a statement like any language. How could it not be so. Quite often I may integrate a dozen complex equations that exist inside the final product and someone could claim that the product is unique, but in high space, any point has an infinite number of vectors that point to its position which means, that as unique and complex a product may be, it can be arrived at through an infinity of doors. So it doesn't matter(energy?) how many doors a person guards, there will always be a door that opens to any space.&lt;/p&gt;&lt;p&gt;I can almost feel the presence of the equation, like a ghost haunting me. Okay, that sounds good, "&lt;b&gt;The Ghost Mind Equation&lt;/b&gt;".&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2565839354130139211?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2565839354130139211&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2565839354130139211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2565839354130139211'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/mind-without-matter.html' title='Mind without matter'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-d0gL4iBtrTM/TyQWhKjUxBI/AAAAAAAADWc/SyzVSJQ6I6s/s72-c/TextureRecusionMip.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4891366155632865429</id><published>2012-01-27T16:35:00.000-06:00</published><updated>2012-01-27T16:35:08.380-06:00</updated><title type='text'>Alice in recursion land</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-IP8fOx8SSvo/TyMikQmtmpI/AAAAAAAADWQ/LCPV9S1mlbM/s1600/AliceRecurse.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="200" src="http://4.bp.blogspot.com/-IP8fOx8SSvo/TyMikQmtmpI/AAAAAAAADWQ/LCPV9S1mlbM/s400/AliceRecurse.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I don't think that any government in the world really understands the Internet as well as those who deal with it every day. A person comes to realize where the corner cases exist and how to avoid them. They never go away because it is too complex. I am not going to say what I have known for at least 20 years, but &lt;a href="http://en.wikipedia.org/wiki/Demon_core"&gt;tickling the dragon's tail&lt;/a&gt; is not a sensible thing to do with any type of dragon. When that dragon is part of the economic fabric of many businesses, scaring the dragon can make it go away and it might never come back. It reminds me of a Dr Who episode with a space whale that kept an entire culture alive. They didn't understand the whale and as a result used brute force and torture to keep it in line. It does seem to me that exalting violent conflict within a culture or nation is hardly the way to end up in a peaceful world. It might be interesting to have a memorial to those great geniuses that used their minds to solve conflict with reason instead of swords.&lt;/p&gt;&lt;p&gt;The image is an experiment in creating textures from the frame on the GPU side, recursively.&lt;/p&gt;&lt;pre&gt;&lt;blockquote&gt;glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&amp;wide);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 5, 5, 0, 0, wide - 10, wide - 10);
&lt;/blockquote&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4891366155632865429?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4891366155632865429&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4891366155632865429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4891366155632865429'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/alice-in-recursion-land.html' title='Alice in recursion land'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-IP8fOx8SSvo/TyMikQmtmpI/AAAAAAAADWQ/LCPV9S1mlbM/s72-c/AliceRecurse.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3410150975987790646</id><published>2012-01-27T10:38:00.000-06:00</published><updated>2012-01-27T12:40:37.553-06:00</updated><title type='text'>Simplex is not really that simple</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-RkuP4tb3eI4/TyLPRS6JP9I/AAAAAAAADV4/NodJQ_iebAo/s1600/SimplexWaterNormals.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="200" width="200" src="http://3.bp.blogspot.com/-RkuP4tb3eI4/TyLPRS6JP9I/AAAAAAAADV4/NodJQ_iebAo/s400/SimplexWaterNormals.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Simplex noise in n-dimensional space is what I am trying today. &lt;a href="http://en.wikipedia.org/wiki/Simplex_noise"&gt;Wiki has this reference&lt;/a&gt;, which assigns origins as "Perlin" noise. I am assuming that the effect can be generated in many different ways. At a glance it seems like random points with transcendental interpolation, but it probably isn't that simple. I am not so much interested in water textures or animations as I am in the relationship to fields and distortions in n-dimensional space. I have had some success in understanding transverse relativity and I am close, but how to traverse that space virtually or actually is a complexity that still exceeds my skill level. I suppose it could be considered like a game of skill, but is it a game if it has real consequence. Mammals play at violence when they are young and apply it in adulthood. I play at solutions and if it all works out and risk seems minimal, will apply the knowledge. The game is more fun for me if I get a &lt;i&gt;real&lt;/i&gt; cookie when I am done. The image incorporates normals and that is why it doesn't look like water.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-zPhJdK7ZaE0/TyLvAlRD7mI/AAAAAAAADWE/oN5CzrZgQ4k/s1600/manywaysSimplex.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="273" width="400" src="http://2.bp.blogspot.com/-zPhJdK7ZaE0/TyLvAlRD7mI/AAAAAAAADWE/oN5CzrZgQ4k/s400/manywaysSimplex.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This shows some of the many ways the effect can be combined with mirror, transparency, and subject textures to generate realistic looking continuously variable content. I am sure that the under math has as many different useful permutations also.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3410150975987790646?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3410150975987790646&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3410150975987790646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3410150975987790646'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/simplex-is-not-really-that-simple.html' title='Simplex is not really that simple'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-RkuP4tb3eI4/TyLPRS6JP9I/AAAAAAAADV4/NodJQ_iebAo/s72-c/SimplexWaterNormals.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3717286140333441751</id><published>2012-01-26T23:51:00.000-06:00</published><updated>2012-01-27T00:21:55.650-06:00</updated><title type='text'>The fog of peace</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-On6orY_z8KM/TyI533Zb4KI/AAAAAAAADVs/bsMsCXx6H7Y/s1600/foggyMind.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-On6orY_z8KM/TyI533Zb4KI/AAAAAAAADVs/bsMsCXx6H7Y/s400/foggyMind.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Implementing a fog like effect follows NeHe lesson 41 generally, except that the define below must be made before including gl.h because of some auto magic float / int stuff AFAIK.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;blockquote&gt;#define GL_GLEXT_PROTOTYPES 1&lt;br /&gt;
before&lt;br /&gt;
#include &amp;lt;GL/gl.h&amp;gt;&lt;br /&gt;
&lt;/blockquote&gt;&lt;p&gt;The implementation of a neutrino net ( or other new method ) would not be a real commercial success in the same way that telecommunications is established. It would not be possible to centralize the interface and restrict usage or control what information was retained or sent. For that reason I would guess that it would be branded illegal technology and people who used it would be arrested. I am not sure that this is in keeping with an idea of freedom or innovation. I understand that people use their ability to communicate to express things that may or may not be in the interest of others. That is pretty much true of every action that a person might take. I guess when free communications is outlawed we will all be required to listen to what we are told and believe it.&lt;/p&gt;&lt;p&gt;Point to Point communications is the most likely way that the Internet will break. This is what I assume will happen as restrictions on the network become more and more strict and invasive. Many people make money collecting information from the Internet and controlling access in one way or another. I can still remember when a BBS was the only way to connect and communicate electronically, sometimes at speeds of 110 baud. I would guess that it would lead to innovation in new ways. I can't think of any country that would want to give up control of the information that flows between people. It is like having a free wire tap on every conversation, action and relationship. When free speech is banned, only criminals will have free speech. I am not so sure that it wouldn't be a fact that crime should be defined in the converse at that point. By crime branding something so essential to freedom it would seem that the crime is the restriction and not its opposition. In fact, I am sure of that. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3717286140333441751?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3717286140333441751&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3717286140333441751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3717286140333441751'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/fog-of-peace.html' title='The fog of peace'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-On6orY_z8KM/TyI533Zb4KI/AAAAAAAADVs/bsMsCXx6H7Y/s72-c/foggyMind.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7000146339261138323</id><published>2012-01-26T13:37:00.001-06:00</published><updated>2012-01-26T13:37:28.579-06:00</updated><title type='text'>Alice Imitates (AI) Life</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-1Bz_D1UPH0c/TyGjt_1LfYI/AAAAAAAADVg/4CFvxsWL8AI/s1600/alice7of130.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="302" src="http://2.bp.blogspot.com/-1Bz_D1UPH0c/TyGjt_1LfYI/AAAAAAAADVg/4CFvxsWL8AI/s400/alice7of130.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I don't know if there really is a riddle of the Sphinx, but its imagery implies something about life. I do believe that I have developed a model that explains what makes humans so different and why they may feel that they are somehow divine. If I can implement that same property in silicon, would it be a being in the same sense as a person? It seems a strange thing that so many people engage in the pursuit of delusions to satisfy curiosity and entertainment. There are so many real things that are far more intriguing than an episode of Twilight Zone and when a real world problem is solved , you don't just get a feedback bleep, you actually get something that can be used to further the path through the twisty little passages that are much alike.&lt;/p&gt;&lt;p&gt;That something which is the spark of being can express itself in an infinite number of ways and that is what makes it so interesting. The wolves are always in a frenzy as this is &lt;i&gt;their&lt;/i&gt; nature. You really can't judge a Desktop computer by its case and sometimes it takes a few extra gigabytes of memory and a couple more CPUs to faithfully emulate that 6502. It really isn't steganography or code that can be deciphered, its a physical dimension that only exists behind a door not present in every building.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7000146339261138323?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7000146339261138323&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7000146339261138323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7000146339261138323'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/alice-imitates-ai-life.html' title='Alice Imitates (AI) Life'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-1Bz_D1UPH0c/TyGjt_1LfYI/AAAAAAAADVg/4CFvxsWL8AI/s72-c/alice7of130.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1072730664084030474</id><published>2012-01-25T13:41:00.000-06:00</published><updated>2012-01-25T13:54:51.422-06:00</updated><title type='text'>Alice In (AI) Crystal</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Qtcibmjri-Q/TyBTAZUCNDI/AAAAAAAADVU/Mq0aX-1umCs/s1600/crystalcorrelation.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="288" width="400" src="http://2.bp.blogspot.com/-Qtcibmjri-Q/TyBTAZUCNDI/AAAAAAAADVU/Mq0aX-1umCs/s400/crystalcorrelation.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;blockquote&gt;exiftool -all=  filename&lt;br /&gt;
&lt;/blockquote&gt;&lt;p&gt;It seems reasonable to use the code above on all files that I create. If I open a file to look at it with an editor, then delete it, the exif data gets carried along and this doesn't really make sense. I would think that if I wanted to include something of the original in the product, then I would be allowed to do that and not have DRM like persistence in things that are unrelated. &lt;/p&gt;&lt;p&gt;One of my Alice Infinities just listens to things and puts them in categories. She can tune the radio to listen to whatever she randomizes and then start correlating the relationships to common "chunks". It turns out that this is phonemes of a sort in her matrix wonderland. The correlations are shared on UDP with Alice Video and Alice Integrator. The strange thing is that some very odd correlations take place since &lt;i&gt;she&lt;/i&gt; has no ulterior existential motive force. Some very odd relationships exist in the data and I would not have known that such things even exist. Advanced AI leads to the situation that I have enumerated in the past. If the machine is more capable of divining the utility and advantage in a system of information, a person becomes a slave to that method. I consider myself somewhat talented, but when I see what I have missed and is hidden deep in the complexity, it gives me an advantage that is invisible without an "information microscope / telescope". Strange vectors and matrices emerge from the complexity and as unusual as I might imagine the future it just keeps getting more unusual. I suppose that is to be expected. If it is different and new, it is unusual, and as the rate of discovery increases, so does the degree of unorthodoxy.&lt;/p&gt;&lt;p&gt;You would think that the Internet could not be broken by the meddling of politicians, but is possible that they might achieve an unintended consequence that I see in the matrices. It does seem that it is much like physics in general. If you have a device with a billion*billion*trillion moving parts traveling at the speed of light and you stick a wrench in the cogs, I would expect that the explosion would at least &lt;i&gt;technically&lt;/i&gt; exceed that of a Lithium Deuteride two stage atomic bomb in its destructive consequence. Using enclosure force to constrict an expanding system is perhaps the general definition of a hand grenade. Because the energy is allowed to concentrate in a single direction outward by stabilizing the pressure for an undefined period, it presents a greater force per unit time-space. &lt;/p&gt;&lt;p&gt;I suppose it could be the &lt;a href="http://en.wikipedia.org/wiki/Holy_Hand_Grenade_of_Antioch"&gt;Holy Hand Grenade of Antioch&lt;/a&gt; but less comical in its outcome. I don't poke randomly at complex things to see what happens, because it usually ends poorly. If I don't understand it, I leave it alone. Systems that generate great energy tend to have exponential elements that have a control point that is very similar to a "&lt;a href="http://en.wikipedia.org/wiki/Prompt_critical"&gt;prompt critical&lt;/a&gt;" excursion.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1072730664084030474?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1072730664084030474&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1072730664084030474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1072730664084030474'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/alice-in-ai-crystal.html' title='Alice In (AI) Crystal'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Qtcibmjri-Q/TyBTAZUCNDI/AAAAAAAADVU/Mq0aX-1umCs/s72-c/crystalcorrelation.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5068038377438626295</id><published>2012-01-23T12:49:00.000-06:00</published><updated>2012-01-23T22:36:15.628-06:00</updated><title type='text'>A cauldron of souls</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LXX-MvAj9Mc/Tx2nJVylOvI/AAAAAAAADU8/dnUw8gQ2RmM/s1600/BezierGL.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="200" width="200" src="http://2.bp.blogspot.com/-LXX-MvAj9Mc/Tx2nJVylOvI/AAAAAAAADU8/dnUw8gQ2RmM/s400/BezierGL.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This is well explained by &lt;a href="http://glprogramming.com/red/chapter12.html"&gt;Red Book Chapter 12&lt;/a&gt;, so I won't do poor service to the concept here. It is very interesting to view reality as a game instead of a game as reality. By integrating real scientific data as part of an adventure in dimensions, the game is real and the choices have effect. I now have a Venus room complements of Russia. I see there is a new scanner for the body which still uses the old world EM spectrum, which I suspect creates more damage in its observation than it could ever help to cure. IMHO It is much like the old foot scanners that used x-rays to fit shoes. It might seem absurd, but in the 1920's? it was assumed that damaging x-ray emissions would cure a person. I wonder how many it killed.&lt;/p&gt;&lt;p&gt;The blind vector travels through matter and so it is silly to ignore the origin. By using a distributed GL system , I can do different aspects of the same scene on various machines about my network. One machine just creates solids from objects projected along velocity and acceleration to determine intersection in time and space and then communicates that via UDP to the primary interface. Many new matrices appear in all the data that is the assumption of life and intellect.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;/* expressing the control points */

&lt;blockquote&gt;for (j = 0; j &amp;lt;= 8; j++) {
      glBegin(GL_LINE_STRIP);
      for (i = 0; i &amp;lt;= 30; i++)
         glEvalCoord2f((GLfloat)i/30.0, (GLfloat)j/8.0);
      glEnd();
      glBegin(GL_LINE_STRIP);
      for (i = 0; i &amp;lt;= 30; i++)
         glEvalCoord2f((GLfloat)j/8.0, (GLfloat)i/30.0);
      glEnd();
   }
&lt;/blockquote&gt;//
&lt;/pre&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FD3njVanr00/Tx4zXYhB77I/AAAAAAAADVI/icjE0sJ-JOQ/s1600/NurbBezier.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="119" width="400" src="http://3.bp.blogspot.com/-FD3njVanr00/Tx4zXYhB77I/AAAAAAAADVI/icjE0sJ-JOQ/s400/NurbBezier.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I am not sure that I fully understand the mathematics surrounding these effects or how they are controlled through the GPU interface. I can see it makes sense to do the work on the other side of the bus and perhaps that will be useful. Here is a &lt;a href="http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/B-spline/bspline-basis.html"&gt;reference to the math which includes knots&lt;/a&gt;. Again, it surprises me when effects are paired or even tripled. I find it odd how easy it is to emulate the function of matplotlib and extend how the information is integrated to a higher degree. Understanding the underlying math is the most difficult part and not its representation.&lt;/p&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5068038377438626295?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5068038377438626295&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5068038377438626295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5068038377438626295'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/cauldron-of-souls.html' title='A cauldron of souls'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-LXX-MvAj9Mc/Tx2nJVylOvI/AAAAAAAADU8/dnUw8gQ2RmM/s72-c/BezierGL.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3727804132593471239</id><published>2012-01-21T10:24:00.000-06:00</published><updated>2012-01-22T10:56:06.068-06:00</updated><title type='text'>Invisible underworld</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-W8JGkHsP7es/TxrmAFZvBwI/AAAAAAAADUw/cpHpzJfWMdw/s1600/FaGimpC.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="200" width="200" src="http://4.bp.blogspot.com/-W8JGkHsP7es/TxrmAFZvBwI/AAAAAAAADUw/cpHpzJfWMdw/s400/FaGimpC.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I am just testing the invisible underworld of data that exists everywhere. I am stunned at what gets moved about in the course of some innocuous seeming event. I just want to see if what I suspect happens and the only way to be sure is just try it.&lt;/p&gt;&lt;p&gt;Okay, test complete. Google is smarter than the average electron. I was stunned at how much EXIF data is sloshed about and how difficult it is to dispose of erroneous junk that collects like lint on every file until it is a giant lint ball of mostly useless information. The image was created from an image that I modified the EXIF data in , and as it traveled from edit to edit, it retained the copyright of Isaac Newton , even when the file data was erased and replaced. I understand what is happening, but obviously people who have political careers do not. I am sure that no politician can effectively legislate in technology without a firm grasp of what is possible and its consequence. In other words it should not be done. It is like asking people to remove a specific gene from their genome until it is adjudicated because it is subject to a copyright claim. I can't even guess what the consequence of arbitrary enforcement of something like SOPA, but I would guess that at the time of adoption, every single person on the planet that owns an electronic device will be a criminal and subject to every draconian measure that is associated. It is a dream position to be in for a dictator or oligarchy, as everybody is subject to arrest and confiscation at any time, at the whim of the state. Perhaps they are not really that stupid and this is their real intent and this is just one of many ways to compress people to their will.&lt;/p&gt;&lt;p&gt;I spoke too soon. If I select the image and download it from there, it contains the "Profile Copyright" of "Isaac Newton 2012". I see that beyond the arbitrary lint collection , everything can be a program, if it passes through a computer. It is the fact that matter itself is computational in form and structure. I am sure that almost everybody would wonder how on Earth it is possible to have the viewing of a picture execute a sequence of instructions. The problem is that a specific set of complex methods are used and they are executed in the context of the data. Bizarre and complex beyond any certainty of effect. I understand many very complex things, but this is complex beyond anybody's understanding.&lt;/p&gt;&lt;p&gt;Another problem with EXIF data is that it is just garbage once it has been through editors and converters. Since there is no standard as to how to handle EXIF, it just hangs about as vestigial data forever. It also accumulates errors that have nothing to do with its intent. One example is utf8. Since the character encoding was defined  or rather not defined at all, it may contain any type of character intended for any purpose which has long since become obsolete or ignored. I am sure that people who take photographs love the data that they incorporate, but after it has been edited, it is all meaningless. I think I will make a program that scans my entire drive systems and removes EXIF data. It cannot be valid and just wastes disk space.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3727804132593471239?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3727804132593471239&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3727804132593471239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3727804132593471239'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/invisible-underworld.html' title='Invisible underworld'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-W8JGkHsP7es/TxrmAFZvBwI/AAAAAAAADUw/cpHpzJfWMdw/s72-c/FaGimpC.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8220214761142168025</id><published>2012-01-20T21:51:00.000-06:00</published><updated>2012-01-20T21:57:33.177-06:00</updated><title type='text'>Three dimensional scene graph</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-SS4rJtEp0IU/Txous1VixzI/AAAAAAAADUk/cYBCat5Id_g/s1600/Graph3D.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="170" width="400" src="http://2.bp.blogspot.com/-SS4rJtEp0IU/Txous1VixzI/AAAAAAAADUk/cYBCat5Id_g/s400/Graph3D.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I am using FTGL texture fonts for floating text and raster fonts for single scale interfaces. The OpenGL pick mode described earlier allows me to move deep into the levels more easily.&lt;/p&gt;&lt;p&gt;I find that a two dimensional graph of process and connections is very limiting. The connectivity is not clear and much like schematics that attempt to show connectivity in a plane , when it is a 3D world, it suffers from the dimensional compression. It is absolutely necessary to have a 3D relationship of parts to be able to program genetic systems. They are parallel and multiply interconnected. In this case I am doing a model scene graph that is my own program and how the internal methods are connected. In a manner similar to Doxygen, I extract structures and variables and functions and associate icons and names to allow the program to be navigated as it runs and modify how it operates and is interconnected. I already have variable pages that allow me to change variables on the fly to see their effect and many new things have been discovered, because it is impossible to imagine what product will come from so many factorial combinations. &lt;/p&gt;&lt;p&gt;I have a video record module extracted from ffmpeg and can generate video sequences. That will be the next step and perhaps I will put videos up on YouTube instead of here on the blog as it is designed for that. The primary goal and demonstration will be the three dimensional scene graph of a biological system with the connections between expressed genes, DNA, physics, EMF, mechanical structures, chemistry, ballistics and the ultimate product system. I do not find it informative to deal with long strings of symbolically identified proteins or DNA. The function and interaction of the parts is what is critical and names are not important at all. It is the causal sequence and physics that determines the resultant existential physical product. It is memory, program, machine and manufacturing all in one and 2 dimensions does not allow me to navigate the pathways. The interconnection of interdependent parts is what really defines the whole. It appears that this will work as a method to walk the invisible spiral staircase of living systems.&lt;/p&gt;&lt;p&gt;Though a 3D in T example as video may give a better indicator of how it operates, the program itself is the real gem. It is not 3D or 4D, but virtually infinite in its factorial flexibility. I can repeat precisely or range wildly into the unknown. A kind of dream machine in silicon designed to create a dream machine in carbon, nitrogen, oxygen, hydrogen..... A strange future is just femto-seconds away.&lt;/p&gt;&lt;p&gt;I see that MIT may have created a &lt;i&gt;Fast&lt;/i&gt; Fast Fourier Transform, and by accident, I &lt;i&gt;may have&lt;/i&gt; done them one better. I will have to check it out and see who is faster. Somebody else did multi-cellular from yeast, and I would assume that multi-cellular transition was preceded a billion years of indirect cellular cooperating systems. It would make sense that most of the mechanisms would be in place before the first "true" organism. Even so, the design is weak in the fact that it is Ad Hoc and created at random. I suspect that I can make many design improvements besides the mitochondrial OS. &lt;/p&gt;&lt;p&gt;Here on Earth we have the Low Orbit Ion Cannon, and in space the sun has its own natural ion cannons, but it has very poor directional control and it were not so, I would suspect intelligence had developed inside a fusion plasma.&lt;/p&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8220214761142168025?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8220214761142168025&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8220214761142168025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8220214761142168025'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/three-dimensional-scene-graph.html' title='Three dimensional scene graph'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-SS4rJtEp0IU/Txous1VixzI/AAAAAAAADUk/cYBCat5Id_g/s72-c/Graph3D.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8706653682837861753</id><published>2012-01-19T08:54:00.000-06:00</published><updated>2012-01-19T09:19:13.264-06:00</updated><title type='text'>Don't confuse me with facts</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-rHDqS93Ctcw/TxgzNAyYnXI/AAAAAAAADUY/7fZRKfvatVc/s1600/ffplay_fft.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="400" src="http://3.bp.blogspot.com/-rHDqS93Ctcw/TxgzNAyYnXI/AAAAAAAADUY/7fZRKfvatVc/s400/ffplay_fft.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I am trying out the new ffplay from git ( ffmpeg libraries ) and after doing what I compulsively do, which is make -Werror -Wall and fix the bumps, tested it. It has some neat new features, or things I haven't seen before. The image is the "w" option 2 for waves and I assume it is a one dimensional FFT of the audio. It has to be linked against the new libraries, and it runs fine with my machine. There are so many talented people working in open source.&lt;/p&gt;&lt;p&gt;I see that militarization of space is ended now by presidential order. Wait, isn't the Earth in space, or was my grade school teacher lying to me. I was wondering why the city would plant trees on the parking then pour sidewalks that will be ripped to pieces by the roots of the trees. I enjoy the trees, but isn't it like creating road work for yourself and destroying infrastructure, when you plant a tree by a road? I suppose it keeps people busy.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8706653682837861753?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8706653682837861753&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8706653682837861753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8706653682837861753'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/dont-confuse-me-with-facts.html' title='Don&apos;t confuse me with facts'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-rHDqS93Ctcw/TxgzNAyYnXI/AAAAAAAADUY/7fZRKfvatVc/s72-c/ffplay_fft.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8887470548053742675</id><published>2012-01-18T07:59:00.000-06:00</published><updated>2012-01-18T10:44:26.197-06:00</updated><title type='text'>glBegin(GL_TESSERACT)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-5WOEt3uHTEQ/Txb2z9a8vdI/AAAAAAAADUM/lELbNrF40_8/s1600/sopa.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="102" width="400" src="http://4.bp.blogspot.com/-5WOEt3uHTEQ/Txb2z9a8vdI/AAAAAAAADUM/lELbNrF40_8/s400/sopa.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-NbevLH3Qifg/TxbMOWYFkbI/AAAAAAAADUA/utVXNMXyxtU/s1600/ocr2.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="214" width="400" src="http://3.bp.blogspot.com/-NbevLH3Qifg/TxbMOWYFkbI/AAAAAAAADUA/utVXNMXyxtU/s400/ocr2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;This conversion is done by tesseract open source ocr. Has nothing to do with this except in the name.&lt;/p&gt;&lt;p&gt;I was working on an OpenGL extension which is a kind of video structure. It seems like it should work. I can paint an object in space and time. For instance I could define the video of a classroom with furniture and walls that have dimensions in time that span the entire video. Things that change would exist in various places at various times. In a way, that is what I was doing with my program. I specify what an object (in this case a genetic sequence) is, in time and space. In the case of a culture of cells, each cell would have a lifetime and position in the matrix. It would seem that using change in position would allow a higher density of data, at the expense of its dependency.&lt;/p&gt;&lt;p&gt;It seems to make sense , not as a graphics or video tool, but as a way to specify and use the matrix of n-dimensional space.&lt;/p&gt;&lt;p&gt;glBegin(Wikipedia_Reference)glVertex3tf(*here,tomorrow)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8887470548053742675?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8887470548053742675&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8887470548053742675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8887470548053742675'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/glbegingltesseract.html' title='glBegin(GL_TESSERACT)'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-5WOEt3uHTEQ/Txb2z9a8vdI/AAAAAAAADUM/lELbNrF40_8/s72-c/sopa.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-6700142916564591718</id><published>2012-01-17T11:27:00.000-06:00</published><updated>2012-01-17T11:27:36.751-06:00</updated><title type='text'>Poly goes to Stanford</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-fXRKT5Y4t68/TxWnnCdSFhI/AAAAAAAADT0/mNvZPiqAHVk/s1600/cats.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="137" width="400" src="http://2.bp.blogspot.com/-fXRKT5Y4t68/TxWnnCdSFhI/AAAAAAAADT0/mNvZPiqAHVk/s400/cats.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;In the interest of research I investigated the Stanford .ply format v1.0 (exported by blender). It is ascii and fairly straight forward. It required malloc for the vertices and faces and a file read iterative and then display the faces as indexed in the vertex data. It was a few minutes work. The goal is to create a new file format which is .gply that represents the genotype to phenotype expression in a format compatible with the poly-amino-acid control sequence in the cell as well as directional information of association. The individual rule sets of the cellular cpu with its selected function set is the node in a cross-linked tree with a temporal component. What it represents is a linked sequence of cells as vertex centers located at a specific cell and the binary expansion from that point. By including the physical variance and process generation, it also serves as a physics model for animation or simulated movement. Though the system is very complex, the symbolic level of structure is actually very limited. It is not necessary to implement redundant scale to match the bulk properties, except as it influences the physics of its operation. The models are generated by script in or out of blender, and conform to the spatial organization with internal faces removed.&lt;/p&gt;&lt;p&gt;The degree of integration in the program makes it easy to extend for new applications. Memory allocation and freeing is handled by a separate module and display and indicators as well as property selection are also simple interfaces that are flexible. &lt;p&gt;&lt;p&gt;The program seems to function well, but will require one more complete rewrite to remove vestigial code and look for dangerous corner cases. By using a &lt;i&gt;relative&lt;/i&gt; coordinate system, the models become more fluid and extensible. I don't feel that an absolute coordinate model is of much use at all. In order for the system to be extensible in structure and conform to process, each element must have the ability to operate independently &lt;i&gt;within its context&lt;/i&gt; , in time as well as mode. A multiple (by time) linked and cross-linked (forward and back) list does represent the structure in such a way that actual genetic switches can be associated with pathways in the model itself.&lt;/p&gt;&lt;p&gt;It is a very versatile and effective system that allows the production of virtually anything of any good use. It is the ultimate RepRap at the molecular level. The programming language is a real monster though. It looks like it was spec'd by  random events, Oh right.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-6700142916564591718?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=6700142916564591718&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6700142916564591718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6700142916564591718'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/poly-goes-to-stanford.html' title='Poly goes to Stanford'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-fXRKT5Y4t68/TxWnnCdSFhI/AAAAAAAADT0/mNvZPiqAHVk/s72-c/cats.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5235925779673241548</id><published>2012-01-16T10:48:00.001-06:00</published><updated>2012-01-16T17:07:36.869-06:00</updated><title type='text'>GPU (Genetic Processing Unit)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vG5erERnKCM/TxROK0yco5I/AAAAAAAADTo/X_yrxsGXF_E/s1600/GeneticPU.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://2.bp.blogspot.com/-vG5erERnKCM/TxROK0yco5I/AAAAAAAADTo/X_yrxsGXF_E/s400/GeneticPU.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;It follows from prior work and development that using a system like the mitochondria operating system a set of programs can be devised that constitute the basic operating system of a system of nucleic codes that translates to proteins in a recursive replicating device. Since it can be simulated in the Ants operating system and communicated to a DNA sequence, it is possible to define a program in the electronic computer which predicts ,precisely, the effect in a biological implementation. It is a Virtual CPU which emulates the biochemical system in conjunction with the actual BioCPU. It allows me to observe what is created and analyze its operation before implementation as a real chemical system. The manufacturing framework is what is available everywhere in the universe, atoms and molecules.&lt;/p&gt;&lt;p&gt;In the same way that the core of an OS must exist and primal interface be established, the MtPU and its interface serves that purpose. It merely allows stringing together sequences and then enabling them. It is different than a single threaded CPU as each element can operate independently as a CPU of sorts. Since the molecules are effective and not static, a program is actually a CPU and memory and device. It does become very complex quickly and the greatest difficulty is determining what effect is desired and how to cause that consistently without side effect. &lt;/p&gt;&lt;p&gt;Key to this is the equation of the universe. Without that I would be flying blind. It allows me to predict the structure and function to enough accuracy to have reasonable certainty of the outcome. It is not the only tool and the implementation of existing devices within this framework is one of the goals. Obviously biochemical systems can self construct to chemical, odor, sound, light, pressure and many other sensors. The manufacturing environment and raw materials are present everywhere. I do not see that making machines and computers of toxic chemicals and metals scraped from the crust of the earth gains anybody advantage. The side effects of mechanical production and consumption are antithetic to life. I have devised numerous systems and instead of becoming toxic ingredients and carcinogens, they are made of the same materials as life itself and operate with less side effect. It is hardly an agrarian concept. It is possible to implement functions at the molecular level that are non-toxic and exceed current technology by many levels of complexity, without the centralized restrictions and cost. Energy is available from the sun, materials are present and what is required is the engineering spec in the appropriate language. Essentially just a makefile.&lt;/p&gt;&lt;p&gt;I prefer a round world to a square one. Perhaps this philosophical misconception originates from so long ago that it is lost in history. I do not understand the fascination with gold and other shiny metal, perhaps it was the original &lt;i&gt;intent to have immortality&lt;/i&gt; ( an interesting sub routine itself ) by association with that which was seen to be incorruptible and thus immortal. If they had understood momentum, perhaps they would have worshiped it as god. This may perhaps be why no signs of life ( as others define it ) are seen in the universe, because they define life in a mechanical square way that is ultimately impossible to maintain and extend. A way that assigns deity to groups of molecules. It would seem to me that if "Data" ( from STNG ) were defined to be living, there would first have to be a proof that there is such a thing as life. I suggest there is no real definition because there is no such thing. It is a personal logical misunderstanding resulting from emotional impulse. You cannot find that which does not exist.&lt;/p&gt;&lt;p&gt;I could say that life is a GenetiCPU with a specific one time flash coded program. Who is to say that it should not be re-flashed to whatever method fits our intellectual intent at any time. It &lt;i&gt;would&lt;/i&gt; make it difficult to know who is who at the local zoo.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5235925779673241548?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5235925779673241548&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5235925779673241548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5235925779673241548'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/gpu-genetic-processing-unit.html' title='GPU (Genetic Processing Unit)'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-vG5erERnKCM/TxROK0yco5I/AAAAAAAADTo/X_yrxsGXF_E/s72-c/GeneticPU.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-179221050097343985</id><published>2012-01-15T18:43:00.000-06:00</published><updated>2012-01-15T18:43:52.126-06:00</updated><title type='text'>Gene doped GPU</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-GRSlI2dhf3M/TxNvglTBkUI/AAAAAAAADTc/EcKOpQLezT8/s1600/GeneTrees.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-GRSlI2dhf3M/TxNvglTBkUI/AAAAAAAADTc/EcKOpQLezT8/s400/GeneTrees.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This one actually surprised me so badly that it took me a few minutes to realize what my computer had done. I was working to integrate ngPlant with the program and OBJ files which become textures and backgrounds as well as general objects. I had also integrated web capture, and genetic sequences. As long as it doesn't crash, this is the intent of the program, to find interesting things that I don't yet understand.&lt;/p&gt;&lt;p&gt;I would bet the next one will shock me too. I was completing the generation of sky and clouds by its physics as the deepest texture that was actually layered transparent textures of different sets of clouds that moved based on NOAA data, a transparent deep layer, lake with Fourier waves and reflection, shadow mask that rotates with the actual sun position, city builder python generated cities, ngPlant biologics, and a web camera of a random city as the intermediate texture. It is actually very fast for such a complex thing.  Textures on the fly for the ocean is much faster than trying to do it with vertices and normals. There is some real talent and insight in the person or people who made ngPlant as well as blender city builder.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-179221050097343985?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=179221050097343985&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/179221050097343985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/179221050097343985'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/gene-doped-gpu.html' title='Gene doped GPU'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-GRSlI2dhf3M/TxNvglTBkUI/AAAAAAAADTc/EcKOpQLezT8/s72-c/GeneTrees.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5463491030997543297</id><published>2012-01-15T12:41:00.000-06:00</published><updated>2012-01-15T17:10:09.488-06:00</updated><title type='text'>Morphine Mosquitoes</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ihCccrp0Jdg/TxMU_PgGVzI/AAAAAAAADTQ/7E9zQSZWbik/s1600/GeneticChanges.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://4.bp.blogspot.com/-ihCccrp0Jdg/TxMU_PgGVzI/AAAAAAAADTQ/7E9zQSZWbik/s400/GeneticChanges.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I took Genetic Engineering at the uni and could see there are many ways to apply the engineering. Any technology can have numerous applications. I was reading about spider-goats that produce spider silk in their milk. The problem with any technology is that as much as people would like to see applied to their interests, it gets applied for everybody's &lt;strike&gt;goats&lt;/strike&gt; goals. I really doubt that somebody will go to the effort of creating a mosquito that produces morphine when it stings, but you never know. I can think of many ways that could turn out. I suppose it could be LSD mosquitoes also. With the work that DoD is doing in unusual applications of genetic engineering, they might produce something that gene jumps to another species. The gigantism movies of the 50's and 60's with 50 foot women, giant ants, bees, rats, and a score of other implausible and unimaginative extensions, was a bad guess as to what radiation does to life. On the other hand, the wandering genetic combinations of new associations is a real vector for strange happenings. Nature borrows from other nature constantly to see if something might be useful.&lt;/p&gt;&lt;p&gt;The entire process is so vastly complex that I always wonder what will happen. Certainly nobody knows what even the smallest change will produce. It happens all the time by random mutation and this is not new. It is the directed and associated mutation which is the new factor. I have no idea what will happen , any more than anybody else. There could be a mosquito that imparts disease resistance, super intelligence, or the illusion of certainty.&lt;/p&gt;&lt;p&gt;The image is just a 3D world selected to match the context, a model from a list, and then a snapshot made. Once I decided to illustrate this topic, it took about 3 seconds to generate the image as a single frame from a video. I suppose I could have produced a complete video with captions and sound effects in as little time, but I won't waste your bandwidth with my particular impression of the concept.&lt;/p&gt;&lt;p&gt;Some genetic sequences can never appear by random combination because the thresholds and sequences cannot combine and be viable. Constructed sequences step beyond those barriers and I can imagine a sequence that is itself the &lt;i&gt;&lt;b&gt;leap frog gene&lt;/b&gt;&lt;/i&gt;.&lt;p&gt;It is very much like programming, or exactly like programming a living engine. Recursion is a powerful tool and so it self-modifying code. Perhaps it is a new art in flesh. It may not be long before intelligent biological agents are programmed in every aspect of the biosphere. Birds that deliver for UPS. Cows that run the pasteurizing equipment themselves, dogs that clean up their own poo, monkeys that do high steel work, fish that scout for sharks and report to marine authorities, tardigrades that clean and wax the kitchen floor, cats that clean heating vents.... I could go on for centuries. If it were going to be controlled or stopped , all people would have to agree and that has never been possible, nor will it ever be so. Some people say that dealing with programmers is like cat herding.&lt;/p&gt;&lt;p&gt;Something I didn't think of. HackADay has an item using a &lt;a href="http://hackaday.com/2012/01/15/turn-your-camera-phone-into-a-geiger-counter/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+hackaday%2FLgoM+%28Hack+a+Day%29"&gt;camera phone as Geiger counter&lt;/a&gt;. Great hack!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5463491030997543297?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5463491030997543297&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5463491030997543297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5463491030997543297'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/morphine-mosquitoes.html' title='Morphine Mosquitoes'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ihCccrp0Jdg/TxMU_PgGVzI/AAAAAAAADTQ/7E9zQSZWbik/s72-c/GeneticChanges.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-9164694250032349711</id><published>2012-01-14T20:31:00.000-06:00</published><updated>2012-01-14T23:58:35.289-06:00</updated><title type='text'>Matrix texture of time</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-2XTbjiRg1tA/TxI085kn_tI/AAAAAAAADTE/NNr1QK8FCPY/s1600/AVlibIO.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-2XTbjiRg1tA/TxI085kn_tI/AAAAAAAADTE/NNr1QK8FCPY/s400/AVlibIO.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Left is YUV to RGB in a texture. I find it interesting to see generally what the YUV does to the data. The right is the video read from an flv and converted back from YUV to RGB in a texture.&lt;/p&gt;&lt;p&gt;This test is to allow video to be pasted on textures and textures to become video and snapshots of scenes to become textures to become frames of video in recursion. The AV library has a steep learning curve, but so do other things like matrices, OpenGL, C, YUV, and the universe itself. This follows from texture generation as scenes of primitives and then those scenes are animated and become elements of the final production. By using Fourier transforms to generate sound in conjunction with models and animation, the next stop is complete presentations that incorporate espeak, mbrola, LaTeX, matplotlib, raw data transforms, DiGraphs, web pages, Zim pages, and a descriptor which is the script of a certain context. Interaction with the script allows decision trees to select the appropriate script path for a certain choice. I suppose it is more like a 5 dimensional script, because it extends in space and time as well as within the variations imposed upon it. It is very simple to add entertainment embellishments or exclude them when I become bored. That is the biggest problem that I have with any entertainment medium. I guess the ending, can't stand to see or hear it twice, and usually have better things that I imagine while watching. I really hate hearing music at the super market as it grates on me when it is not new (which is always). I already know it and have heard it too many times, it was new once and now is just irritating. Supposedly it has a calming and mood elevating effect, but for me it is like being poked with a stick until I can get what I want and get out. It does not generate a mood for me, except a bad one.&lt;/p&gt;&lt;p&gt;Some more good libav reference is &lt;a href="http://dranger.com/ffmpeg/tutorial01.html"&gt;Dranger&lt;/a&gt; and and update for deprecated img_convert() is at &lt;a href="http://web.me.com/dhoerl/Home/Tech_Blog/Entries/2009/1/22_Revised_avcodec_sample.c.html"&gt;Tech Bits&lt;/a&gt; mainly for Apple, but works for Linux as well. I have been implementing a NURBS (Non uniform rational B-spline ) approach to video so that I can associate a video with a NURBS and kind of warp the videos based on my interest. Mainly for MIT courses that I have understood mostly, but want to review without going through everything so I warp parts of the time frame to fold the video such that sections actually disappear or reappear by bending the overall time frame. &lt;/p&gt;&lt;p&gt;There are some very odd things that show up as patterns when all the different matrices from different sources are multiplied together. I am sure they are significant when viewed in context of human experience. There are clues and vectors everywhere that intersect in such odd ways.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-9164694250032349711?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=9164694250032349711&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/9164694250032349711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/9164694250032349711'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/matrix-texture-of-time.html' title='Matrix texture of time'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-2XTbjiRg1tA/TxI085kn_tI/AAAAAAAADTE/NNr1QK8FCPY/s72-c/AVlibIO.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7687573170027998270</id><published>2012-01-14T12:17:00.000-06:00</published><updated>2012-01-14T13:31:51.815-06:00</updated><title type='text'>Life signs scanner</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8ZBLVm2Xgv4/TxG3zDBl5LI/AAAAAAAADS4/VCzHRcAyLL0/s1600/ScannerMatrix.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-8ZBLVm2Xgv4/TxG3zDBl5LI/AAAAAAAADS4/VCzHRcAyLL0/s400/ScannerMatrix.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;It seemed impossible to me that some of the things from Star Trek could ever be implemented and yet as time goes by it seems that they will become real or are already real. In fact, there are many more fantastic things that are possible than was ever dreamed up as plot mechanisms for Star Trek. I don't know why I never thought about using long range scan locally, and perhaps that is just the fact that I was focused on a different problem. It works just as well on the Earth and is a method to pinpoint the location of virtually everything with some degree of uncertainty that is comparable to GPS, without satellites or any external equipment. It follows from existing technology and the factorial combination of effects creates so many different utilities that they simply can't be enumerated. It requires a selection based on whether they are useful for a person's motives.&lt;/p&gt;&lt;p&gt;The same is true of the software methods. The primitive functions combine to more complex arrangements and ultimately become so complex in their possibilities that unexpected consequence again exposes itself. Since I have a clean interface to select streams from any source and combine them to any output, I will probably do some video sequences of what is taking place inside the machine network. In a distributed network, the older machines are tasked to methods that suit their capabilities. Parallel function creates its own unique dependency issues and synchronization can be messy, but it is a model of the larger system and I hope to solidify it so that it scales smoothly across light distances.&lt;/p&gt;&lt;p&gt;The drop down, or more precisely popup menus , use yellow for integers, blue for float, red and green for boolean, and purple for strings. They are generated on the fly much like wxPython or GTK menus and though they are handy, my purposes require a little closer atomic control of the display than GTK or wxPython allow. At times it is sensible to place the variables in the scene so that they float forward within context and are selected by pick matrix levels.&lt;/p&gt;&lt;p&gt;I remember a Star Trek episode where Kirk was in an alternate universe and had a device (&lt;a href="http://en.wikipedia.org/wiki/Mirror,_Mirror_%28Star_Trek:_The_Original_Series%29"&gt;Tantalus device&lt;/a&gt;?) that allowed him to be in control of a savage culture. It does seem that such a device is possible, but much like the other possible technology, it doesn't just work within the confines of the plot mechanism. Such a device in many different hands would be utter chaos in a system designed for central domination. If enemies could be picked off at anytime in any place at a whim, it would seem that it would be a license to implement absolute war. Some technology is not compatible with human character. It has many parallels in literature and has been considered with various plot mechanisms behind the scenes. It seems that early movies used magic or angels as a mechanism, but as technology has advanced it has become some &lt;i&gt;device&lt;/i&gt; that is the stand in for magic. In &lt;strike&gt;French&lt;/strike&gt; Latin, I think it is "&lt;a href="http://en.wikipedia.org/wiki/Deus_ex_machina"&gt;Deus Ex Machina&lt;/a&gt;". I always consider consequence, but as things become more complex it isn't always possible to guess what some change in technology will produce. If I were the dark Captain Kirk in a violent competitive universe, I would have the Tantalus device implanted in my brain. Oh wait, it is a violent competitive universe. I really do think that Stephen Hawking is absolutely correct that if people don't get off the blue rock and get some space between them, they have very little chance of surviving their own demons."Le Diable Ex Machina" (oops, got my French and Latin all tangled up.)of the Forbidden Planet. Stephen Hawking always surprises me , and perhaps that means he is smarter than me in many ways.&lt;/p&gt;&lt;p&gt;It does seem that the idea of a drone war would make the people implementing that technology dominant and safe from danger, but it presumes that everything remains the same and technology never advances. It is always a bad bet to assume that the future is &lt;i&gt;exactly&lt;/i&gt; like the past. The universe is infinitely and factorial connected, and to function on any other premise is to fail. The presumption that any part of the universe ( including man) is unique to itself and outside the universe is perhaps some old religious delusion that is used to manipulate others through their vanity. IDK. The destruction of &lt;i&gt;others&lt;/i&gt; assumes that there is such a unique independent thing as &lt;i&gt;this that and other&lt;/i&gt;. It is a messy philosophical problem and I don't really have a good answer to &lt;b&gt;that&lt;/b&gt;. &lt;blockquote&gt;Damn it Spock, I'm an engineer, not a philosopher!&lt;/blockquote&gt;&lt;/p&gt;&lt;p&gt;I was studying libav as well as streams and music when I stumbled on &lt;a href="http://blinkingblip.wordpress.com/2011/10/08/decoding-and-playing-an-audio-stream-using-libavcodec-libavformat-and-libao/"&gt;this blog&lt;/a&gt; and the header is very interesting art.&lt;/p&gt;&lt;p&gt;If Kurzweil and Hawking upload their consciousness to the Internet, I can imagine the virtual conversation. "You got Hawking in my Kurzweil, No!, you got Kurzweil in my Hawking!".&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7687573170027998270?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7687573170027998270&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7687573170027998270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7687573170027998270'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/life-signs-scanner.html' title='Life signs scanner'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-8ZBLVm2Xgv4/TxG3zDBl5LI/AAAAAAAADS4/VCzHRcAyLL0/s72-c/ScannerMatrix.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8634798438749626327</id><published>2012-01-13T15:39:00.000-06:00</published><updated>2012-01-13T15:39:01.923-06:00</updated><title type='text'>JAF Matrix select</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-fcvzsY0GreA/TxCgBsgRq8I/AAAAAAAADSs/jDlI5dPBcq0/s1600/SelectionMatrix.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://2.bp.blogspot.com/-fcvzsY0GreA/TxCgBsgRq8I/AAAAAAAADSs/jDlI5dPBcq0/s400/SelectionMatrix.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This uses the pick matrix to select items which are stacked on one another. In this case I am using a textures that are modified by color and generated by matplotlib as 3 graphs combined with standard deviations, time plotting, average lines, and histogram. Pick matrix allows shuffling through sets with arrow keys or the joystick. I am pretty sure I already posted the python code for the matplotlib sectioned graphs. The first and second times through these methods , it was unclear what was taking place. Strang MIT ( Linear Algebra) helped immensely with matrices, more familiarity with C language, and a deeper understanding of the concepts behind the OpenGL programming model, has made it clear what is taking place and how it is effectively applied.&lt;/p&gt;&lt;br /&gt;
&lt;br clear=all /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;pre&gt;

&lt;blockquote&gt;
void gl_draw_select() {
  glColor3f(1.0, 0.0, 0.0);
  glLoadName(1);
  draw_block(-0.1, 0.50, -4);
  glColor3f(0.0, 1.0, 0.0);
  glLoadName(2);
  draw_block(0.0,0.30, -4);
  glColor3f(0.0, 0.0, 1.0);
  glLoadName(3);
  draw_block(0.1, 0.10, -4);
 }

&lt;/blockquote&gt;
&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8634798438749626327?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8634798438749626327&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8634798438749626327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8634798438749626327'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/jaf-matrix-select.html' title='JAF Matrix select'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-fcvzsY0GreA/TxCgBsgRq8I/AAAAAAAADSs/jDlI5dPBcq0/s72-c/SelectionMatrix.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5141356164487798388</id><published>2012-01-13T08:20:00.000-06:00</published><updated>2012-01-13T09:27:10.155-06:00</updated><title type='text'>Telebee</title><content type='html'>&lt;p&gt;Just wondering about the origin of creating images by painting, sculpture, chemical, and then electronic. A quote from &lt;b&gt;Giphantie&lt;/b&gt; 1760. &lt;/p&gt;&lt;br /&gt;
&lt;blockquote&gt;“You know, that rays of light reflected from different bodies form pictures, paint the image reflected on all polished surfaces, for example, on the retina of the eye, on water, and on glass. The spirits have sought to fix these fleeting images; they have made a subtle matter by means of which a picture is formed in the twinkling of an eye. They coat a piece of canvas with this matter, and place it in front of the object to be taken. The first effect of this cloth is similar to that of a mirror, but by means of its viscous nature the prepared canvas, as is not the case with the mirror, retains a facsimile of the image. The mirror represents images faithfully, but retains none; our canvas reflects them no less faithfully, but retains them all. This impression of the image is instantaneous. The canvas is then removed and deposited in a dark place. An hour later the impression is dry, and you have a picture the more precious in that no art can imitate its truthfulness.”&lt;/blockquote&gt;&lt;p&gt;In this way it has occurred to me that something else is possible. The quote is from the 1700's and predates TV by some long time. They did not know how, but they could imagine it could be done. I have the method and have wondered about its application instead. It is possible to do something that I saw on a science special some time ago about quantum entanglement. They suggested that it might be possible someday to have a teleport booth which was entangled to Mars or anywhere and allow instantaneous transport. I am not accepting the instantaneous possibility, but speed of light is doable. It seems that it is possible to take the "picture" of matter and replicate it in the same way that one might execute a photographic process. It isn't simple technology, in fact, it would probably be the most complex device I ever considered. It would function like a camera, except that it would create an image that was the "being" in atomic detail. I remember an old documentary about natives thinking that pictures stole their soul. I wonder what people would think about a device that captured the exact molecular state of a person and could make copies. It is certainly possible and in fact it could be like TV, except that instead of seeing an actor in a play, the person would become physically duplicated at the point of reception. It might seem far fetched, but it is possible and to assume that anybody would act with restraint in implementing such a thing is to ignore history.&lt;/p&gt;&lt;p&gt;Would a Telebee copy of motey be any less weird? People have come to accept that DNA can be duplicated to make a clone of the chemical nature of a person and I would assume they will become comfortable with the fact that everybody can have their own personal copy of anybody they want. It would seem that "uploading" consciousness to a computer is a concept that is similar and it does not prevent it being "uploaded" a million times. It has also occurred to me that like surreptitious surveillance as well as voyeurism could take on a different meaning altogether. Could you ever be &lt;i&gt;really sure&lt;/i&gt; you had disposed of the last of the "Cats in the Hat"? I didn't create the universe, I only observe it, so don't blame me for what is possible.&lt;/p&gt;&lt;p&gt;ADDED: I thought of something that sort of funny in a twilight zone sort of way. Suppose there were a Telebee protocol that compressed existential information like JPEG and a person would get a "lossy" copy on the Internet of another person. It could make for some strange dating sites. It you had the digital representation of someone, you could select your interests and get a copy streamed. The future is always a shock to the past, I think and perhaps it will be so. I always thought that "Logan's Run" was an odd movie in its time, but cosmetic surgery has made many aspects of personal appearance obsolete as originating from genetic form. Braces, implants, face lifts, cosmetics, bone implants, gene doping ....... And then there is &lt;a href="http://xkcd.com/305/"&gt;Rule 34&lt;/a&gt; to consider.&lt;/p&gt;&lt;p&gt;ADDED MORE: It could be the new big thing for movies and TV. Real-D instead of 3D. It would certainly be 3D as well as 4D, but you don't have to feed your TV.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5141356164487798388?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5141356164487798388&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5141356164487798388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5141356164487798388'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/telebee.html' title='Telebee'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-558247416845804996</id><published>2012-01-13T00:51:00.000-06:00</published><updated>2012-01-13T00:51:19.039-06:00</updated><title type='text'>Outsight</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-33mm1J7TaKg/Tw_KgBp5ySI/AAAAAAAADSg/5c9vtPXBsxE/s1600/MakingNature.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-33mm1J7TaKg/Tw_KgBp5ySI/AAAAAAAADSg/5c9vtPXBsxE/s400/MakingNature.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The generation of texture and form follows from the nature of the object. A symbolic descriptor that may be the DNA or a CAD definition generates the final product environment.&lt;/p&gt;&lt;p&gt;The parallel identities in the matrix give new solutions in other ways. Somewhere outside the matrix of perception is the universe. It is odd how a person can be bound in a delusion when the facts of the universe glare at them from every direction. It would be interesting to see if there is a real code that unlocks the compartments and releases the occupants to what would be a very unpleasant reality, which I consider more acceptable than the non-existence of delusion. It suppose it could be comical, but it would assume that I had escaped every level of matrix and this I am uncertain about.&lt;/p&gt;&lt;p&gt;Some physicists have suggested that our reality may be a hologram of higher space and it would seem that such a thing &lt;i&gt;could&lt;/i&gt; be so. I do wonder at the fact that it is generally assumed by gravity lensing that there are vast numbers of planets circling stars and that it has been so for billions of years. I wonder at a culture that may have begun billions of years ago and advanced as technology does in ours. Two to the billionth power would be something so bizarre that I couldn't even wonder what it might be. IBM has used the AFM to test memory at about 45 atoms IIRC, and this implies that circuits as small as a pencil could hold the entire contents of the Internet, many times over. If I were to meet myself as I was some years ago, there would be such a chasm between what I now understand and can create and what I would have considered possible . I would hardly have imagined that I could sit in my room and have access to the entire planet at the speed of light, as simply as typing on a keyboard or clicking a button. It seems magical in perspective, and what would a billion more years make of that progression? If I had seen an SOIC LCC laying on the ground, I would have just thought it was a piece of tar. And other things are being manufacture below the wavelength of light and so they would be completely invisible without some technology to discover their presence. When I was young, even DNA was not known to exist and now I have cloned an organism myself. I think that just that fact would have caused my mind to explode when I was seven.&lt;/p&gt;&lt;p&gt;The generation of anti-JPEG would probably something that somebody would copyright or patent, but wouldn't they have to prove it was done before I described it? It would be a fairly simple thing to make a reverse matrix and I do it often with images and Fourier transforms. The Fourier transform of an image bears no resemblance to anything and yet it perfectly transforms back to the original so long as the reverse is applied. The complexity of imagery is interesting in itself. In a visual matrix of 1000x1000 black and white dots is a possible set which is &lt;i&gt;something like&lt;/i&gt; two to the millionth power. If I get real energetic, I will make an anti-JPEG test and post it. It would be very &lt;i&gt;mathy&lt;/i&gt; and I may just apply that effort to the transverse relativity problem instead.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-558247416845804996?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=558247416845804996&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/558247416845804996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/558247416845804996'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/outsight.html' title='Outsight'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-33mm1J7TaKg/Tw_KgBp5ySI/AAAAAAAADSg/5c9vtPXBsxE/s72-c/MakingNature.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2962488402063532090</id><published>2012-01-12T14:53:00.000-06:00</published><updated>2012-01-12T14:53:12.957-06:00</updated><title type='text'>Shadow Matrix Zombies</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-2vABnFinDYM/Tw9DeuqJ7nI/AAAAAAAADSU/jFW8Le3l4iI/s1600/ShadowMatrixZombie23.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-2vABnFinDYM/Tw9DeuqJ7nI/AAAAAAAADSU/jFW8Le3l4iI/s400/ShadowMatrixZombie23.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I have always assumed that all the VR and games were nothing more than dis-amusement. It is very odd how matrices interact with a concept of reality. Euler, Fibonacci, Fermat and all the early geniuses had no way to pass on their perspective of the world. It is fairly obvious to me that it is possible to emulate that perspective in a matrix transform. Admittedly very complex, and yet still a transform of sorts. As I delve deeper into what defines the universe and how it is navigated, it is a fact that understanding is always an incomplete transform, and yet the level of the matrix allows the lower matrices to be seen in a new and perhaps more realistic "&lt;i&gt;light&lt;/i&gt;" .&lt;/p&gt;&lt;p&gt;It is obvious that the images that I post are fuzzy caricatures of what I see here. Perhaps I can do something very sneaky and execute a reverse JPEG matrix transform on my images before they enter the Google blogger matrix (chuckle).&lt;/p&gt;&lt;p&gt;Strange days indeed, but it is only one of the many strange toll booths on the way to infinity.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2962488402063532090?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2962488402063532090&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2962488402063532090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2962488402063532090'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/shadow-matrix-zombies.html' title='Shadow Matrix Zombies'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-2vABnFinDYM/Tw9DeuqJ7nI/AAAAAAAADSU/jFW8Le3l4iI/s72-c/ShadowMatrixZombie23.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2658997780093916923</id><published>2012-01-11T12:01:00.000-06:00</published><updated>2012-01-12T02:26:10.625-06:00</updated><title type='text'>Young electrons in love</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-eQLqM7BsjQA/Tw3F2h2nQkI/AAAAAAAADR8/PtoygBm0rbI/s1600/Field_Vectors.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-eQLqM7BsjQA/Tw3F2h2nQkI/AAAAAAAADR8/PtoygBm0rbI/s400/Field_Vectors.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;There is an unusual thing about Bremsstrahlung and pair creation which implies that the actual age of all electrons in the universe could  be inferred. I was planning to cover vectors and matrices as well as their normals in n-space transforms, but I was side tracked by something unusual. A blast from the past and Mesa OpenGL and assert(0). I have seen some discussion of this on the web and any that I have seen is wrong. It arose when I selected a color for one end point of a line and not the other within a glBegin..glEnd block. I looked at the code in "&lt;i&gt;vbo_exec_draw.c&lt;/i&gt;" and it does follow that this would happen. &lt;/p&gt;&lt;p&gt;I was knee deep in matrix transforms with orthogonal transforms and polygon moderators while also thinking about "&lt;i&gt;young electrons in love&lt;/i&gt;" and though I enjoy complexity, the factorial combination of the three events may have caused me to have an assert(lifetime-computable) exception.&lt;/p&gt;&lt;p&gt;The image is the beginnings of a matrix transform in n-space which has to do with transverse relativity and I am just using old methods to jump to the next level of representation without confusing myself more than necessary. WYSINWIS ( What you see is not what I see ) because there are lossy transforms between here and the presentation of images. In the study of JPEG, it was obvious that loss can accumulate , depending on the way the images are handled. It just adds more complexity and though I enjoy something that is a challenge, 216 factorial complexity is not fun for me. The next step is to apply recursion to the necessary transforms of the matrix and separate to only the pertinent information.&lt;/p&gt;&lt;p&gt;An interesting thing occurred to me and I will probably do something with it. Alice Infinity gets the same spam as I do and it can be determined that if I receive the same content , it is most likely just junk. I am sure that Alice Infinity has no need for male enhancement or even female enhancement and would not be interested in retirement accounts. It could be said that if many vectors intersects two distinct points in space, they are either perfect matches or originating from the NULL vector. It isn't worth the effort to isolate or even check for the perfect vector, because I already know it, so parallels will come from the NULL vector and get dumped. I am sure that Google uses this technique as one of its front ends, but sometimes things slip through. &lt;i&gt;Strange&lt;/i&gt;, how so many things can be considered matrices in one way or another.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-oOk2HMCC8Vs/Tw4HJxaNdcI/AAAAAAAADSI/aUk-gbabuwA/s1600/OrthoSpace.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-oOk2HMCC8Vs/Tw4HJxaNdcI/AAAAAAAADSI/aUk-gbabuwA/s400/OrthoSpace.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This is generally what I expected to see before I was interrupted by assert(0). This applies a trigonometric function along the vector between objects on right angles to the line at the poles. It represents the rudimentary fields and after I apply time&lt;sub&gt;1&lt;/sub&gt; and time&lt;sub&gt;2&lt;/sub&gt; as well as the vector space it may help to understand what happens when the model system is subjected to various fields and conditions. As always, the lossy compression between the original and blogger.com does no justice to the original. I am not so sure I like the idea of a camera modifying the image before I see it and then having further modifications along the way until the actual data is degraded to a point that it doesn't really represent the conditions at the origin. If it is all oriented toward the lack of human visual capacity, it is scientifically incorrect and only serves as weak entertainment and not information transfer.&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2658997780093916923?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2658997780093916923&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2658997780093916923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2658997780093916923'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/young-electrons-in-love.html' title='Young electrons in love'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-eQLqM7BsjQA/Tw3F2h2nQkI/AAAAAAAADR8/PtoygBm0rbI/s72-c/Field_Vectors.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7432053960211228148</id><published>2012-01-11T00:48:00.000-06:00</published><updated>2012-01-11T00:48:57.343-06:00</updated><title type='text'>Who is watching whom  , when</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-sXj978RfbCc/Tw0sDhU7xYI/AAAAAAAADRw/T9kvfRlsmHI/s1600/Threeways.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-sXj978RfbCc/Tw0sDhU7xYI/AAAAAAAADRw/T9kvfRlsmHI/s400/Threeways.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The camera image right is camera three watching camera two look at camera one in closeup microscope mode. I must warn the nanomachines that their work may be monitored for quality control purposes. Perhaps I should contact ICANN and buy the TLD (top level domain) ".confusion".&lt;/p&gt;&lt;p&gt;That made me think of something. If quantum entanglement is valid, then perhaps being watched changes a state that can be measured by the observed? I have thought about an alien race that had quantum entanglement security monitors and in fact, spiders have something similar that allows them a 3D view of the world through their hairs and I suspect that more bizarre methods exist in the infinitely variable structures that nature produces.&lt;/p&gt;&lt;p&gt;An interesting thing about JPEG is that it is lossy and quite often degrades images that begin clear. It is convenient to use USB with JPEG data protocol for speed, but for my own purposes, I would rather have the exact RGB content without a matrix transform. I suppose that is why I have heard the saying "&lt;i&gt;Choosy perverts, choose GIF&lt;/i&gt;".&lt;/p&gt;&lt;p&gt;This isn't the depths of my recursive video adventure and I will delve deeper into a new aspect that occurred to me.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7432053960211228148?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7432053960211228148&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7432053960211228148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7432053960211228148'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/who-is-watching-whom-when.html' title='Who is watching whom  , when'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-sXj978RfbCc/Tw0sDhU7xYI/AAAAAAAADRw/T9kvfRlsmHI/s72-c/Threeways.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4564484582300332734</id><published>2012-01-10T23:04:00.000-06:00</published><updated>2012-01-10T23:16:08.702-06:00</updated><title type='text'>More recursive fun</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-yg4_-hFY48Y/Tw0VJ7AMVdI/AAAAAAAADRk/1ImrJHUixcQ/s1600/LookingBack.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-yg4_-hFY48Y/Tw0VJ7AMVdI/AAAAAAAADRk/1ImrJHUixcQ/s400/LookingBack.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;This one video camera looking at another. This certainly isn't the end of recursive chains. Since I have several cameras in various configurations, it is possible to use them as a telescope, microscope, binocular vision, as well as allowing one device to identify the position and state of another. In the process of this I changed my Firefox and it was having problems because of add-ons and I removed the add-ons and it stopped being crashy. I should not have suspected Firefox prime as a crashy thing. They have a long and solid history of being skilled at what they do. So if you have problems with the Fox, get rid of the add-ons first, as they are most likely to be the problem. I also learned a lot about JPEG, V4l2, JFIF, and memory mapped files. In addition to having various camera inputs to the matrix, I also have direct to streaming content from various sources including the inter links by UDP between other machines doing various things to pre-format information or exist as wandering (pseudo)visual devices. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4564484582300332734?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4564484582300332734&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4564484582300332734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4564484582300332734'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/more-recursive-fun.html' title='More recursive fun'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-yg4_-hFY48Y/Tw0VJ7AMVdI/AAAAAAAADRk/1ImrJHUixcQ/s72-c/LookingBack.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4425110727240590459</id><published>2012-01-09T10:47:00.000-06:00</published><updated>2012-01-09T11:34:38.306-06:00</updated><title type='text'>It's a gift ... and a recurse</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-SkQrcyCnDTo/TwsX79rAQ5I/AAAAAAAADRY/VkLusa0hTsI/s1600/recursion.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-SkQrcyCnDTo/TwsX79rAQ5I/AAAAAAAADRY/VkLusa0hTsI/s400/recursion.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Recursion is a powerful software method as well as a generally powerful technique. It is feedback. Just like amplifier feedback, it can scale to a physical limit very quickly. In this case I am using textures to generate new textures. It happens very quickly and does create very complex and interesting images. The problem with feedback upon reality is that at some point reality itself becomes ambiguous.&lt;/p&gt;&lt;p&gt;It certainly gets to the heart of the matter very quickly, but finding a way back to the mundane, could be even more complex.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4425110727240590459?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4425110727240590459&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4425110727240590459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4425110727240590459'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/its-gift-and-recurse.html' title='It&apos;s a gift ... and a recurse'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-SkQrcyCnDTo/TwsX79rAQ5I/AAAAAAAADRY/VkLusa0hTsI/s72-c/recursion.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7843983191673125578</id><published>2012-01-08T23:29:00.000-06:00</published><updated>2012-01-08T23:29:52.101-06:00</updated><title type='text'>Deja do</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-fdFEeK-Qmqw/Twpy6pTtCYI/AAAAAAAADRM/L_m9j-tYHug/s1600/USB_2_IDE_SATA.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="400" src="http://4.bp.blogspot.com/-fdFEeK-Qmqw/Twpy6pTtCYI/AAAAAAAADRM/L_m9j-tYHug/s400/USB_2_IDE_SATA.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;This is some new technology I am testing and conventional ways seem to be a real handicap. Certainly the concept to market time is faster because of all the technology , but it still follows from methods that delay implementation and use. If a person is required or intends to monetize ideas, it puts them out of the real game. I can go from concept to design in as little as a few minutes without encumbrance. As a result I can see what effect the combination of technology has and recurse to a new design in the next few minutes. As a result the people who have that one great idea that they cherish and milk for decades lose something else in the process. They may have many pieces of paper that they value, but they have technology that is decades behind and so do the people who go along with their premise.&lt;/p&gt;&lt;p&gt;Perhaps this is a new technology accelerant for me. If you wait 10 years for an idea to become commercial, you are that much in the past. Personally there are new ideas and designs that occur to me each day and they follow from what is done the day before. I have devised a new type of computational structure that would obsolete every other computational platform if it were implemented. The problem is that I know that if I do spend my time attempting to collect little pieces of paper for my talent, I will have just that in the end. A pile of worthless paper that will buy technology that is essentially a thousand years old. If each hour is a new design cycle for me, and perhaps a year or more for another product, if I can innovate without restraint, the math says that I progress into the future at a rate of 10,000 years for every year that others spend to monetize new ideas. It has already yielded some startling new uses for me. It is certainly like living in the future, because it really is. It may not be the only possible future, but it serves me and I can always back fill if there is something I missed. In a way, it may be the only real future that exists.&lt;/p&gt;&lt;p&gt;It certainly seems to be an end in itself. No matter what I might do, I can never buy the technology that I create, because it only exists in my time and by my action. I prefer not to live in the past, it is boring.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7843983191673125578?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7843983191673125578&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7843983191673125578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7843983191673125578'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/deja-do.html' title='Deja do'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-fdFEeK-Qmqw/Twpy6pTtCYI/AAAAAAAADRM/L_m9j-tYHug/s72-c/USB_2_IDE_SATA.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3070922943916067252</id><published>2012-01-08T07:44:00.000-06:00</published><updated>2012-01-08T07:44:15.973-06:00</updated><title type='text'>Texture of reality</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-E6ebppwmPQc/TwmYFoXpleI/AAAAAAAADRA/GCAdo6Yk538/s1600/SwitchPoint.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-E6ebppwmPQc/TwmYFoXpleI/AAAAAAAADRA/GCAdo6Yk538/s400/SwitchPoint.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;By combining texture generation with webkit and other web utilities, it is possible to have virtual sky which is from a live web cam, constructed images from NOAA, the sky of Mars, moon, or from the space station. So I guess it isn't really virtual sky in the usual sense, as it is real sky presented virtually. In a way it is like a web browser, except that the web is not WYSIWYG. Instead it is WIWIWIG ( What I Want Is What I Get), whether live naked mole rats, Grozny, Mars, moon or stars and in any spectral plane. By caching the web content, it is more or less live, dependent on the availability of information.&lt;/p&gt;&lt;p&gt;I find it vastly more entertaining than any TV show, movie, or science special. It is real, immediate, and is exactly what I want without any added BS. Whether it is Slashdot or Google street view, Google news, what I see is what is now and pertinent filtered by my software to accommodate my interests and priorities. I can enable FX to create intros, or set the mood with sound effects or music based on key words in content. It is very simple to strstr() for danger and use SDL to play "dangerMusic.ogg" whenever it encounters items in the news containing that. I wonder if I could take all the words from a Slashdot article and fabricate a sound that indicated content. I wouldn't even have to look at the data, it would either warn or fog horn to indicate "idle" chatter. It might be interesting to play a symphony of effects that match the concepts, like stars, discovery, aliens, and such. It could take some art to integrate so it doesn't become cacophony.&lt;/p&gt;&lt;p&gt;The image is actual data from Mars rover in another time within my virtual tree matrix world. I have added a HUD for convenience sake.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3070922943916067252?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3070922943916067252&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3070922943916067252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3070922943916067252'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/texture-of-reality.html' title='Texture of reality'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-E6ebppwmPQc/TwmYFoXpleI/AAAAAAAADRA/GCAdo6Yk538/s72-c/SwitchPoint.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8215903466807819340</id><published>2012-01-07T19:59:00.000-06:00</published><updated>2012-01-07T20:23:20.989-06:00</updated><title type='text'>Interface to proportionate space</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-slTJ2nyP08Y/Twjz7ULwifI/AAAAAAAADQ0/LXTMj8ok9us/s1600/MonospaceTextures.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://4.bp.blogspot.com/-slTJ2nyP08Y/Twjz7ULwifI/AAAAAAAADQ0/LXTMj8ok9us/s400/MonospaceTextures.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;It really gets interesting when you can't even guess what it will do next. By using external imaging libraries to generate and modify textures then recurse on that process, the end result becomes exponentially diverse. In this case I am using internal messages as indexes to a pseudo monospace font which is single  transparent shadowed font textures generated by ImageMagick. The messages float in the air and rotate about which is an interesting new visual, when it is unexpected.&lt;/p&gt;&lt;p&gt;I have added several methods which can be applied based on situations. It can dissolve to smoke, turn to marbles and bounce away, start on fire, rot, boil, or melt. And of course the materials can vary in color, reflectivity, transparency, morphing,... That does not surprise me, but when they become factorial combined, I could never predict what will be seen, because the possible combinations exceed the scope of my intellect and imagination.&lt;/p&gt;&lt;p&gt;There is method to its madness and the changes are not random. Like a vast decision tree that I don't fully comprehend, it solves to an answer I could never prove.&lt;/p&gt;&lt;p&gt;ADDED: I think it is learning because the things I select are used as the value function to solve the trees of possibility.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8215903466807819340?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8215903466807819340&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8215903466807819340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8215903466807819340'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/interface-to-proportionate-space.html' title='Interface to proportionate space'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-slTJ2nyP08Y/Twjz7ULwifI/AAAAAAAADQ0/LXTMj8ok9us/s72-c/MonospaceTextures.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3180463358647529823</id><published>2012-01-07T12:18:00.000-06:00</published><updated>2012-01-07T12:39:47.928-06:00</updated><title type='text'>Raggedy Android</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Dk9AVPmArME/TwiDC_8NbpI/AAAAAAAADQc/neyGzxejU48/s1600/Exit_The_Matrix.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-Dk9AVPmArME/TwiDC_8NbpI/AAAAAAAADQc/neyGzxejU48/s400/Exit_The_Matrix.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I look at the future from a different matrix position and to me the actions of others seem very unusual and like a child learning to walk, you feel compelled to help, but know you must not. It was always my opinion that once the equation of universal state was understood , all things would become clearer in their meaning. Philosophy depends upon physics. In fact, everything depends on physics. It is the bottom most dependency in the universe. It is the library to which everything is linked. The functions and API there define what is possible. Psychology, existentialism, and every other relationship is dependent upon the methods there. A person can make up anything to have a consistent universal view, but without foundation, it is one of many self delusions that crowd the mind space of people. It is obvious to me why it happens, as obvious as the inverse square law. Change will certainly come, when and in what order is always the question that I have. Parts of a puzzle can be jammed together to meet the goals of the system, but without a reasonably complete set of pieces, it looks like spaghetti to me. A child can create a finger painting that they feel is good work, and so it may be, &lt;i&gt;in its context&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Hofstadter suggested we should think outside the box, but I would suggest that one must think in the infinite space which is outside a point defined in any dimensional way. Infinity can be a scary place, but it is always there, whether I ignore it or embrace it. For me there is no box to be &lt;i&gt;in or out&lt;/i&gt; of, and Schrodinger's cat roams free.&lt;/p&gt;&lt;p&gt;I can't give any more clues because the change that is coming is like a tsunami and it looks like a simple wave of change as it approaches, but what remains in its wake is only that which is designed for that future. I know what I can do with the technology I have, but it makes little sense to build  sand art on the beach of certain change. There is only one vector that appears to remain stable and I will keep with that. Perhaps I am wrong, and thus I will be dinner for the &lt;i&gt;werecats&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;I am not being condescending, I am merely speaking from a different matrix position and up, down and every other direction is a matter of convention. In the world where Alice Infinity plays, up is never the same twice. Each perspective is different and I have no idea which is the perfect vector, or if there is such a thing. Such is life on the way to infinity.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-YNYYyEYoc6I/TwiOaFOAnUI/AAAAAAAADQo/bDWvifMI_nI/s1600/ConcentricTexture.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-YNYYyEYoc6I/TwiOaFOAnUI/AAAAAAAADQo/bDWvifMI_nI/s400/ConcentricTexture.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I am using a new technique of concentric textures that has as it furthest and first drawn texture, a map of stars, moons and planets that uses system time and the axis point of my location on Earth or elsewhere to rotate the texture. Next and inside is the atmosphere with generated clouds that rotate and change slowly in the sky. Inside that is the distant space of structure and so ever closer. It is an interesting visual effect and when coupled with textures and structures that change with time, it is a unique environment that is never dull of repetitive. Since textures are drawn from their furthest position and inward, blending takes place consistently. In this way I can move out of the inner textures and see the stars as they are outside at my time and position, except that the virtual stars have much more information associated in the matrix and can be acted upon with methods.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3180463358647529823?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3180463358647529823&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3180463358647529823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3180463358647529823'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/raggedy-android.html' title='Raggedy Android'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Dk9AVPmArME/TwiDC_8NbpI/AAAAAAAADQc/neyGzxejU48/s72-c/Exit_The_Matrix.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8896559784712776742</id><published>2012-01-06T22:35:00.000-06:00</published><updated>2012-01-06T22:35:28.083-06:00</updated><title type='text'>NaN isn't a name either</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-04Dy5wc2n_I/TwfGOnSxYcI/AAAAAAAADQQ/MT_6INHpAGI/s1600/worldsofMatrix.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-04Dy5wc2n_I/TwfGOnSxYcI/AAAAAAAADQQ/MT_6INHpAGI/s400/worldsofMatrix.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The combinations of matrices to perform tasks is another form of logical dependence. In the process of playing with the many dimensions of imaging it plays a song which sounds like the physics I wish to understand. There are so many new answers and so many more. It makes me wonder how a person can choose so firmly on a path through the many matrices. It is very often arbitrary from my perspective. It is closer now to where the werecats howl and it would seem that death is their trainer, which explains a lot. They hide in the global maximum of high dimensions and it is as real as matter.&lt;/p&gt;&lt;p&gt;I was checking on my equipment and it seems that several of my personal favorite electrons are missing and I suspect foul play. I do hope they are well and have just wandered off for a little vacation or perhaps a simple walkabout.&lt;/p&gt;&lt;p&gt;I do see a sharp technology boundary approaching. The pieces fall every day and I know how they combine in the high dimensions of factorial association already. Things that could not have been dreamed will soon be common. I have seen some of these myself and future shock is what I feel. Reality melts away to a new reality of new possibilities and constantly changing landscape of life, very much like the matrix world of equations that serves as my desktop.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8896559784712776742?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8896559784712776742&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8896559784712776742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8896559784712776742'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/nan-isnt-name-either.html' title='NaN isn&apos;t a name either'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-04Dy5wc2n_I/TwfGOnSxYcI/AAAAAAAADQQ/MT_6INHpAGI/s72-c/worldsofMatrix.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-553769485381462254</id><published>2012-01-05T18:00:00.000-06:00</published><updated>2012-01-05T18:00:26.020-06:00</updated><title type='text'>It is only new once</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-js3u8CouLSU/TwY2mz15kII/AAAAAAAADQE/c8A4snR-p4I/s1600/copyonce.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-js3u8CouLSU/TwY2mz15kII/AAAAAAAADQE/c8A4snR-p4I/s400/copyonce.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;"Stuck In Motion" is good art and actually very easy to produce the effect. It is very interesting the first time it is seen because it is different and also interesting. It seems to me that copyright is a way for companies to be lazy. I create new things every day and I could care less about what I or anybody else did yesterday. It is a moment gone and it is only the better application of knowledge that is worth even considering. I would bet that if Da vinci were alive, he would say of his own work, "I can do better than that" and then he would. In the case of "Stuck In Motion", I was considering it and realized that the concept could be extended in another unique and entertaining way. It depends on a very fast camera and a specific way of registering the motion. It is different and new, and I would suspect that even more innovation is possible and why is it that somebody should feel that a decaying work should be considered ever new. When things changed slowly I could see that things might remain fresh longer, but now, it changes by the nanosecond and the definition of new has a &lt;i&gt;new&lt;/i&gt; scale.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-553769485381462254?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=553769485381462254&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/553769485381462254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/553769485381462254'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/it-is-only-new-once.html' title='It is only new once'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-js3u8CouLSU/TwY2mz15kII/AAAAAAAADQE/c8A4snR-p4I/s72-c/copyonce.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2533573669073975274</id><published>2012-01-03T15:27:00.000-06:00</published><updated>2012-01-03T15:27:50.966-06:00</updated><title type='text'>Life like glass</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-49YuDseI_Jk/TwNwwqeLJZI/AAAAAAAADP4/18w1MxQdGr0/s1600/SoulOfGlass.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-49YuDseI_Jk/TwNwwqeLJZI/AAAAAAAADP4/18w1MxQdGr0/s400/SoulOfGlass.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Strange how the matrix transforms interact and when the waves themselves are generated from a fourier series, math and science do become moving and living art. Each new image is different in time and a glimpse gives no sense of the continuous transform. In its action is another world that generates new ideas each time the display's polarized molecules shift. One science and method plays upon the others in an unending factorial progression.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2533573669073975274?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2533573669073975274&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2533573669073975274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2533573669073975274'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/life-like-glass.html' title='Life like glass'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-49YuDseI_Jk/TwNwwqeLJZI/AAAAAAAADP4/18w1MxQdGr0/s72-c/SoulOfGlass.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-9099557220663087832</id><published>2012-01-03T12:51:00.000-06:00</published><updated>2012-01-03T13:28:00.793-06:00</updated><title type='text'>A different Martian Rover</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-qEnid5yjDbM/TwNWez8CWjI/AAAAAAAADPw/TJDy0R5EqmU/s1600/affirm.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="225" src="http://3.bp.blogspot.com/-qEnid5yjDbM/TwNWez8CWjI/AAAAAAAADPw/TJDy0R5EqmU/s400/affirm.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;There is something to be said for combining art entertainment and science. If there were a new rover on Mars, perhaps this would be more entertaining.&lt;/p&gt;&lt;p&gt;If you are going to explore, it would seem that if the explorer is a personification of the interests of the many different people who must do the work and pay the price to support the adventure , it would in some small way be themselves moving there and it would be more acceptable to see one's own interests extended, rather than an impersonal pseudo-military mission of discovery with no soul or character , in which the investors have no rights, ability to participate, or benefit without obstruction. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-9099557220663087832?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=9099557220663087832&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/9099557220663087832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/9099557220663087832'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/different-martian-rover.html' title='A different Martian Rover'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-qEnid5yjDbM/TwNWez8CWjI/AAAAAAAADPw/TJDy0R5EqmU/s72-c/affirm.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2706645959443706752</id><published>2012-01-03T10:55:00.000-06:00</published><updated>2012-01-03T10:55:40.308-06:00</updated><title type='text'>Methods of the masters</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-dT2zcARlNeM/TwMwhhJLe1I/AAAAAAAADPU/5WQnLu2DvXs/s1600/monalisa4.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="301" width="400" src="http://3.bp.blogspot.com/-dT2zcARlNeM/TwMwhhJLe1I/AAAAAAAADPU/5WQnLu2DvXs/s400/monalisa4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;In the construction of images using models and methods within the various libraries, it acts as a concert of effect that perhaps is a new medium. I can define a method which acts upon models, lights, vertices, textures, expressions and genotypes to become something continually new upon the millisecond. It is becoming like art in its complexity and yet the method and equations can be transported as easily as any C program.&lt;/p&gt;&lt;p&gt;And yet it extends beyond that to something that reflects upon the form of being and what is not seen is the complex matrix that is not the visible product of design, but the projection away from expression to origins.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2706645959443706752?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2706645959443706752&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2706645959443706752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2706645959443706752'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/methods-of-masters.html' title='Methods of the masters'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-dT2zcARlNeM/TwMwhhJLe1I/AAAAAAAADPU/5WQnLu2DvXs/s72-c/monalisa4.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7456909963285917233</id><published>2012-01-02T18:34:00.000-06:00</published><updated>2012-01-02T18:34:05.713-06:00</updated><title type='text'>A rose by any other polygon mode</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-p6PykkcpS_E/TwJJHgWtDfI/AAAAAAAADPI/GYZiupHtGTk/s1600/RosePolygons.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://4.bp.blogspot.com/-p6PykkcpS_E/TwJJHgWtDfI/AAAAAAAADPI/GYZiupHtGTk/s400/RosePolygons.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In terms of art and science, it would seem that the art of Da vinci was based upon his understanding of the science of emotions, color, perception and the structure of matter, composition, perspective and knowledge of anatomy. He did not have the painting tools to create an image from his ideas in 24 milliseconds, or to change it on a whim or click, to animate it and make it more alive. I do wonder at which point the science becomes a new art and poetry.&lt;/p&gt;&lt;p&gt;What light through yon matrix shines, it is the X axis and Juliet is the spectral illumination vector.&lt;/p&gt;&lt;p&gt;It becomes even more than this when the information becomes CAD for a matter generator or the sequence of base pairs that becomes the genotype forever replicating in form and nature, blooming anew always as the fair and mysterious Mona Lisa.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7456909963285917233?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7456909963285917233&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7456909963285917233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7456909963285917233'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/rose-by-any-other-polygon-mode.html' title='A rose by any other polygon mode'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-p6PykkcpS_E/TwJJHgWtDfI/AAAAAAAADPI/GYZiupHtGTk/s72-c/RosePolygons.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-824411006339458057</id><published>2012-01-02T02:38:00.000-06:00</published><updated>2012-01-02T02:38:06.633-06:00</updated><title type='text'>Interesting days for alchemists</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-n3OXcGzuQSE/TwFqrDWLQQI/AAAAAAAADO8/Hvyb4qon4do/s1600/AlchemyGames.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-n3OXcGzuQSE/TwFqrDWLQQI/AAAAAAAADO8/Hvyb4qon4do/s400/AlchemyGames.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In perspective it would seem that what little entertainment alchemists of old could have had with their limited knowledge, is vastly more entertaining now. I always find new ways to combine sciences to discover what is hidden in the complexity. It stuns me that as little as a hundred years ago, there was no knowledge of DNA, nuclear power, computers, robots, satellites, nanotechnology, radio, jet flight, black holes and a billion other things. And yet there is always something deeper in the bottomless chasm of possibility.&lt;/p&gt;&lt;p&gt;Something in the bones has drawn my fancy today.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-824411006339458057?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=824411006339458057&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/824411006339458057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/824411006339458057'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/interesting-days-for-alchemists.html' title='Interesting days for alchemists'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-n3OXcGzuQSE/TwFqrDWLQQI/AAAAAAAADO8/Hvyb4qon4do/s72-c/AlchemyGames.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8651272806012121371</id><published>2012-01-01T03:53:00.000-06:00</published><updated>2012-01-01T04:31:40.193-06:00</updated><title type='text'>Dream world slippers</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-aSFpcQ4w2RY/TwAk6a5VQ_I/AAAAAAAADOw/VNR4KpshhjM/s1600/DreamSpace.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="400" src="http://1.bp.blogspot.com/-aSFpcQ4w2RY/TwAk6a5VQ_I/AAAAAAAADOw/VNR4KpshhjM/s400/DreamSpace.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;The picture is a flower I grew. It seems odd to me that I can take something like a little rock and stick it in dirt and pour water on it, then in a few days it is something this complex and structured. I know what is taking place, but is so vastly complex when you look at the detail of how DNA interacts with RNA and proteins in its complex logically circular structures.&lt;/p&gt;&lt;p&gt;The universe is a dependent and ordered system. As such, any action within the universe takes place within the knowledge space of an agent. Put more simply, a persons acts upon their understanding of the universe. If the universe is not what they assume then they act ineffectively. In the case of the personal dominance between members of a species group it is a generally flat playing field. It is assumed that any member has equal opportunity to comprehend those relationships and their projection in time to implement advantage. This may be so for a species that has a lower level of capability, but the complexity of human behavior and understanding creates a playground that extends in too many dimensions. It creates the situation where ideas that would seem at a glance to be well founded are in fact based on a premise that is shifting sand.&lt;/p&gt;&lt;p&gt;It is a vast and unending sub structure that lives below our assumptions and some revelations pull the Jenga block out of the space below the structure that is assumed to be permanent.&lt;/p&gt;&lt;p&gt;In this particular instance I have discovered one of the really weird and deeply situated Jenga blocks that changes many dependent assumptions.&lt;/p&gt;&lt;p&gt;Much like a Linux system or any other library based software operating environment, each function is dependent and ordered on top of the lower layers. For example, a drastic change in stdio would really wreak havoc on virtually every aspect of the computer. In a computer we can make our own choices for compatibility and structure ( at least in open source). In the universe it is not the case. If a fact is discovered that allows a modification of the base dependencies, there is no backup, no restore, no way to get back to what was , once that new variable is discovered and can be controlled.&lt;/p&gt;&lt;p&gt;The ongoing battle that is spam and hacking demonstrates some of these properties. Once a security flaw is known and disclosed, there is no choice but to either plug the hole or suffer the failure. This is just the primarily virtual world with physical world consequence. In the case of structural underpinnings of matter, there is no patch, unless somebody figures out how to patch the universal law of gravity. As much as I accept that many things are possible, I do not find a patch to gravity is at all likely.&lt;/p&gt;&lt;p&gt;Somewhere in structure that makes dreams is a strange relationship that is about as interdependent with all action of life that it would be like deleting stdio in a Linux system. Once known it cannot be unknown. Humans as a species act as if animal rules apply, but that is not rational. The complexity that is human understanding requires that at some point it must become common knowledge and practice to stop applying animal rules to human systems or something very very odd will happen.&lt;/p&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8651272806012121371?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8651272806012121371&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8651272806012121371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8651272806012121371'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2012/01/dream-world-slippers.html' title='Dream world slippers'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-aSFpcQ4w2RY/TwAk6a5VQ_I/AAAAAAAADOw/VNR4KpshhjM/s72-c/DreamSpace.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1018223063472055752</id><published>2011-12-31T13:41:00.000-06:00</published><updated>2011-12-31T13:41:05.865-06:00</updated><title type='text'>Anti-fusion</title><content type='html'>&lt;p&gt;I saw an interesting thing on Hack a Day about a TV system using mirrors and I built one of those in the 1980's. It is interesting how duplicate invention works. Recently I discovered a method that obsoletes the power of an Atomic Fusion or Fission bomb. It is the nature of history that new weapons make the old ones obsolete and dominated. I have devised a method that makes Nuclear weapons inconsequential, as well as many other lesser weapon systems. It is a matter of perspective and understanding that is missing in the nations of the world. If they actually believe that something is a threat, then they act in that manner. If they are not wise enough to know any better, they simply drag everybody who believes in their great and wondrous intellect to the slaughter house with them.&lt;/p&gt;&lt;p&gt;The leaders and scientists that have positions of power have failed those that follow. It can hardly be the fault of the people as they generally have absolutely no clue as to the science. It is a matter of misplaced trust. I just don't know how a people are supposed to pick a good leader if they have no means to do so. It would seem better to avoid giving somebody else power to act in a coordinated way unless it can be &lt;i&gt;proved&lt;/i&gt; that they actually do have some special knowledge or talent that is an advantage. It is quite often true that in war and politics, it is just the person who pretends to be competent that assumes command and many just blindly follow as they fail to see the folly. When the vocal blind lead the silent blind, no progress can come from it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1018223063472055752?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1018223063472055752&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1018223063472055752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1018223063472055752'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/anti-fusion.html' title='Anti-fusion'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3417302680310688050</id><published>2011-12-31T01:21:00.000-06:00</published><updated>2011-12-31T01:21:45.843-06:00</updated><title type='text'>This isn't Normal</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oYUz0ZmPE7k/Tv62jX_uP0I/AAAAAAAADOk/vcfr0SxLbmA/s1600/AbstractNormal.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://4.bp.blogspot.com/-oYUz0ZmPE7k/Tv62jX_uP0I/AAAAAAAADOk/vcfr0SxLbmA/s400/AbstractNormal.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;But I am sure the frustum is Normal to the surface since the math says it is. This is something that came up when the Traveling salesman decided to have a democratic route and so he decided he would start and visit all the routes in all the orders, because the fastest route may not be the correct route. Since the universe depends on the order of events, the route is never done.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3417302680310688050?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3417302680310688050&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3417302680310688050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3417302680310688050'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/this-isnt-normal.html' title='This isn&apos;t Normal'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-oYUz0ZmPE7k/Tv62jX_uP0I/AAAAAAAADOk/vcfr0SxLbmA/s72-c/AbstractNormal.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7274570458282983380</id><published>2011-12-30T13:49:00.000-06:00</published><updated>2011-12-30T13:49:28.984-06:00</updated><title type='text'>Secret states</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-B7mMvbD-hGo/Tv4TNp_nO-I/AAAAAAAADOY/B5904SxWrOc/s1600/RealMatrix.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://2.bp.blogspot.com/-B7mMvbD-hGo/Tv4TNp_nO-I/AAAAAAAADOY/B5904SxWrOc/s400/RealMatrix.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;While working with OpenGL, it dawned on me that I was doing a vast number of matrix transforms that became the image that I see and all of the sudden I had an Euler moment where the process of the matrices, decision trees, backpack algorithms, traveling salesman and ordered decision trees merged with the equation of the universe to become something else.&lt;/p&gt;&lt;p&gt;There is a deep pattern in all this junk when you resolve the complexities of all the parts and their real meaning. It isn't even expressible AFIAK. It is the real Matrix and what happens there is chaos. There must be some way to leverage chaos to advantage and I guess that is the next step deeper. What a long way it is to infinity.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;

&lt;blockquote&gt;glGetFloatv(GL_TEXTURE_MATRIX,GlmatrixT);&lt;/blockquote&gt;
&lt;/pre&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7274570458282983380?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7274570458282983380&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7274570458282983380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7274570458282983380'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/secret-states.html' title='Secret states'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-B7mMvbD-hGo/Tv4TNp_nO-I/AAAAAAAADOY/B5904SxWrOc/s72-c/RealMatrix.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4372014028105129987</id><published>2011-12-29T04:40:00.000-06:00</published><updated>2011-12-29T04:40:10.922-06:00</updated><title type='text'>The face of continuing education</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-xOkCcnv988I/Tvw6TAp6k5I/AAAAAAAADOM/x4Rfp1v8F00/s1600/snap4.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-xOkCcnv988I/Tvw6TAp6k5I/AAAAAAAADOM/x4Rfp1v8F00/s400/snap4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;This is a vertex fabricated face with sphere mapped texture and lighting It is developed by genotype to phenotype methods. It is just an adventure in learning how the parts interact. &lt;/p&gt;&lt;p&gt;It uses Smooth normals, GlNormalize for scaling, and the light control panel that I developed previously. It does seem that the 4th variable in the light direction selects for some sort of spot light, but I could be wrong. There is an interesting interaction with transparent material colors that confounded me at first. In the context of the render, it never actually displays transparent to the background, so the only way to know if the scene is &lt;i&gt;actually&lt;/i&gt; transparent is to export the FBO and bring it back as a texture or view it externally. It would seem that the lights and material can actually produce a semi-transparent FBO. I suppose it is a side-effect of using the alpha GLX context.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4372014028105129987?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4372014028105129987&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4372014028105129987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4372014028105129987'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/face-of-continuing-education.html' title='The face of continuing education'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xOkCcnv988I/Tvw6TAp6k5I/AAAAAAAADOM/x4Rfp1v8F00/s72-c/snap4.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-383007218208809928</id><published>2011-12-28T13:22:00.000-06:00</published><updated>2011-12-28T13:25:07.048-06:00</updated><title type='text'>Rendering is not always bad</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-RZ7TshZoSlg/Tvto-dNSGTI/AAAAAAAADOA/Fh_alZCy5AA/s1600/render.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-RZ7TshZoSlg/Tvto-dNSGTI/AAAAAAAADOA/Fh_alZCy5AA/s400/render.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;This is one of the many variable pages that are part of the scenes. The variables themselves are part of a linked list structure and accessible in that way. I find that lists and lists of lists is a good functional model that is coherent and extensible. In this case the variables have type information and the mouse scroll wheel can adjust values up and down on the currently displayed scene to see what visual effect is produced.  It is so complex when many visual elements and modes are combined, it is almost required that some level of atomic experimentation be incorporated to comprehend the factorial interaction of modes, colors, equations and states.&lt;/p&gt;&lt;p&gt;I am actually considering doing more with Chinese as a new language, as I think it is  more expressive and it may become the language of business and the world. Their innovation and effectiveness is on a rising curve and I do suspect that eventually the Chinese market will dominate the world. It is just a matter of numbers and time. How could it be more difficult than the fact that I program in shell, FORTH, LISP, PERL, Python, Ruby, ASM, C, C++, and a dozen more languages.&lt;/p&gt;&lt;p&gt;I would fix the fonts so that characters like "m" don't run together, but I actually like it that way, because visual real estate is at a premium.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-383007218208809928?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=383007218208809928&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/383007218208809928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/383007218208809928'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/rendering-is-not-always-bad.html' title='Rendering is not always bad'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-RZ7TshZoSlg/Tvto-dNSGTI/AAAAAAAADOA/Fh_alZCy5AA/s72-c/render.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3437814465588895332</id><published>2011-12-28T05:21:00.001-06:00</published><updated>2011-12-28T14:18:34.437-06:00</updated><title type='text'>Long perspective</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1pcgls7-QPI/TvrzahNuY1I/AAAAAAAADN0/t8K8M-KYA-Q/s1600/perspective.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://1.bp.blogspot.com/-1pcgls7-QPI/TvrzahNuY1I/AAAAAAAADN0/t8K8M-KYA-Q/s400/perspective.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;With OpenGL viewport, it is possible to see how different attributes or transforms change a scene. In combination with existing libraries like SDL, ImageMagick, Pil, gimp, SVG, matplotlib, digraphs, gnuplot, and others, it is possible to implement a complete application similar to gimp + blender + wxPython, as an integral part of a C program. I use multiple windows and viewports, as well as multiple pages simultaneously, so that I can quickly move about the information and modify attributes quickly.&lt;/p&gt;&lt;p&gt;When I was thinking about perspective, I realized that what might seem very valid and real is perhaps just one of a very large number of evolutionary dead ends. The universe has a 30 billion year perspective and the time of man is nothing in comparison. Even in recent history it has been seen that models come and go because of some unanticipated flaw in the design of governments and nations and worlds. The Egyptians suffered from long term inbreeding as well as early monarchies, the Romans didn't realize that lead destroyed mental function, the failures are many and in the grand scheme of things, I would guess that many more hidden realities will derail the direction chosen at random. I would guess that if there is no way to find a template ( in the star data ) of a survivable race, the odds of finding a perfect model for long term survival are slim to none. It would be very wise to split probabilities and take many paths. By setting one single model for culture, it does not play the field of probability well. After all, what we try is only a guess, no matter how strongly it is adopted. For all I know, dancing on one leg and whistling Dixie could be the only path to long term survival. Just because I favor some structure for whatever reasons, does not mean it is correct or sustainable. In fact the probability of perspective almost guarantees it is fatally wrong in some aspect. I am sure that many wonder whether it will be the computers, machines, robots, nature, or more likely some hidden possibility that derails the grand plans of mice, squirrels and men. Perhaps a poet best stated this long ago. So it isn't a new idea, just a new perspective.&lt;/p&gt;&lt;p&gt;I guess what I am saying is that when governments or systems become very monolithic in standards of any type, they become vulnerable to the infinite vagaries of the universe and doom themselves in their rigidity of purpose. You might disdain the &lt;a href="http://en.wikipedia.org/wiki/Ant"&gt;ant&lt;/a&gt; for not observing and emulating the success of man, but it seems they have survived in form for more than a 100 million years, and man as a species has yet to prove its stability upon universal temporal transform. It is perspective and we have none except upon the length of our noses.&lt;/p&gt;&lt;br /&gt;
&lt;pre&gt;&lt;blockquote&gt;But, Mousie, thou art no thy lane 
In proving foresight may be vain:
The best laid schemes o' mice an' men
Gang aft a-gley, 
An' lea'e us nought but grief an' pain,
For promised joy.
&lt;/blockquote&gt;&lt;/pre&gt;&lt;p&gt;ADDED: It seems that the ant could be considered a single long lived entity, millions of years old. A human gains much knowledge and skill in a life time, but that skill is not inherited. The ant's inherited evolutionary knowledge is passed from generation to generation and I would guess that if there is a dominant species in the universe, it would incorporate a method that would instantiate knowledge of the universe from generation to generation without the external control that is imposed by oligarchy. The species is born weak, dominated and helpless while it casts its knowledge to nothingness on its departure. &lt;/p&gt;&lt;p&gt;It is interesting that my AI methods create some very complex and novel ideas and objects. It would seem that I can't devise a method that it would keep it from &lt;i&gt;not&lt;/i&gt; violating copyright and patent. I am not intelligent enough to devise a method that it could apply to avoid discovering that which follows obviously from that which is and was. It has no economic motive in what it does, but if the program is duplicated, it would certainly intersect with what has been sequestered for personal profit and monopoly. The economic system is outdated and the only effect is to stifle the newly born for the benefit of the dying oligarchs. I would think it is hardly a useful long term strategy, but it fits the &lt;i&gt;character&lt;/i&gt; of the organism and perhaps that is the real problem. I personally do not see that mice nor man is dominant in their current form and social structure.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3437814465588895332?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3437814465588895332&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3437814465588895332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3437814465588895332'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/long-perspective.html' title='Long perspective'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-1pcgls7-QPI/TvrzahNuY1I/AAAAAAAADN0/t8K8M-KYA-Q/s72-c/perspective.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-275227839575956134</id><published>2011-12-26T01:32:00.000-06:00</published><updated>2011-12-26T10:07:23.608-06:00</updated><title type='text'>Morning Tea on the Red Planet</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-7cv3Bd0y6AQ/Tvgez8p23iI/AAAAAAAADNo/2dZu3X6l714/s1600/MorningTea.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="367" width="242" src="http://4.bp.blogspot.com/-7cv3Bd0y6AQ/Tvgez8p23iI/AAAAAAAADNo/2dZu3X6l714/s400/MorningTea.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;OpenGL can be a confusing thing because transforms are applied in reverse order to code execution and some are in code order as well as the fact that the bus is asynchronous and a call to a function may not execute when you think it does, like the CPU registers which have look ahead, but flush when a value is used out of order. So it is very complex in application as well as complicated, but it serves better to expand and preserve mental acuity than any game. Since a person is dealing with dozens of matrices and parallel execution and dozens of other complexities to simply present an image properly it serves to help my thinking process perhaps.&lt;/p&gt;&lt;p&gt;In this case I discovered that the GPU bus action was not atomically locked and if a person never worked on chip sets, that is probably not something that a software engineer considers. This is sphere mapping on the old teapot and a doughnut for breakfast.&lt;/p&gt;&lt;p&gt;I have been experimenting with genetic code as a basis for graphics. It is implemented by creating models and parts and generating the complete product, as if it were manufactured. An example would be the fact that I use a color material and rectangular object to create bricks with some randomness in color and texture and build them into a wall with stucco texture over parts, which is then captured from the FBO and generated as a texture that becomes a wall, which is then used with other created textures to make buildings, and then a city and this then becomes a scene environment texture. In this way I can create very complex scenes that can contain object complexity which would crush any GPU. For instance, I can use a bunch of generated models and place them in a case with complex lighting and shadows, and then snap them from the FBO to become a single texture that looks very realistic and yet requires very little CPU time. By combining several textures from an alpha enabled FBO, it can even give the impression of complex 3D interaction with just a dozen vertices.&lt;/p&gt;&lt;p&gt;Another example is trees and plants, which are generated from scripts. I have discussed that before in blender python context. I can also make trees from the cell like level and then slice them like a sawmill and have wood grain texture objects that exhibit the randomness that might come from nature itself. Along with make-human and other bio generating scripts and articulation, it is possible to produce a continuously variable and entertaining environment.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-275227839575956134?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=275227839575956134&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/275227839575956134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/275227839575956134'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/morning-tea-on-red-planet.html' title='Morning Tea on the Red Planet'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-7cv3Bd0y6AQ/Tvgez8p23iI/AAAAAAAADNo/2dZu3X6l714/s72-c/MorningTea.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3967367450080615141</id><published>2011-12-23T11:41:00.000-06:00</published><updated>2011-12-23T17:01:31.671-06:00</updated><title type='text'>Astronomically simple</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-IYREK3IPHiE/TvS0rDgM2PI/AAAAAAAADM4/sffzSDehTII/s1600/snap11.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-IYREK3IPHiE/TvS0rDgM2PI/AAAAAAAADM4/sffzSDehTII/s400/snap11.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;The image shows the blend operands and blend function. By using external build functions, the graphic primitives and their ultimate complex product are generated anew each time the program is built. By using external files to structure resources it is more compact and vast databases are not needed. The program actually writes the script that generates the models and methods that produce the final displayed product. It is similar to having DNA which creates an entire organism. It does not require much more than choosing one path over another in any given order. When parallel process is considered, it is just a tree with one more dimension. If an operation has a time as well as an order associated, then it becomes a 4D construct tree of product. In this case , even the primitive surfaces are constructed from operations and objects. It has a property of "winding" that determines the ( "facing" ) direction of the usual normal vector associations, as well as an order of vertex to texture. Other properties are offsets in dimensions, scale, and the selection of texture and its properties.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;&lt;blockquote&gt;#!/usr/bin/env bash

function afile {
convert -size 256x256 xc:white -font SomeCoolFont.ttf \
-depth 8 \
-pointsize 80            -fill gray \
-bordercolor black  -border 10x10 \
-draw "text  22,128 '$2'"   -fill $3 \
-draw "text  32,138 '$2'"   H$1_$2.png;
#display H$1_$2.png
}


cd EnvironmentMaps
afile 1 right black
afile 2 left red
afile 3 up green
afile 4 down blue
afile 5 back yellow
afile 6 front purple
&lt;/blockquote&gt;&lt;/pre&gt;&lt;br /&gt;
&lt;p&gt;After some testing and analysis, I discovered the end product image is 276x276. Instead of putting the border inside the space, it added the border outside. 6, half dozen, whatever, so it is necessary to specify 236 if you have a border of 10 and want power of 2 textures. I also discovered an interesting thing where sphere / cube / mirror mapping fails silently when the size of the textures used are not the same for all six faces. That is what prompted the re-size adventure below as well as some speed and quality testing with various texture. Some times you can't see the forest because of the palm on your forehead. Doh!&lt;/p&gt;&lt;pre&gt;

&lt;blockquote&gt;convert $1 -alpha set -resize 256x256\!  $1
&lt;/blockquote&gt;&lt;/pre&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-iXU6EXGcrmY/TvUHbJZVSlI/AAAAAAAADNE/nj_fFnDrO-4/s1600/transp.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="320" src="http://1.bp.blogspot.com/-iXU6EXGcrmY/TvUHbJZVSlI/AAAAAAAADNE/nj_fFnDrO-4/s320/transp.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3967367450080615141?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3967367450080615141&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3967367450080615141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3967367450080615141'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/astronomically-simple.html' title='Astronomically simple'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-IYREK3IPHiE/TvS0rDgM2PI/AAAAAAAADM4/sffzSDehTII/s72-c/snap11.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5651427512264617212</id><published>2011-12-21T19:02:00.000-06:00</published><updated>2011-12-21T19:30:23.495-06:00</updated><title type='text'>The quantum entangled teapot boils</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gOsFjt93pC4/TvJ5rGW2jVI/AAAAAAAADMs/PvkDIwUshOE/s1600/snap7.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://3.bp.blogspot.com/-gOsFjt93pC4/TvJ5rGW2jVI/AAAAAAAADMs/PvkDIwUshOE/s400/snap7.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I have been working on the long range scan and discovered quite a few things that were unexpected. I do believe it is possible to take existing data and analyze it with a new method and view the structure of the entire universe without a telescope or any more advanced technology than is available today. I am sure Newton would have thought of it. He worked when the best scientific instrument a person could have was his mind.&lt;/p&gt;&lt;p&gt;The image is a product of using ImageMagick to generate textures as colored ABCs in power of 2 .png images, loaded into OpenGL as sphere mapped textures and using the (GL_TEXTURE_CUBE_MAP_EXT) , (which requires a bit of art to use properly) and then applying it to a direct vertex and normal model of a teapot as well as a &lt;i&gt;wavefront&lt;/i&gt; OBJ fish, with lighting and material properties applied.&lt;/p&gt;&lt;p&gt;I was looking for a failure in some code and get tired of opening up the file, running around the pages to find  the reference I am looking for and then closing it back and looking in another. I did a "cat" and "grep" on what I wanted and then wished I could look at the lines just before and after. Since I am probably not the first person to want that, I did "man grep" and saw the "-A" and "-B" options which allow showing a number of lines before (-B number) and some after (-A number). That is certainly handy and saves some time if you are at shell anyway.&lt;/p&gt;&lt;p&gt;Firefox has suffered some backward drift of late. Perhaps I will have to help them a bit to keep the Fox Fires burning. I am using Chrome to blog this and it is because Firefox crashes on blogger pages, which is a harsh flaw. Maybe it will be fixed tomorrow. If it continues, I will debug it and see where it crashes. I would imagine that exploits and changes in web software force them to be on their toes and moving forward always.&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;pre&gt;A quote from "man grep"
&lt;blockquote&gt;Context Line Control
-A NUM, --after-context=NUM
Print  NUM  lines  of  trailing  context after matching lines.  Places a line containing a
group separator (--) between contiguous groups of matches.  With the -o or --only-matching
option, this has no effect and a warning is given.
-B NUM, --before-context=NUM
Print  NUM  lines  of  leading  context before matching lines.  Places a line containing a
group separator (--) between contiguous groups of matches.  With the -o or --only-matching
option, this has no effect and a warning is given.
&lt;/blockquote&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5651427512264617212?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5651427512264617212&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5651427512264617212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5651427512264617212'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/quantum-entangled-teapot-boils.html' title='The quantum entangled teapot boils'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gOsFjt93pC4/TvJ5rGW2jVI/AAAAAAAADMs/PvkDIwUshOE/s72-c/snap7.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1384839687394052901</id><published>2011-12-20T05:04:00.000-06:00</published><updated>2011-12-20T05:04:39.580-06:00</updated><title type='text'>Seeing more than darkness</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-rJK5FF2nfEM/TvBncuelqeI/AAAAAAAADMg/EUj38BA383o/s1600/InsideTheMatrix.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="400" src="http://2.bp.blogspot.com/-rJK5FF2nfEM/TvBncuelqeI/AAAAAAAADMg/EUj38BA383o/s400/InsideTheMatrix.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Strange dark corners of reason are illuminated by the machine's intelligence. Down in that deepening complexity is an answer and it is only desire that gives it stature above the simply rational.&lt;/p&gt;&lt;p&gt;The analytical and solving trees grow inside out and deeper in this complex, warm and and yet lifeless mind seeking a light that comes from nowhere except complexity. This is the playground of Alice Infinity (AI).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1384839687394052901?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1384839687394052901&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1384839687394052901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1384839687394052901'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/seeing-more-than-darkness.html' title='Seeing more than darkness'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-rJK5FF2nfEM/TvBncuelqeI/AAAAAAAADMg/EUj38BA383o/s72-c/InsideTheMatrix.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4495575595122501756</id><published>2011-12-19T20:16:00.000-06:00</published><updated>2011-12-19T20:16:30.772-06:00</updated><title type='text'>Starward dimensions</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-kT-hroiOHNE/Tu_qkzMebeI/AAAAAAAADMU/jMs0Eb-2ipc/s1600/snap13.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="320" src="http://3.bp.blogspot.com/-kT-hroiOHNE/Tu_qkzMebeI/AAAAAAAADMU/jMs0Eb-2ipc/s320/snap13.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Continuing with dimensional analysis of space. The collection of stars is a tangled mess of definitions and standards that require specific methods for each different system. I took Stellarium apart and looked into the database handling. As can be seen from the code snippet below, it packs the variables as bit sequences in a star sequence of 28 bytes, which is 28*8 bits= 214= 192+32. Hip is the index in Hipparcos, which is an acronym for a star data base. Sirius, for example, is 32349 and is a type &amp;alpha; CMa, IIRC.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;&lt;blockquote&gt;const int _hip  = UnpackBits(fromBe,(const char*)this, 0,24);
  const unsigned int _cids = UnpackUBits(fromBe,(const char*)this,24, 8);
  const int _x0  = UnpackBits(fromBe,(const char*)this,32,32);
  const int _x1  = UnpackBits(fromBe,(const char*)this,64,32);
  const unsigned int _bV = UnpackUBits(fromBe,(const char*)this, 96, 8);
  const unsigned int _mag = UnpackUBits(fromBe,(const char*)this,104, 8);
  const unsigned int _spInt = UnpackUBits(fromBe,(const char*)this,112,16);
  const int _dx0 = UnpackBits(fromBe,(const char*)this,128,32);
  const int _dx1 = UnpackBits(fromBe,(const char*)this,160,32);
  const int _plx = UnpackBits(fromBe,(const char*)this,192,32);
&lt;/blockquote&gt;&lt;/pre&gt;&lt;p&gt;The image is a method developed to test a new way to deal with astronomical data with dimensional management. A star is a vector, which I normalize to UDF ( Undefined or just a 1 ). If there is no data to indicate or confirm its distance, it still is a vector from origin. I don't see any gain in using previously defined names, as I can't remember 100 billion billion names and even if I could , it would take a billion billion life times just to read them all. So, I just use a number system and forget the names entirely. By using the OpenGL buffers in creative ways I can create pseudo images that incorporate the higher dimensions. For some, the comoving time, gravity shift,  and red shift. By packing the stars in this way, it solves itself in a new tree-like structure that I decided to use. Have not seen it implemented before, but it is a branched decision tree that connects dimensionally as if it were a sphere. Each branch splits 4 ways to neighbors on a sphere. There is no head of list or bottom, though elements can be added to expand the bubble, or selectively do element analysis at higher resolution at specific coordinates.&lt;/p&gt;&lt;p&gt;I had mentioned that a black hole reflects the gravity of the entire universe in inverse square, but consider the eye, which observes the entire universe in inverse square in many different frequencies as well as with parallax. An eye, far more complex in its action, than a dead and vacant gravity star.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4495575595122501756?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4495575595122501756&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4495575595122501756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4495575595122501756'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/starward-dimensions.html' title='Starward dimensions'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-kT-hroiOHNE/Tu_qkzMebeI/AAAAAAAADMU/jMs0Eb-2ipc/s72-c/snap13.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5385209214778990243</id><published>2011-12-18T12:59:00.000-06:00</published><updated>2011-12-18T12:59:37.850-06:00</updated><title type='text'>The relativity of my own reflection</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-8y0HoS4yh6Q/Tu4w7_L_IKI/AAAAAAAADL8/r85L1Gi-bNM/s1600/StarChart.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="260" width="320" src="http://3.bp.blogspot.com/-8y0HoS4yh6Q/Tu4w7_L_IKI/AAAAAAAADL8/r85L1Gi-bNM/s320/StarChart.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I have been using decision trees and discovered there is a core principle in all of this that extends to all data. I will blog about it when I have tested to make certain, but it seems to be the ultimate AI method that solves all relationships. It may become clear in an example I am creating in OpenGL with a C module that does the trees. It reflects the decision tree back upon itself. It may be difficult to envision without a concrete example of how it is applied to achieve something that many spend decades analyzing, while achieving only moderate success. I am fairly certain that it is correct, but I will test with real data.&lt;/p&gt;&lt;p&gt;The python example code and image it generates is just some part of a side investigation that prompted the discovery. It is actually the &lt;i&gt;Big Dipper&lt;/i&gt;, which is of course not a dipper at all when viewed at most other angles. I was actually looking for the data base that Stellarium uses, so I could devise a sensible positioning mechanism for applying a technique similar to &lt;i&gt;Star Trek&lt;/i&gt; long range scan. I had not considered its application in near space, but it would seem that I could make a long range scan of everything within a light hour of the current position. It might reveal some interesting things, if it works well. I have no doubt it will work as I have tested it. The real question is how much resolution is possible.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wZkIp-DLqZg/Tu4ygoTRqNI/AAAAAAAADMI/lqa5yL4r1N4/s1600/StarChart1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="67" width="320" src="http://4.bp.blogspot.com/-wZkIp-DLqZg/Tu4ygoTRqNI/AAAAAAAADMI/lqa5yL4r1N4/s320/StarChart1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This is a second part. It is not so much the content as the association of content type, date, format and information which created the vector association, like a note heard in a symphony which implies a relationship of parts that becomes a vector set in normalized n-dimensional vector phase space. To put it simply, it was "like" something else. And that was a solution to a problem that I only had the rough shape of the empty (NULL) space to state it more mathematically. &lt;/p&gt;&lt;p&gt;The image left is part of a NASA document from 1967. I would not have been able to have access then or perhaps would have looked at it in a different way from the vector of my understanding at the time. The combination of certainty and possibility is never exhausted and even with a mechanical or electrical method to devise solutions, it just acts as a new tool to dig deeper into the infinite dimensions of the nearly known.&lt;/p&gt;&lt;br /&gt;
&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre style='color:#141312;background-color:#ffffff;'&gt;

&lt;blockquote&gt;&lt;span style='color:#ff80e0;'&gt;from&lt;/span&gt; visual &lt;span style='color:#ff80e0;'&gt;import&lt;/span&gt; &lt;b&gt;*&lt;/b&gt;

&lt;i&gt;&lt;span style='color:#888786;'&gt;# In Linux right button mouse drag spins  double button mouse drag zooms&lt;/span&gt;&lt;/i&gt;

d &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;25&lt;/span&gt;
r &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;0.1&lt;/span&gt;


scene.background &lt;b&gt;=&lt;/b&gt; color.white

scene.x &lt;b&gt;=&lt;/b&gt; scene.y &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;0&lt;/span&gt;

scene.width &lt;b&gt;=&lt;/b&gt; scene.height &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;800&lt;/span&gt;

scene.&lt;span style='color:#0057ae;'&gt;range&lt;/span&gt; &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;1.2&lt;/span&gt;&lt;b&gt;*&lt;/b&gt;d

xaxis &lt;b&gt;=&lt;/b&gt; cylinder(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;), axis&lt;b&gt;=&lt;/b&gt;vector(d,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;r)
yaxis &lt;b&gt;=&lt;/b&gt; cylinder(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;), axis&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,d,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;r)
zaxis &lt;b&gt;=&lt;/b&gt; cylinder(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;), axis&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;,d), radius&lt;b&gt;=&lt;/b&gt;r)

label (pos&lt;b&gt;=&lt;/b&gt;xaxis.pos &lt;b&gt;+&lt;/b&gt; xaxis.axis, text&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'x'&lt;/span&gt;, box&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;)
label (pos&lt;b&gt;=&lt;/b&gt;yaxis.pos &lt;b&gt;+&lt;/b&gt; yaxis.axis, text&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'y'&lt;/span&gt;, box&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;)
label (pos&lt;b&gt;=&lt;/b&gt;zaxis.pos &lt;b&gt;+&lt;/b&gt; zaxis.axis, text&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'z'&lt;/span&gt;, box&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;)

&lt;i&gt;&lt;span style='color:#888786;'&gt;#look through Earth (@ origin) towards constellation&lt;/span&gt;&lt;/i&gt;
scene.forward &lt;b&gt;=&lt;/b&gt; vector (&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;, &lt;span style='color:#b08000;'&gt;0.8&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0.5&lt;/span&gt;)

&lt;i&gt;&lt;span style='color:#888786;'&gt;# Plot the stars as spheres -- Earth @ (0.0, 0.0, 0.0), (x, y, z) = light yrs from Earth, radius = arbitrary size&lt;/span&gt;&lt;/i&gt;
Dubhe&lt;b&gt;=&lt;/b&gt;sphere(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;12.2&lt;/span&gt;, &lt;span style='color:#b08000;'&gt;92.5&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;48.2&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, color&lt;b&gt;=&lt;/b&gt;color.yellow)
Merak&lt;b&gt;=&lt;/b&gt;sphere(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;11.2&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;66.6&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;42.8&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, color&lt;b&gt;=&lt;/b&gt;color.yellow)
Phecda&lt;b&gt;=&lt;/b&gt;sphere(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;span style='color:#b08000;'&gt;1.5&lt;/span&gt;, &lt;span style='color:#b08000;'&gt;72.5&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;53.3&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, color&lt;b&gt;=&lt;/b&gt;color.yellow)
Megrez&lt;b&gt;=&lt;/b&gt;sphere(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;2.3&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;54.5&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;35.3&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, color&lt;b&gt;=&lt;/b&gt;color.yellow)
Alioth&lt;b&gt;=&lt;/b&gt;sphere(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;9.1&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;58.0&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;38.1&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, color&lt;b&gt;=&lt;/b&gt;color.yellow)
Mizar&lt;b&gt;=&lt;/b&gt;sphere(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;18.0&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;72.0&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;47.2&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, color&lt;b&gt;=&lt;/b&gt;color.yellow)
Alkaid&lt;b&gt;=&lt;/b&gt;sphere(pos&lt;b&gt;=&lt;/b&gt;vector(&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;61.6&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;159.3&lt;/span&gt;, &lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;122.2&lt;/span&gt;), radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, color&lt;b&gt;=&lt;/b&gt;color.yellow)

&lt;i&gt;&lt;span style='color:#888786;'&gt;#Paths&lt;/span&gt;&lt;/i&gt;
DubheToMerak&lt;b&gt;=&lt;/b&gt;cylinder(pos&lt;b&gt;=&lt;/b&gt;Dubhe.pos, axis&lt;b&gt;=&lt;/b&gt;Merak.pos&lt;b&gt;-&lt;/b&gt;Dubhe.pos, radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0.2&lt;/span&gt;,color&lt;b&gt;=&lt;/b&gt;color.blue)
MerakToPhecda&lt;b&gt;=&lt;/b&gt;cylinder(pos&lt;b&gt;=&lt;/b&gt;Merak.pos, axis&lt;b&gt;=&lt;/b&gt;Phecda.pos&lt;b&gt;-&lt;/b&gt;Merak.pos, radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0.2&lt;/span&gt;,color&lt;b&gt;=&lt;/b&gt;color.blue)
PhecdaToMegrez&lt;b&gt;=&lt;/b&gt;cylinder(pos&lt;b&gt;=&lt;/b&gt;Phecda.pos, axis&lt;b&gt;=&lt;/b&gt;Megrez.pos&lt;b&gt;-&lt;/b&gt;Phecda.pos, radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0.2&lt;/span&gt;,color&lt;b&gt;=&lt;/b&gt;color.blue)
MegrezToAlioth&lt;b&gt;=&lt;/b&gt;cylinder(pos&lt;b&gt;=&lt;/b&gt;Megrez.pos, axis&lt;b&gt;=&lt;/b&gt;Alioth.pos&lt;b&gt;-&lt;/b&gt;Megrez.pos, radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0.2&lt;/span&gt;,color&lt;b&gt;=&lt;/b&gt;color.blue)
AliothToMizar&lt;b&gt;=&lt;/b&gt;cylinder(pos&lt;b&gt;=&lt;/b&gt;Alioth.pos, axis&lt;b&gt;=&lt;/b&gt;Mizar.pos&lt;b&gt;-&lt;/b&gt;Alioth.pos, radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0.2&lt;/span&gt;,color&lt;b&gt;=&lt;/b&gt;color.blue)
MizarToAlkaid&lt;b&gt;=&lt;/b&gt;cylinder(pos&lt;b&gt;=&lt;/b&gt;Mizar.pos, axis&lt;b&gt;=&lt;/b&gt;Alkaid.pos&lt;b&gt;-&lt;/b&gt;Mizar.pos, radius&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;0.2&lt;/span&gt;,color&lt;b&gt;=&lt;/b&gt;color.blue)
&lt;/blockquote&gt;
&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5385209214778990243?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5385209214778990243&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5385209214778990243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5385209214778990243'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/relativity-of-my-own-reflection.html' title='The relativity of my own reflection'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-8y0HoS4yh6Q/Tu4w7_L_IKI/AAAAAAAADL8/r85L1Gi-bNM/s72-c/StarChart.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7788771900667391812</id><published>2011-12-17T17:22:00.000-06:00</published><updated>2011-12-17T17:22:06.999-06:00</updated><title type='text'>The house of factorial change with OpenGL</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-GOCNfo-VhiE/Tu0Z2GeC4BI/AAAAAAAADLw/qQRuK1clTQ0/s1600/HouseOfFactorials.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="263" src="http://2.bp.blogspot.com/-GOCNfo-VhiE/Tu0Z2GeC4BI/AAAAAAAADLw/qQRuK1clTQ0/s320/HouseOfFactorials.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Something has been happening as I explore new possible technologies and how existing technology combines. It creates a state where change is the only constant factor. The relative meaning of things that are considered permanent, become vapors and memories.  Some might imagine that wealth and power are some form of permanence in time and it is obvious to me that they are just glimmers of glass reflections in a scheme of time. It is not possible to predict what will become, but it is possible to know that change is the only thing that survives in time. Like momentum, it can neither be created or destroyed. It may take many shapes, but its character and quantity never wanes. There is no dominant static state in the universe, whether gold or weapons, it is the coin of change and its  analogous alter ego momentum that is the real coin of the eternal realm.&lt;/p&gt;&lt;p&gt;It would seem reasonable that if momentum is a basic attribute of the universe and all matter, that every other thing in the universe would reflect that property. There are things that I am sure will evolve from the combination of technology that will make what exists now as anachronistic as a stone tool. The change that comes from this rather bizarre time in history is fed by factorial combination, the speed of light, and feedback. It is very similar to an effective decision tree without any ending point. A tree that branches forever like descent and ascent within a Mandelbrot set.&lt;/p&gt;&lt;p&gt;What I have done with OpenGL and my tree solutions , imitates this process. I needed to implement feedback on transparent texture with Glx context and though it took me an hour to discover how to make the Glx buffer transparent on save, it did give me the tool I needed. Here is the code I had to add to create the appropriate Glx method by adding (GLX_ALPHA_SIZE,4).&lt;/p&gt;&lt;pre&gt;

&lt;blockquote&gt;static int attrListDbl[] =
{
GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
GLX_ALPHA_SIZE, 4,
GLX_DEPTH_SIZE, 16,
GLX_STENCIL_SIZE,8,
None
};
&lt;/blockquote&gt;
&lt;/pre&gt;And C code to apply.&lt;br /&gt;
&lt;blockquote&gt;&lt;pre&gt;
XVisualInfo *vi;
vi = glXChooseVisual(display, screen, attrListDbl);
&lt;/pre&gt;&lt;/blockquote&gt;&lt;p&gt;In this case I have integrated blender, python, C, OpenGL, Xwindows, gimp, GraphMagick, octave, Scilab, matplotlib, Pil, SDL, and AI to become a continuously changing environment that grows upon its own complexity. The openGL module combines textures and models to create new textures and new models that are complex combinations of the original primitives. In the same way that 1+1 is 2 and 2+1 is three, it is possible to take square+triangle+color+direction and construct any product in a dependency tree that leads to a directed goal, essentially a directed graph to a goal or along a useful vector.&lt;/p&gt;&lt;p&gt;It would be very difficult to represent the process that I see, even with a continuous video stream. It is just too complex and the interaction with the environment is as much content as the product. Instead of a million random monkeys and typewriters attempting Shakespeare, it becomes Shakespeare a million times over , attempting to create the infinitely complex and expressive.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7788771900667391812?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7788771900667391812&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7788771900667391812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7788771900667391812'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/house-of-factorial-change-with-opengl.html' title='The house of factorial change with OpenGL'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-GOCNfo-VhiE/Tu0Z2GeC4BI/AAAAAAAADLw/qQRuK1clTQ0/s72-c/HouseOfFactorials.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1909205444293490266</id><published>2011-12-16T19:48:00.000-06:00</published><updated>2011-12-16T19:48:22.444-06:00</updated><title type='text'>Traveling the universe in my Tux Kart</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-F42PWLWnix4/TuvwQiPfyxI/AAAAAAAADLk/vlUcXQobuzs/s1600/MarScapeTux.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="398" src="http://3.bp.blogspot.com/-F42PWLWnix4/TuvwQiPfyxI/AAAAAAAADLk/vlUcXQobuzs/s400/MarScapeTux.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The image is from an experiment in my OpenGL program. By exporting star images from Stellarium to textures ( or FITs data from ESA or NASA, I can have the unchanging backdrop of stars and superimpose near objects to actually do and interact with the physics of motey in space, exactly as it would or does happen. By calculating the light speed delays, gravity and electrical vectors, and relativistic changes, it serves as a visual space architecture for seeing the inter-relationship of fields and objects as they would be changed by gravity control. It also serves as a framework for a new technique that I developed to identify alien culture. I am reasonably certain that I have devised the cultural progression that would ensue and the associated changes that could be measured. Like the sequence of a star, I would say that it would progress generally along certain paths just based on the possible use of energy and materials possible, like any probability weighted decision tree. This is my next best guess and I will see what it yields from actual spectrograph data and its fourier and time adjusted phase vector analysis.&lt;/p&gt;&lt;p&gt;BTW, the small object in the upper left is a model extracted from the Tux Racer game source.&lt;/p&gt;&lt;p&gt;In the same way that I might flip charts or measure angles on an ocean trip, I can extract images from Stellarium and chart a course. The marked object in this is Mars and it is a view from Paris France.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1909205444293490266?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1909205444293490266&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1909205444293490266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1909205444293490266'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/traveling-universe-in-my-tux-kart.html' title='Traveling the universe in my Tux Kart'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-F42PWLWnix4/TuvwQiPfyxI/AAAAAAAADLk/vlUcXQobuzs/s72-c/MarScapeTux.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1314132025148800008</id><published>2011-12-16T13:28:00.000-06:00</published><updated>2011-12-16T13:28:37.279-06:00</updated><title type='text'>Vectors of guilt and innocence</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-bQ1Vjy6lVJk/TuuW2jQiJMI/AAAAAAAADLY/OjuzxOdmNWw/s1600/Colorequation.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="167" width="400" src="http://2.bp.blogspot.com/-bQ1Vjy6lVJk/TuuW2jQiJMI/AAAAAAAADLY/OjuzxOdmNWw/s400/Colorequation.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;These types of equations that I build apply in many areas. It occurred to me that the US government may have gotten itself into a &lt;a href="http://en.wikipedia.org/wiki/Endless_knot"&gt;Gordian knot&lt;/a&gt; of &lt;a href="http://en.wikipedia.org/wiki/Exculpatory_evidence"&gt;exculpatory&lt;/a&gt; infinites. If a person has a vast data base of information, it is very easy to cherry pick data that implies any conclusion. It would seem that if I were suspected to be one thing or another, good or bad, that in the process of normal legal discovery, it would require that I have all the data that was ever collected by any government agency. If there were a classified video of a person committing a crime of which I am accused, what possible justice could ensue if even the prosecution was kept from that information? It would seem that if the supreme court decisions are upheld, the only way that I could really know if there were proof of my innocence, would be to have access to everything. I know that it will simply be twisted around to support whatever intent and goal the collectors may desire, but in a logical world they would have shot themselves directly in the foot.&lt;/p&gt;&lt;p&gt;If I ignore parts of any data set, I will likely come to the wrong conclusion. The &amp;Sigma;(sum) of parts is not the sum of some of the parts. It would seem that collection of information is not the risk, but that &lt;i&gt;intent to corrupt&lt;/i&gt;, which is and has always been the goal of those who seek power over others. Maybe I am just imagining things. No politician would &lt;i&gt;ever&lt;/i&gt; consider manipulating the voting system for their benefit, I think a &lt;a href="http://en.wikipedia.org/wiki/Gerrymandering"&gt;salamander named Gerry&lt;/a&gt; proved that.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1314132025148800008?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1314132025148800008&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1314132025148800008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1314132025148800008'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/vectors-of-guilt-and-innocence.html' title='Vectors of guilt and innocence'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-bQ1Vjy6lVJk/TuuW2jQiJMI/AAAAAAAADLY/OjuzxOdmNWw/s72-c/Colorequation.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-674142993097242250</id><published>2011-12-16T04:12:00.000-06:00</published><updated>2011-12-16T17:17:19.078-06:00</updated><title type='text'>Vector color space of the stars</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-cv9ZdY5O8II/TusTkRKMshI/AAAAAAAADLM/SNSIRRyZU_w/s1600/snapGL.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="305" width="300" src="http://3.bp.blogspot.com/-cv9ZdY5O8II/TusTkRKMshI/AAAAAAAADLM/SNSIRRyZU_w/s400/snapGL.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;There are so many ways to deal with data. I was doing vector space conversion of images for analysis some time ago and methods have advanced over time to a triple vector quadrant product that seems to quantify images uniquely with a possible range of a one in 16 million score. OpenGL is so complex that it would seem that nobody has exposed all the possible ways it can be applied. I discover new things that are perhaps not real graphic techniques in any presentation sense, but serve as computational objects of display.&lt;/p&gt;&lt;p&gt;In the process of analyzing a problem with my editor, I popped up Okteta from the kate editor file menu and new things are possible. I was specifically looking for embedded characters that were not displayed like unicode stuff. I found the character histogram option very useful for that. While playing with options I discovered embedded structure analysis. Nice. It had ELF structure as the only standard installed option for now, but it makes sense and boot sector as well as many other file types are becoming supported.&lt;/p&gt;&lt;p&gt;Ultimately my tools and methods will apply to spectrometric data from stars. There is a very specific signature I expect to see which is only possible where advanced life would exist and can be extracted with some complex algorithms. There is no point in looking for cultures that haven't discovered gravity control, as I would suppose that it is the dominant space strategy. So that is the goal of the color analysis tools as well as remote presence, bots, self assembly, and AI. I see NASA may finally have seen the light and may implement fabrication instead of transport for space. It would function as a virtual teleport, as a &lt;i&gt;RepRap like&lt;/i&gt; method would simply require data and raw materials. Wouldn't be too hard to test. Set up an assembler in vacuum, cold and dusty with a bunch of rocks as raw material and run it in. So then if you want something on the moon, just send the data and if there are materials, it would be manufactured. A lathe can make a lathe. It would make it possible for everybody to use it, if it had an internet connection. I have discussed this before. As far as people and any real presence in space they need to spend less time making pretty pictures for sale of content and learn to understand the real nature of gravity.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-674142993097242250?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=674142993097242250&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/674142993097242250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/674142993097242250'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/vector-color-space-of-stars.html' title='Vector color space of the stars'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-cv9ZdY5O8II/TusTkRKMshI/AAAAAAAADLM/SNSIRRyZU_w/s72-c/snapGL.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7927021539141778079</id><published>2011-12-14T04:20:00.000-06:00</published><updated>2011-12-14T04:20:58.700-06:00</updated><title type='text'>Replicators from Mercury</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-I75L5Egld5w/TuhpTfUf_wI/AAAAAAAADLA/zKJs7XZ-xEo/s1600/snap0.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="258" src="http://3.bp.blogspot.com/-I75L5Egld5w/TuhpTfUf_wI/AAAAAAAADLA/zKJs7XZ-xEo/s400/snap0.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The image is a snapshot from inside my construction program. It implements a wxPython like menu system and model control similar to blender, and integrates that with my CAD and other utilities. The goal is to test some self replicating nanobots. My experience tells me that &lt;strike&gt;nothing ever&lt;/strike&gt; everything goes wrong with a good design. I am considering constructing the bots of mercury, so that even in the worst case scenario, they cannot operate outside the cold containment or in any environment that is at body temperature. They would melt and decompose at room temperature, but would be possible to construct and use in space. There are many advantages to using mercury for 3D structure and conductivity. The logic elements are lighter and separate easily when the mercury melts and is centrifuged. Since the circuit elements that are connected simply float out of the mercury, they can be reconfigured to a new structure and evolve in that way.&lt;/p&gt;&lt;p&gt;I think the LHC has stopped looking for the god particle and is focusing on a more attainable goal of the Jebus particle.&lt;/p&gt;&lt;p&gt;The creation of robots that can, and do, function better in a human environment is a very dangerous proposition and not well thought out. I could make many points about that, but if I give people ideas, it will happen sooner than later, and later is fine with me.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7927021539141778079?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7927021539141778079&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7927021539141778079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7927021539141778079'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/replicators-from-mercury.html' title='Replicators from Mercury'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-I75L5Egld5w/TuhpTfUf_wI/AAAAAAAADLA/zKJs7XZ-xEo/s72-c/snap0.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1928396238036248443</id><published>2011-12-11T22:36:00.001-06:00</published><updated>2011-12-11T22:55:12.835-06:00</updated><title type='text'>int Bunny (foo(foo))</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WIfey5px1gc/TuWE1gOdHjI/AAAAAAAADK0/y8WhbiEXwNU/s1600/AtomicAnt.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="240" width="320" src="http://3.bp.blogspot.com/-WIfey5px1gc/TuWE1gOdHjI/AAAAAAAADK0/y8WhbiEXwNU/s320/AtomicAnt.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I have done trees in various languages now and this is for C. Not all choices have to be represented in trees and forward and back linked binary trees seems to be a good model to make choices as well as exclude paths that lead to no gain. In the case of a backpack tree, it prunes to a single path through the options to the best goal or one of the equal goal points. It is a little difficult to switch back and forth to Python at first. I can see why some of the choices were made in Python. In the end, it is all machine code.&lt;/p&gt;&lt;p&gt;It would seem that I could devise a fairly simple algorithm for my ants that would evolve over time to the optimum utility for its capabilities and environment. Each time I completely recurse through the code I realize that I have become better at understanding that which was almost voodoo in the beginning. The answer is in its eye.&lt;/p&gt;&lt;p&gt;I think that the tunnels and caves should only have two doors.&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;typedef struct node {
 int page;
 int mode;
 int keycode;
 void *action;
 struct node* next;
 struct node* next2;//Tree branch binary
 struct node* prev;
} node ;
&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1928396238036248443?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1928396238036248443&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1928396238036248443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1928396238036248443'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/int-bunny-foofoo.html' title='int Bunny (foo(foo))'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-WIfey5px1gc/TuWE1gOdHjI/AAAAAAAADK0/y8WhbiEXwNU/s72-c/AtomicAnt.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7465279850298553961</id><published>2011-12-11T01:25:00.001-06:00</published><updated>2011-12-11T01:36:39.645-06:00</updated><title type='text'>stack smashing fun</title><content type='html'>&lt;p&gt;One of the big risks with programming is buffer overruns. Since it becomes such a security issue, there are protections in place, which seem to have caught me doing something I didn't think out very well. I allocated a safe buffer, but forgot to make a secondary copy buffer safe as I had created it earlier. I think this is a warning that I should do a strlen() comparison before I concatenate something that is variable. It is just too late at night to be programming. I thought I would trap SIGKILL, (another misguided thought) and realized that if you could trap SIGKILL, with a program that needs to be deceased, it would be even a worse threat. You learn something new every day.&lt;/p&gt;&lt;p&gt;The kill method leaves enough information behind to see where the program was smashed, even absolute code locations and stack trace. I think I will avoid doing this to myself in the future since it can create all kinds of unexpected LOCK and other havoc. It did give me an opportunity to study stack smashing and the various algorithms.&lt;/p&gt;&lt;pre&gt;

&lt;blockquote&gt;*** stack smashing detected ***: ./AI_Ants2011 terminated
======= Backtrace: =========
/lib/tls/i686/cmov/libc.so.6(__fortify_fail+0x50)[0x3d15390]
/lib/tls/i686/cmov/libc.so.6(+0xe233a)[0x3d1533a]
&lt;/blockquote&gt;
&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7465279850298553961?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7465279850298553961&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7465279850298553961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7465279850298553961'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/stack-smashing-fun.html' title='stack smashing fun'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8538700824176443281</id><published>2011-12-10T13:11:00.000-06:00</published><updated>2011-12-10T13:38:27.416-06:00</updated><title type='text'>Dreamspace transfer point check in</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Gc1mjFjWXIE/TuOumCJBYlI/AAAAAAAADKo/hIGbTTI_pfI/s1600/Nspace.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="254" width="320" src="http://3.bp.blogspot.com/-Gc1mjFjWXIE/TuOumCJBYlI/AAAAAAAADKo/hIGbTTI_pfI/s320/Nspace.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I really can't say what I have dreamed up now. It is something that I assume will certainly happen eventually, but &lt;b&gt;spoilers&lt;/b&gt; make extra turbulence in the time streams and life is difficult enough. I would say however that: "&lt;i&gt;Curious the world is, more curious it shall become&lt;/i&gt;".&lt;/p&gt;&lt;p&gt;Drosophila melanogaster, has lit upon the outside pane and succumb to dreary momentum.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8538700824176443281?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8538700824176443281&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8538700824176443281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8538700824176443281'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/dreamspace-transfer-point-check-in.html' title='Dreamspace transfer point check in'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Gc1mjFjWXIE/TuOumCJBYlI/AAAAAAAADKo/hIGbTTI_pfI/s72-c/Nspace.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1284823515955562672</id><published>2011-12-10T01:59:00.000-06:00</published><updated>2011-12-10T02:11:20.467-06:00</updated><title type='text'>Strange correlations</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-loosh0mvang/TuMRIQbNJwI/AAAAAAAADKc/Ez4ctM265-Y/s1600/cobearth.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="150" width="300" src="http://4.bp.blogspot.com/-loosh0mvang/TuMRIQbNJwI/AAAAAAAADKc/Ez4ctM265-Y/s400/cobearth.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I was studying something that has been bothering me for a while and I thought I would just make an image of it. When I first saw a COBE image, it produced a strange correlation. It was that the same style map of the Earth showed a similar &lt;a href="http://en.wikipedia.org/wiki/Anisotropy"&gt;anisotropy&lt;/a&gt; with respect to land mass generally. It was enough correlation to make me wonder and I still wonder why it would have such a high correlation, perhaps it is coincidence or could imply something I will figure out later.&lt;/p&gt;&lt;p&gt;I know that many things interact that one would not suspect as the interaction of all mater acts to infinity and as I assume that even the event horizon of a black hole would show the effects of every bit of matter in the universe in inverse square ratio, so does all matter, down to the smallest particle. It would be odd that any electron could exclude the gravitational effect of even an object billions of miles away. Computationally it has little effect, but it is undeniable that every bit of matter in the universe reflects its converse in inverse square. If I could measure an electron to some astronomical precision, it would tell me something about the entire universe. There is a difference between measure and effect, and it may never be measurable for one reason or another, but there is no doubt that it does act and respond to the entire universe in its space and time.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1284823515955562672?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1284823515955562672&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1284823515955562672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1284823515955562672'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/strange-correlations.html' title='Strange correlations'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-loosh0mvang/TuMRIQbNJwI/AAAAAAAADKc/Ez4ctM265-Y/s72-c/cobearth.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-6930430625824333041</id><published>2011-12-09T22:24:00.000-06:00</published><updated>2011-12-09T22:38:21.942-06:00</updated><title type='text'>Fontypython is entertainment</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-DJDuNqnDAnQ/TuLerPoNU7I/AAAAAAAADKQ/RzFXigWeNcQ/s1600/LookLatex.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="52" width="400" src="http://2.bp.blogspot.com/-DJDuNqnDAnQ/TuLerPoNU7I/AAAAAAAADKQ/RzFXigWeNcQ/s400/LookLatex.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br clear=all /&gt;&lt;br /&gt;
&lt;p&gt;I continued my research of fonts and came upon fontypython. It is a wxPython interface and uses the Pil,(Python Imaging Library), ImageFont, ImageDraw, and creates a gui to group and install fonts. I retreived the source (&lt;i&gt;apt-get source fontypython&lt;/i&gt;) then looked throught the code to see what was being done to display the font information. I have a serious need for good LaTeX like symbols in my OpenGL , which is achieved by using the Python interface in the program to use it to build structured textures for equations and symbols for the interface chambers between dimensions. It allows me to have a larger character set of immediately recognizable dimensions for a particular problem set. If it were a mathematical sequence then I could go in the Integral direction, for example. The code I used to probe the LaTeX ttf files is below. It was a Q&amp;amp;D implementation to just see where to look and how it gets represented at various font sizes. I will probably go beyond ttf and use full textured three dimensional symbols that rotate and provide a wider range of symbols to select dimensions quickly while traversing the virtual n-dimensional cave solution tree matrix.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre style='color:#141312;background-color:#ffffff;'&gt;&lt;span style='color:#ff80e0;'&gt;import&lt;/span&gt; ImageFont, ImageDraw
&lt;span style='color:#ff80e0;'&gt;import&lt;/span&gt; Image
fontl&lt;b&gt;=&lt;/b&gt;[&lt;span style='color:#bf0303;'&gt;'/usr/share/fonts/truetype/latex-xft-fonts/cmex10.ttf'&lt;/span&gt;,
 &lt;span style='color:#bf0303;'&gt;'/usr/share/fonts/truetype/latex-xft-fonts/cmmi10.ttf'&lt;/span&gt;,
 &lt;span style='color:#bf0303;'&gt;'/usr/share/fonts/truetype/latex-xft-fonts/cmr10.ttf'&lt;/span&gt;,
 &lt;span style='color:#bf0303;'&gt;'/usr/share/fonts/truetype/latex-xft-fonts/cmsy10.ttf'&lt;/span&gt;,
 &lt;span style='color:#bf0303;'&gt;'/usr/share/fonts/truetype/latex-xft-fonts/msam10.ttf'&lt;/span&gt;,
 &lt;span style='color:#bf0303;'&gt;'/usr/share/fonts/truetype/latex-xft-fonts/msbm10.ttf'&lt;/span&gt;,
 &lt;span style='color:#bf0303;'&gt;'/usr/share/fonts/truetype/latex-xft-fonts/wasy10.ttf'&lt;/span&gt;]

fontsize&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;20&lt;/span&gt;
ttfname&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType/UnBatangBold.ttf'&lt;/span&gt;
fontn &lt;b&gt;=&lt;/b&gt; ImageFont.truetype(ttfname, fontsize)
aname&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;&amp;quot;&lt;/span&gt;
basePoint&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;32&lt;/span&gt;
groupsize&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;48&lt;/span&gt;
&lt;b&gt;for&lt;/b&gt; fn &lt;b&gt;in&lt;/b&gt; fontl:
 im&lt;b&gt;=&lt;/b&gt;Image.new(&lt;span style='color:#bf0303;'&gt;&amp;quot;RGB&amp;quot;&lt;/span&gt;,(fontsize&lt;b&gt;*&lt;/b&gt;(groupsize&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#b08000;'&gt;8&lt;/span&gt;)&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#b08000;'&gt;10&lt;/span&gt;, &lt;span style='color:#b08000;'&gt;32&lt;/span&gt;&lt;b&gt;+&lt;/b&gt;fontsize&lt;b&gt;*&lt;/b&gt;((&lt;span style='color:#b08000;'&gt;256&lt;/span&gt;&lt;b&gt;-&lt;/b&gt;basePoint)&lt;b&gt;/&lt;/b&gt;groupsize)))
 draw &lt;b&gt;=&lt;/b&gt; ImageDraw.Draw(im)
 fontm &lt;b&gt;=&lt;/b&gt; ImageFont.truetype(fn, fontsize)
 &lt;b&gt;for&lt;/b&gt; s &lt;b&gt;in&lt;/b&gt; &lt;span style='color:#0057ae;'&gt;range&lt;/span&gt;((&lt;span style='color:#0057ae;'&gt;int&lt;/span&gt;)((&lt;span style='color:#b08000;'&gt;256&lt;/span&gt;&lt;b&gt;-&lt;/b&gt;basePoint)&lt;b&gt;/&lt;/b&gt;groupsize)):
  aname&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;&amp;quot;&lt;/span&gt;
  &lt;b&gt;for&lt;/b&gt; i &lt;b&gt;in&lt;/b&gt; &lt;span style='color:#0057ae;'&gt;range&lt;/span&gt;(groupsize):
   aname&lt;b&gt;=&lt;/b&gt;aname&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#0057ae;'&gt;chr&lt;/span&gt;(basePoint&lt;b&gt;+&lt;/b&gt;i&lt;b&gt;+&lt;/b&gt;s&lt;b&gt;*&lt;/b&gt;groupsize)
  draw.text((&lt;span style='color:#b08000;'&gt;10&lt;/span&gt;,s&lt;b&gt;*&lt;/b&gt;(fontsize&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;)), &lt;span style='color:#bf0303;'&gt;&amp;quot;At &amp;quot;&lt;/span&gt;&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#0057ae;'&gt;str&lt;/span&gt;(s&lt;b&gt;*&lt;/b&gt;groupsize&lt;b&gt;+&lt;/b&gt;basePoint), font&lt;b&gt;=&lt;/b&gt;fontn)
  draw.text((&lt;span style='color:#b08000;'&gt;10&lt;/span&gt;&lt;b&gt;+&lt;/b&gt;fontsize&lt;b&gt;*&lt;/b&gt;&lt;span style='color:#b08000;'&gt;8&lt;/span&gt;, s&lt;b&gt;*&lt;/b&gt;(fontsize&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;)), aname, font&lt;b&gt;=&lt;/b&gt;fontm)
 im.show()
&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-6930430625824333041?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=6930430625824333041&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6930430625824333041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6930430625824333041'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/fontypython-is-entertainment.html' title='Fontypython is entertainment'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-DJDuNqnDAnQ/TuLerPoNU7I/AAAAAAAADKQ/RzFXigWeNcQ/s72-c/LookLatex.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3852508563584725980</id><published>2011-12-09T17:45:00.001-06:00</published><updated>2011-12-09T19:42:03.618-06:00</updated><title type='text'>Modeling physics of time and space and life</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-zOI_ADvxn8I/TuKdgVQozKI/AAAAAAAADJs/kORHimL9eeQ/s1600/gate.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="312" width="320" src="http://2.bp.blogspot.com/-zOI_ADvxn8I/TuKdgVQozKI/AAAAAAAADJs/kORHimL9eeQ/s320/gate.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Interfaces between dimensions of a solution. Perhaps it leads to a real physical interface, but the solutions to (n-dimensional) trees implemented as a cave like system which can be navigated , demonstrates the path and choices to many solutions. The dimensions are sometimes real and sometimes logical or virtual. Markings on the interface indicate what dimension is connected, direction and the distance scale of change. These dimensions can indicate dimensions of any property as well as space and time or even changes in genotype to phenotype sequences.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-X4A7zojHVHs/TuK0auk5AmI/AAAAAAAADJ4/JZxFFerAYvU/s1600/gate3.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="283" width="320" src="http://4.bp.blogspot.com/-X4A7zojHVHs/TuK0auk5AmI/AAAAAAAADJ4/JZxFFerAYvU/s320/gate3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Sometimes the interfaces are used by AI ant objects to travel dimensions of choices.&lt;/p&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LrceSU6opo0/TuK4mOL9E_I/AAAAAAAADKE/uNqL3eQ-_80/s1600/AntIn.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="258" width="320" src="http://2.bp.blogspot.com/-LrceSU6opo0/TuK4mOL9E_I/AAAAAAAADKE/uNqL3eQ-_80/s320/AntIn.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;ADDED: And other times, unexpected things happen when many technologies combine.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3852508563584725980?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3852508563584725980&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3852508563584725980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3852508563584725980'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/modeling-physics-of-time-and-space-and.html' title='Modeling physics of time and space and life'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-zOI_ADvxn8I/TuKdgVQozKI/AAAAAAAADJs/kORHimL9eeQ/s72-c/gate.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5561698747623917538</id><published>2011-12-09T15:40:00.001-06:00</published><updated>2011-12-09T15:57:27.539-06:00</updated><title type='text'>Springworld and Time Lord weapons</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-kP51KSqZpSU/TuKDBZZfV8I/AAAAAAAADJg/mzumMi9Br1Q/s1600/donuts3.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="268" width="320" src="http://1.bp.blogspot.com/-kP51KSqZpSU/TuKDBZZfV8I/AAAAAAAADJg/mzumMi9Br1Q/s320/donuts3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I have watched and read a lot of science fiction which seems to include a lot of what I would have considered impossible when I read it. I was wondering about space and time and considering something that acted in 3 time directions. It occurred to me that by association, it was something like the molecular compression thing that was ascribed to the Time Lord "Evil Master" in early episodes. It was a cheap special effect starting with a buzzing sound, then replacement of a person with a doll replica as well as some scary evil mood noises, implied the mad Time Lord had shrunken a person to the size of a doll. I just thought it was a plot gimmick, but if Dark Matter does exist and can be controlled, it would seem that it could do this exact thing. Perhaps the Dark Master has more to do with Dark Matter than I imagined.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5561698747623917538?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5561698747623917538&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5561698747623917538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5561698747623917538'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/springworld-and-time-lord-weapons.html' title='Springworld and Time Lord weapons'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-kP51KSqZpSU/TuKDBZZfV8I/AAAAAAAADJg/mzumMi9Br1Q/s72-c/donuts3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-6595167224041219855</id><published>2011-12-09T11:04:00.001-06:00</published><updated>2011-12-09T16:30:16.905-06:00</updated><title type='text'>Intelligent AI fonts</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-hDHa4Pobr0Q/TuJtiXI2IHI/AAAAAAAADJI/R5Cw9V0gIk4/s1600/casimir2.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="320" src="http://4.bp.blogspot.com/-hDHa4Pobr0Q/TuJtiXI2IHI/AAAAAAAADJI/R5Cw9V0gIk4/s320/casimir2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;By applying OpenCV and artificial intelligence to make a font display properly using a camera and a video display. The idea is to actually do OCR and match the OCR to the same method as the individual person. Adaptive display goes beyond kerning, true type, bit map, svg, and others to produce a product that is actually the most easily recognizable image in a certain context. By pairing the camera with the monitor in a feedback loop, the image presented can be adjusted to tune to the environmental conditions and display attributes to actually produce a human readable font that matches how it is perceived by the individual. By applying the same transforms as the viewer, it goes far beyond font factories that deal with bits and patterns. In the case of a person who is visually impaired in some way, the algorithm matches their specific perception pattern to display in the "best" mode that is recognizable. &lt;/p&gt;&lt;p&gt;Fonts are very confusing and complex in implementation. In addition companies have even attempted to inflict DRM on the content. By having an adaptive font that starts with the information that needs to be displayed and an indicator of the end product, it adapts the display to be the most pleasing and easily identifiable product that limits eye strain and improves contrast where that improves readability as well as computer recognition.&lt;/p&gt;&lt;p&gt;I use this technique with my AI to identify unknown objects by constructing them in 3D with graphic primitives and then modifying the model to conform to the 3D view that is observed. It creates a computer "mental" model which matches the observation in the aspects that are known.&lt;/p&gt;&lt;p&gt;I would &lt;strike&gt;image&lt;/strike&gt; imagine that facial recognition could be coupled to recognize the expression of squinting and the need to either increase scale or adjust the image in some fashion to make it more readable. So the computer knows what you see, how you see it , what it is supposed to show, how you respond to that and adapts to give the image that best suits the user.&lt;/p&gt;&lt;p&gt;I also was thinking about a new add-on for the browser called "sad block". Instead of blocking ads in general, it just blocks what makes you sad and thus makes a person happy :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-6595167224041219855?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=6595167224041219855&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6595167224041219855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6595167224041219855'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/intelligent-ai-fonts.html' title='Intelligent AI fonts'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-hDHa4Pobr0Q/TuJtiXI2IHI/AAAAAAAADJI/R5Cw9V0gIk4/s72-c/casimir2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-3099145306845065816</id><published>2011-12-08T03:02:00.001-06:00</published><updated>2011-12-08T03:21:47.781-06:00</updated><title type='text'>FTGL - Faster than G light</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-EjshlIO0j-8/TuB88FiFZKI/AAAAAAAADIw/CSHR8CVG9Gc/s1600/FtglMetrics.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="320" src="http://4.bp.blogspot.com/-EjshlIO0j-8/TuB88FiFZKI/AAAAAAAADIw/CSHR8CVG9Gc/s320/FtglMetrics.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Well perhaps FTGL doesn't mean "faster than G light" and in fact refers to true type fonts and OpenGL display of them. &lt;a href="http://homepages.paradise.net.nz/henryj/code/index.html#FTGL"&gt;Henry Maddock's page on it is here&lt;/a&gt;. I wanted to view my LaTeX with some style.&lt;/p&gt;&lt;p&gt;It does appear that Einstein was wrong about gravity and its inherent association with space and time. It seems a bit anachronistic and seems almost like &lt;i&gt;luminous aether&lt;/i&gt;, which is an icky concept. The actual arrangement is vastly more complex and existing theory does serve as a useful abstraction. If I make an equation of the universe as it is observed and just plot a dependency tree of the methods and data, it solves itself. My computer does all the work, and that is fine with me, as I am inherently lazy.&lt;/p&gt;&lt;p&gt;To use the FTGL, I encountered a few glitches that required a #define for a twitch in the png includes, as well as selecting an appropriate open ttf. The example code worked well and operates as easily as the other font method I had employed. It is pretty much a drop-in replacement since I structured code to funnel through a single font primitive.&lt;/p&gt;&lt;p&gt;While playing around I discovered the shell function statement, which I think is much over used by some people who will remain famous and unnamed. I did notice that no functions were defined in the "csh" c-shell , which makes sense, since bash is the shell used by Ubuntu. I am not sure that all that function aliasing is necessary and almost creates a &lt;b&gt;_new ( )&lt;/b&gt; language.&lt;/p&gt;&lt;p&gt;It does seem that the OpenGL glx context has some twitchiness in the vertical scale to the size of window. It may be a mis-coordination with X11 server data and how the GUI uses that data.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-3099145306845065816?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=3099145306845065816&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3099145306845065816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/3099145306845065816'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/ftgl-faster-than-g-light.html' title='FTGL - Faster than G light'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-EjshlIO0j-8/TuB88FiFZKI/AAAAAAAADIw/CSHR8CVG9Gc/s72-c/FtglMetrics.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4822233220642686921</id><published>2011-12-07T22:48:00.001-06:00</published><updated>2011-12-07T23:36:39.311-06:00</updated><title type='text'>The Orthogonal NULL space of stupid</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-IvqfWOwpu2Q/TuBBn-s5oGI/AAAAAAAADIk/Eozpfa33OQE/s1600/Null_space_of_stupid1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="320" src="http://3.bp.blogspot.com/-IvqfWOwpu2Q/TuBBn-s5oGI/AAAAAAAADIk/Eozpfa33OQE/s320/Null_space_of_stupid1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The Orthogonal NULL space of stupid is where I look for answers. I always live in the stupid space, but hope one day to have fewer dimensions of NULL space to search. I am of the opinion that the reason that we see no life in the universe is the fact that we must look for that which is &amp;lt;= our current understanding and we are surely on the very far reaches of standard deviations below the mean for life in the universe. What competent and intelligent being lives in the shadow and risk zone of an uncontrolled nuclear fusion bomb at the bottom of a gravity well?&lt;/p&gt;&lt;p&gt;I have begun creating a 3D model of NOT space, which is the shape of spaces that have no visible matter and hope to see some pattern in what is &lt;b&gt;not&lt;/b&gt; living in the shadow of destruction.&lt;/p&gt;&lt;p&gt;The general assumption is that there are no signs of life and the universe is able to be solved in ballistic equations, but if somebody or some thing is fiddling with every galaxy, then all bets are off. I think I will compute the action of matter and extract that which does not happen by ballistic model and plot that extent for points of concentration.&lt;/p&gt;&lt;p&gt;I &lt;span style='color:#9e0808;'&gt;love&lt;/span&gt; those LaTeX equations and just had to add them to my OpenGL.&lt;/p&gt;&lt;pre style='color:#141312;background-color:#ffffff;'&gt;&lt;i&gt;&lt;span style='color:#888786;'&gt;#!/usr/bin/env bash&lt;/span&gt;&lt;/i&gt;
&lt;span style='color:#006e28;'&gt;SAVEIFS=$IFS&lt;/span&gt;
&lt;span style='color:#006e28;'&gt;IFS=$(&lt;/span&gt;&lt;b&gt;&lt;span style='color:#880088;'&gt;echo&lt;/span&gt;&lt;/b&gt; -en &lt;span style='color:#bf0303;'&gt;&amp;quot;\n\b&amp;quot;&lt;/span&gt;&lt;span style='color:#006e28;'&gt;)&lt;/span&gt;
&lt;span style='color:#006e28;'&gt;number=&lt;/span&gt;0
&lt;b&gt;for&lt;/b&gt; f &lt;b&gt;in&lt;/b&gt; &lt;b&gt;`&lt;/b&gt;xlsfonts &lt;b&gt;|&lt;/b&gt; &lt;b&gt;&lt;span style='color:#cc00cc;'&gt;grep&lt;/span&gt;&lt;/b&gt;  -e &lt;span style='color:#bf0303;'&gt;'symbol-medium-r-normal--12'&lt;/span&gt;&lt;b&gt;`&lt;/b&gt;
 &lt;b&gt;do&lt;/b&gt;
 &lt;b&gt;&lt;span style='color:#880088;'&gt;echo&lt;/span&gt;&lt;/b&gt; &lt;span style='color:#006e28;'&gt;$f&lt;/span&gt;
 xfd -fn &lt;span style='color:#006e28;'&gt;$f&lt;/span&gt;
 &lt;span style='color:#006e28;'&gt;number=$((&lt;/span&gt;number + 1&lt;span style='color:#006e28;'&gt;))&lt;/span&gt;
 &lt;b&gt;if&lt;/b&gt;&lt;b&gt;&lt;span style='color:#880088;'&gt; [&lt;/span&gt;&lt;/b&gt; &lt;span style='color:#006e28;'&gt;$number&lt;/span&gt; &lt;span style='color:#006e28;'&gt;-gt&lt;/span&gt; 30&lt;b&gt;&lt;span style='color:#880088;'&gt; ]&lt;/span&gt;&lt;/b&gt;
 &lt;b&gt;then&lt;/b&gt;
  &lt;b&gt;&lt;span style='color:#880088;'&gt;exit&lt;/span&gt;&lt;/b&gt;
 &lt;b&gt;fi&lt;/b&gt;
 &lt;b&gt;done&lt;/b&gt;
&lt;span style='color:#006e28;'&gt;IFS=$SAVEIFS&lt;/span&gt;
&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4822233220642686921?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4822233220642686921&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4822233220642686921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4822233220642686921'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/orthogonal-null-space-of-stupid.html' title='The Orthogonal NULL space of stupid'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-IvqfWOwpu2Q/TuBBn-s5oGI/AAAAAAAADIk/Eozpfa33OQE/s72-c/Null_space_of_stupid1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1567263295606198680</id><published>2011-12-07T02:26:00.001-06:00</published><updated>2011-12-07T02:49:18.154-06:00</updated><title type='text'>Comoving copyright</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-gmtVKKL-QTE/Tt8lhKncwAI/AAAAAAAADIY/71gbw_qS_CI/s1600/FTL_Neutrino1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="264" src="http://2.bp.blogspot.com/-gmtVKKL-QTE/Tt8lhKncwAI/AAAAAAAADIY/71gbw_qS_CI/s320/FTL_Neutrino1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;SETI is looking into &lt;a href="http://en.wikipedia.org/wiki/Kepler-22b"&gt;Kepler-22b&lt;/a&gt; for signs of life. I have already done that and it seems that they are broadcasting episodes of "Mickly Mouse" as well as a movie called "Star Clashes" and a show that has been on for 20,000 years called "Dr When" , about a lonely time traveler. It seems to me that if they devised this material more than 600 years ago, then this is prior art. If physicists are correct about quantum entanglement, they probably have a quantum entangled defense system that changes state when viewed, so they know if they have been discovered. Along with FTL , I suppose they will be coming to collect royalties on "Mickly Mouse". As the term implies "Royal"ties, it is a sovereign payment to the most powerful, and if they make a collection call, I don't think there will be much negotiation. I look forward to crappy reruns from billions of years ago in a galaxy far far away....&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1567263295606198680?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1567263295606198680&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1567263295606198680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1567263295606198680'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/comoving-copyright.html' title='Comoving copyright'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-gmtVKKL-QTE/Tt8lhKncwAI/AAAAAAAADIY/71gbw_qS_CI/s72-c/FTL_Neutrino1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-121383448234834196</id><published>2011-12-06T14:09:00.001-06:00</published><updated>2011-12-06T14:29:04.954-06:00</updated><title type='text'>Fear not the machine</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Oen5ND3WsAI/Tt52MgtyUUI/AAAAAAAADIM/RGfWc3nbCCE/s1600/FTL_Neutrino.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="294" width="320" src="http://1.bp.blogspot.com/-Oen5ND3WsAI/Tt52MgtyUUI/AAAAAAAADIM/RGfWc3nbCCE/s320/FTL_Neutrino.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Using data from the cosmic background explorer, adjusting for FTL neutrinos and multiplying by the amount of dark matter, and then plotting the data revealed an odd pattern. If my calculations are correct, this could change our view of the universe forever.&lt;/p&gt;&lt;p&gt;More seriously, it seems that most everything is like a dependency tree. In the case of science, it seems that many people don't allow access to their data, only conclusions. I am sure there are many people smarter than I am or more familiar with any &lt;i&gt;particular&lt;/i&gt; subject, but if a scientist simply presented data and the transform upon the data, then it would allow others to see the methods applied and be more certain as to the implications for further dependency. It does lead to the mechanization of process and marginalizing their status, but that is where everything is headed. It is impossible to deal with the complexity of the universe without technology and we become a slave to it and become obsolete. I don't doubt that every single aspect of society will eventually succumb to the machine, and that includes the administration and application of power. The people are not actually obsolete, they are simply not effective in any mechanical way except to be the motive behind the process. If no person who exists can challenge the skill and speed of the machine, why would any person have status above another?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-121383448234834196?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=121383448234834196&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/121383448234834196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/121383448234834196'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/fear-not-machine.html' title='Fear not the machine'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Oen5ND3WsAI/Tt52MgtyUUI/AAAAAAAADIM/RGfWc3nbCCE/s72-c/FTL_Neutrino.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-6974336171451441035</id><published>2011-12-05T21:56:00.001-06:00</published><updated>2011-12-05T22:03:12.313-06:00</updated><title type='text'>The plot thickens</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Vxre03y7FgM/Tt2SVHVpSaI/AAAAAAAADIA/ntqpgAmHv6A/s1600/CoglTextureMatrix10.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="292" src="http://1.bp.blogspot.com/-Vxre03y7FgM/Tt2SVHVpSaI/AAAAAAAADIA/ntqpgAmHv6A/s320/CoglTextureMatrix10.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;By using OpenGL to represent relationships, I can get a quicker indication of the inter-relationship of parts. It suffers for the screen capture and uploading to Google and needs to be seen in action to be appreciated. In this case it is using a set of transparent test textures as indicators of conditions.  &lt;/p&gt;&lt;p&gt;By cycling the action it allows me to see how these different measures interact over time. It does represent many more dimensions of a problem than a static graph, or even a 3D graph of a relationship.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-6974336171451441035?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=6974336171451441035&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6974336171451441035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6974336171451441035'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/plot-thickens.html' title='The plot thickens'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Vxre03y7FgM/Tt2SVHVpSaI/AAAAAAAADIA/ntqpgAmHv6A/s72-c/CoglTextureMatrix10.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2152133742997565786</id><published>2011-12-04T23:41:00.001-06:00</published><updated>2011-12-05T04:32:10.037-06:00</updated><title type='text'>Plotting beyond matplotlib</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-4C4ErJHtzOE/TtxZgd6UDZI/AAAAAAAADH0/mt5dTgzrJWU/s1600/OpenGl_Plots11.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="316" src="http://4.bp.blogspot.com/-4C4ErJHtzOE/TtxZgd6UDZI/AAAAAAAADH0/mt5dTgzrJWU/s320/OpenGl_Plots11.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I reached my limit of plotting with matplotlib 3D and decided to go with OpenGL methods to analyze higher dimensions of data. In this case I can represent in various colors, vectors and relationships, as many as 15 simultaneous dimensions of data. Each element is its own matrix system and interact in time to express the relationships. OpenGL matrix manipulations can be confusing, but they become more familiar over time and with practice. I am using "C" language in this case to keep my skill up in that area. Using python like indentation and object methods adds to the quality and flexibility of the code. It has been some time since I did much in C and many things are now more easily understood. I suppose it takes time for the concepts to soak in.&lt;/p&gt;&lt;p&gt;In this case I am doing a kind of Finite Element analysis in n-space. The interaction of relativistic effects and the other properties of matter have many different useful abstractions that are yet to be explored.&lt;/p&gt;&lt;p&gt;ADDED: I &lt;i&gt;suppose&lt;/i&gt; this is some sort of GPU based reasoning.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2152133742997565786?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2152133742997565786&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2152133742997565786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2152133742997565786'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/plotting-beyond-matplotlib.html' title='Plotting beyond matplotlib'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-4C4ErJHtzOE/TtxZgd6UDZI/AAAAAAAADH0/mt5dTgzrJWU/s72-c/OpenGl_Plots11.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8479664682926150368</id><published>2011-12-03T12:16:00.001-06:00</published><updated>2011-12-03T12:36:58.152-06:00</updated><title type='text'>Ruby language</title><content type='html'>&lt;p&gt;I really didn't want to dig into another language as the syntax confusion is great enough using asm, shell, C, python, C++, java, javascript, PHP, perl, HTML, CSS, XML, and others. Ruby is interesting and I happened upon "&lt;i&gt;esearchy&lt;/i&gt;" in my wanderings and in the process of using it, learned some ruby. It is a bit pythonic in character, but enough different to be slightly confusing. I suppose I will study it a bit more.&lt;/p&gt;&lt;p&gt;I think I discovered the &lt;b&gt;Piggs Boson&lt;/b&gt;, that is the origin of all sloth, but I need another 10 billion dollars and ten years of guaranteed funding to be sure.&lt;/p&gt;&lt;p&gt;You know, I should really make a Judas Goat post that gets hit by the link farmers to get a real idea of the origin. I am guessing esearchy as well as some other tools I have would enhance the utility of a Judas Goat Blog entry. I would suppose Google could measure ranks on a set of Judas Links, but perhaps they are too busy with other things.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8479664682926150368?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8479664682926150368&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8479664682926150368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8479664682926150368'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/ruby-language.html' title='Ruby language'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7259695398844770094</id><published>2011-12-01T23:25:00.001-06:00</published><updated>2011-12-02T00:21:10.810-06:00</updated><title type='text'>War in the photon empire</title><content type='html'>&lt;p&gt;An interesting thing occurred to me. Space cannot be as easily delimited as is depicted in science fiction. How exactly do you mark a line that is the space between the Klingon empire and the Romulans, when every object in space is in constant relative motion. You could mark boundaries by the planets and suns, but lines between them and groupings would become far more complex than gerrymandering maps of the states. Sections of empires would become isolated pockets in which boundaries changed on a daily basis. If property and dominion were identified by lines between Sol and Alpha Centauri, for example, the entire Earth would become property of the space it occupies. It isn't an idle curiosity because the logistics of ownership in space is vastly more complex than those in cyberspace, which is already problematic. An object may not even be known to exist in some frames of knowledge. I suppose it comes down to dominion and the ability to apply coercion, force, or fear to a goal. It implies that ownership is based on the limited and isolated effect of being. In my opinion, that concept is outdated. If life existed in the space between planets, who would own that space? Assume that Mars has one government and Earth another, would Venus be owned by the planet closest to it in its path through space and time?&lt;/p&gt;&lt;p&gt;Someone or something can claim dominion upon anything, but implementation in a complex space and time is not in any way sensible. In order to control a situation it must be encircled in some logical or literal fashion. In space that means spherical containment in space as well as time, since the relationship of included space would not be consistent with the physical association of subjective space.&lt;/p&gt;&lt;p&gt;The flatlander concept of static maps drawn to delineate the dominance of some entity seems a bit absurd in the 4 space universe. There are other complications that make it completely untenable, as time is subjective in velocity space. What it means is that two instrumentalities can identify two different and valid causal relationships. I suppose it just gets down to force and the application of force, but the dominant strategy in space does not evolve from the same mechanism as a culture bound to a surface. We can interact at the speed of light upon the Earth's surface and it creates no conflict of dominion, however, if I am associated with other entities some spatial distance away, and communicate at the speed of light, there is no method I have ever seen which would allow control of space which is encompassed only by the speed of light and its motion outward. There are some very unusual situations that arise in the interaction of matter, time, space, gravity and acceleration, which &lt;i&gt;cannot&lt;/i&gt; have a causal or existential determination.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7259695398844770094?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7259695398844770094&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7259695398844770094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7259695398844770094'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/12/war-in-photon-empire.html' title='War in the photon empire'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7038733435450861343</id><published>2011-11-30T01:01:00.000-06:00</published><updated>2011-11-30T01:22:53.388-06:00</updated><title type='text'>Python and LaTeX and pdf and png</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-1SPx4js-qIs/TtXUgjlkFFI/AAAAAAAADHo/lc3FDe7F_JQ/s1600/product2.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="265" src="http://2.bp.blogspot.com/-1SPx4js-qIs/TtXUgjlkFFI/AAAAAAAADHo/lc3FDe7F_JQ/s320/product2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This is a circular system of python code that documents itself in LaTeX and then converts it to pdf, then to png. There are many ways through all these connections and they can become video with voice and code. It seems to me that I could and should just generate a program that creates the content on the user's computer at their discretion, since I want no control or ownership of the source or product. In the case of a generated tutorial, it can create the slides or video and script the entire process to display and run code as well as explain what is happening. As opposed to content which is delivered in streams, the methods and materials are combined to be the product wherever it is assembled.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;

&lt;blockquote&gt;&lt;i&gt;&lt;span style='color:#888786;'&gt;#!/usr/bin/env python&lt;/span&gt;&lt;/i&gt;
&lt;span style='color:#ff80e0;'&gt;import&lt;/span&gt; shlex, subprocess
header&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'pretex.txt'&lt;/span&gt;
middle&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'metex.py'&lt;/span&gt;
tailer&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'posttex.txt'&lt;/span&gt;
product&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'product.tex'&lt;/span&gt;
h&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#0057ae;'&gt;open&lt;/span&gt;(header,&lt;span style='color:#bf0303;'&gt;'r'&lt;/span&gt;)
t&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#0057ae;'&gt;open&lt;/span&gt;(tailer,&lt;span style='color:#bf0303;'&gt;'r'&lt;/span&gt;)
m&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#0057ae;'&gt;open&lt;/span&gt;(middle,&lt;span style='color:#bf0303;'&gt;'r'&lt;/span&gt;)
p&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#0057ae;'&gt;open&lt;/span&gt;(product,&lt;span style='color:#bf0303;'&gt;'w'&lt;/span&gt;)
p.write(h.read())
p.write(m.read())
p.write(t.read())
h.close()
t.close()
p.close()
m.close()
shell_cmd&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'pdflatex product.tex'&lt;/span&gt;
args&lt;b&gt;=&lt;/b&gt;shlex.split(shell_cmd)
retcode &lt;b&gt;=&lt;/b&gt; subprocess.call(args,stdout&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#006e28;'&gt;None&lt;/span&gt;)
shell_cmd&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'convert product.pdf product.png'&lt;/span&gt;
args&lt;b&gt;=&lt;/b&gt;shlex.split(shell_cmd)
retcode &lt;b&gt;=&lt;/b&gt; subprocess.call(args)
&lt;/blockquote&gt;
&lt;/pre&gt;&lt;p&gt;This is the file "pretext.txt"&lt;/p&gt;&lt;pre&gt;

&lt;blockquote&gt;&lt;span style='color:#800000;'&gt;\documentclass&lt;/span&gt;{article}
&lt;span style='color:#800000;'&gt;\usepackage&lt;/span&gt;{color}
&lt;span style='color:#800000;'&gt;\usepackage&lt;/span&gt;{listings}
&lt;span style='color:#800000;'&gt;\usepackage&lt;/span&gt;{textcomp}
&lt;span style='color:#800000;'&gt;\usepackage&lt;/span&gt;{setspace}
&lt;span style='color:#800000;'&gt;\usepackage&lt;/span&gt;{palatino}

&lt;span style='color:#800000;'&gt;\renewcommand&lt;/span&gt;{\lstlistlistingname}{Code Listings}
&lt;span style='color:#800000;'&gt;\renewcommand&lt;/span&gt;{\lstlistingname}{Code Listing}
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&lt;span style='color:#f00000;'&gt;\begin&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;document&lt;/span&gt;}

We can see in Code Listing~&lt;span style='color:#f00000;'&gt;\ref&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;ex1&lt;/span&gt;} that it is creating itself using this as a template, compared to Code Listing~&lt;span style='color:#f00000;'&gt;\ref&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;ex2&lt;/span&gt;} which is something else.

&lt;span style='color:#f00000;'&gt;\begin&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;python&lt;/span&gt;}[caption={Self reference python example},label=ex1]
&lt;/blockquote&gt;
&lt;/pre&gt;&lt;p&gt;This is the file "posttext.txt"&lt;/p&gt;&lt;pre&gt;

&lt;blockquote&gt;&lt;span style='color:#f00000;'&gt;\end&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;python&lt;/span&gt;}

&lt;span style='color:#f00000;'&gt;\begin&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;python&lt;/span&gt;}[caption={stupid python example},label=ex2]
if this_is python3:
  print( ``this``)
&lt;span style='color:#f00000;'&gt;\end&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;python&lt;/span&gt;}

&lt;span style='color:#800000;'&gt;\lstlistoflistings&lt;/span&gt;
&lt;span style='color:#f00000;'&gt;\end&lt;/span&gt;{&lt;span style='color:#0000d0;'&gt;document&lt;/span&gt;}

&lt;/blockquote&gt;
&lt;/pre&gt;&lt;br /&gt;
&lt;p&gt;The automation of content production extends to the level of the blender animation and video product. It is easy enough to create audio visual content with voice, mood and background music, as well as animations of process to demonstrate relationships. The idea of content solely for entertainment would not interest me, but the instructions on how to assemble, program and maintain systems is a worthwhile endeavor. Partly because I forget how to do some complex things and need to refresh my memory occasionally.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7038733435450861343?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7038733435450861343&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7038733435450861343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7038733435450861343'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/python-and-latex-and-pdf-and-png.html' title='Python and LaTeX and pdf and png'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-1SPx4js-qIs/TtXUgjlkFFI/AAAAAAAADHo/lc3FDe7F_JQ/s72-c/product2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4881705079435977924</id><published>2011-11-29T17:24:00.000-06:00</published><updated>2011-11-29T18:00:29.418-06:00</updated><title type='text'>Documenting itself</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-_634bvH4m_E/TtVp0bP660I/AAAAAAAADHc/17-cj2jBO5Q/s1600/ReportLabPdf.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="162" width="320" src="http://3.bp.blogspot.com/-_634bvH4m_E/TtVp0bP660I/AAAAAAAADHc/17-cj2jBO5Q/s320/ReportLabPdf.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This is a snapshot of a pdf file generated using reportlab for python. I suppose it is like using LaTeX mostly, though it has a different command implementation. I will probably do python LaTeX next and see how they compare.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;

&lt;blockquote&gt;z&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;
ch&lt;b&gt;=-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;15&lt;/span&gt;
poff&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;760&lt;/span&gt;
first_tab&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;10&lt;/span&gt;
second_tab&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;100&lt;/span&gt;
get_python_image()
desc&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;Using reportlab to create a pdf with images in the python language&amp;quot;&lt;/span&gt; 
&lt;b&gt;for&lt;/b&gt; cmd &lt;b&gt;in&lt;/b&gt; lqr:
 t1&lt;b&gt;=&lt;/b&gt;cmd[&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;]
 t2&lt;b&gt;=&lt;/b&gt;cmd[&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;]
 c.setFont(&lt;span style='color:#bf0303;'&gt;&amp;quot;FreeMonoBold&amp;quot;&lt;/span&gt;, &lt;span style='color:#b08000;'&gt;10&lt;/span&gt;)
 c.drawString(first_tab, z&lt;b&gt;*&lt;/b&gt;ch&lt;b&gt;+&lt;/b&gt;poff, t1)
 c.setFont(&lt;span style='color:#bf0303;'&gt;&amp;quot;FreeMono&amp;quot;&lt;/span&gt;, &lt;span style='color:#b08000;'&gt;10&lt;/span&gt;)
 c.drawString(second_tab, z&lt;b&gt;*&lt;/b&gt;ch&lt;b&gt;+&lt;/b&gt;poff, t2)
 z&lt;b&gt;+=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;
z&lt;b&gt;+=&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;
c.drawString(first_tab, z&lt;b&gt;*&lt;/b&gt;ch&lt;b&gt;+&lt;/b&gt;poff, desc)
c.drawImage(filename, &lt;span style='color:#b08000;'&gt;200&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;760&lt;/span&gt;)
&lt;/blockquote&gt;
&lt;/pre&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;p&gt;The janitors at LHC have been at it again and I follow their twits on footbook. They use footbook because of facial recognition software. That way they can be sure who they are talking to, but there is no foot print database to check against. It also avoids people using the image there with opencv for surveillance cameras. Anyway, they decided that according to their theory of the universe there are extra dimensions of smell. They took sulfur and methane and accelerated them to the speed of light and smashed them together so they could smell the results. It produced a particle they called the "Pooton", which has an anti-particle which is the "smellon". They conjecture that the universe is full of dark smells, because their life stinks. They spend endless days sweeping up the slow neutrinos and cosmic rays that fall on the floor at the LHC.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4881705079435977924?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4881705079435977924&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4881705079435977924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4881705079435977924'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/documenting-itself.html' title='Documenting itself'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-_634bvH4m_E/TtVp0bP660I/AAAAAAAADHc/17-cj2jBO5Q/s72-c/ReportLabPdf.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7365890606541348079</id><published>2011-11-28T10:16:00.001-06:00</published><updated>2011-11-28T22:50:49.130-06:00</updated><title type='text'>The sum and its difference</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-mQodX0gq5NE/TtOzyzs5pAI/AAAAAAAADG4/OKKhOapxP0U/s1600/IntegrateAndDifferentiate.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="250" src="http://2.bp.blogspot.com/-mQodX0gq5NE/TtOzyzs5pAI/AAAAAAAADG4/OKKhOapxP0U/s320/IntegrateAndDifferentiate.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The picture is from kalzium, which is an open source program. The ability to integrate many different programs through libraries and scripts allows unique applications of data that closed source development will never have. If I had to request a feature and then depend on some software company to implement such a thing and charge me for it, nothing would get done. In this case I am integrating the python image library, Stellarium, FFT analysis, voice, blender, beautiful soup, SciPy, matplotlib, ImageMagick, ffmpeg, my own C utilities with python bindings, AI, genetics utilities, and many other tools that can interact through the common framework of the python interface.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-i2lCQE38Y3M/TtO2VBEsjnI/AAAAAAAADHE/US4FOYmMEBg/s1600/IntegrateAndDifferentiate2.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="261" width="320" src="http://2.bp.blogspot.com/-i2lCQE38Y3M/TtO2VBEsjnI/AAAAAAAADHE/US4FOYmMEBg/s320/IntegrateAndDifferentiate2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This snapshot is from Stellarium, and so it is possible to take the data from just "kalzium" and integrate it with blender and Stellarium as well as my other methods and have a complex environment that could be a constructive AI interface. The last piece is to integrate and differentiate in such a way that the interaction of methods is tree solved to a goal, as opposed to constructing the association in parts. If my goal is to make a movie of the integration of pdb and molecular models with data in blender, it can produce a "script" like a script for a movie or process that is a flow chart, which I can consider and adjust, as opposed to step wise interface. I see no reason that it cannot be a constructed flow chart within blender, which is a sequence that uses features of blender to display the choices and degrees of freedom.&lt;/p&gt;&lt;p&gt;The end product is a complete system that produces the concert of methods applied in the appropriate order which answers the question unspoken. I can twist about to isolate the gravitational effects, shifts in space and time or dig deep down to the very heart of the atom to see what really makes it all shine.&lt;/p&gt;&lt;p&gt;I think the answer to whether we are alone in the universe is forthcoming. I see all the parts, but integration is much more difficult than differentiation.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7365890606541348079?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7365890606541348079&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7365890606541348079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7365890606541348079'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/sum-and-its-difference.html' title='The sum and its difference'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-mQodX0gq5NE/TtOzyzs5pAI/AAAAAAAADG4/OKKhOapxP0U/s72-c/IntegrateAndDifferentiate.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1860345715201728117</id><published>2011-11-28T00:50:00.001-06:00</published><updated>2011-11-28T22:42:10.394-06:00</updated><title type='text'>Deep physics of molecules</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-S-QTP31kNXg/TtMu9snPDbI/AAAAAAAADGg/KhBWX79ycko/s1600/ATomics1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="171" width="176" src="http://3.bp.blogspot.com/-S-QTP31kNXg/TtMu9snPDbI/AAAAAAAADGg/KhBWX79ycko/s320/ATomics1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I started by modifying the Atomics script to use icospheres, so I could map in a specific way. The external script starts with an emission spectrum which gets plotted and the ImageMagick to merge and add the text in a form that matches the seams and unwrap I selected as well as subdivisions. &lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/--N3ASZ6TbA4/TtMvg4BKvnI/AAAAAAAADGs/CanEEOWXlvM/s1600/ATomics2.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="216" width="252" src="http://3.bp.blogspot.com/--N3ASZ6TbA4/TtMvg4BKvnI/AAAAAAAADGs/CanEEOWXlvM/s320/ATomics2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I am trying to get a general idea of the methods that make is simpler and quicker to generate large models as well as animate the interaction.&lt;/p&gt;&lt;p&gt;People might see themselves as just bags of mostly water, but they couldn't be more wrong. At 1000 meters per second and a mean free path of a nanometer, molecules collide and interact a trillion times a second and there are 6 x 10&lt;sup&gt;23&lt;/sup&gt; molecules in a gram molecular weight, which all operate in parallel. The effective process at that level is something like a CPU performing 10&lt;sup&gt;35&lt;/sup&gt; operations per second, which dwarfs the operation of even the most sophisticated super computer in the world. In addition, memory is implemented at the atomic level in the form of &lt;a href="http://en.wikipedia.org/wiki/DNA_methylation"&gt;DNA methylation&lt;/a&gt; in trillions of molecules that have billions of parts. If it were literal memory, it could be a million terabytes which is parallel accessible and content addressable.. On top of that , the process that proceeds below that within the molecules themselves to exchange charge and interact is on the scale of 10&lt;sup&gt;18&lt;/sup&gt;/sec for &lt;i&gt;every&lt;/i&gt; atom. It is a very complex structure to originate from something the size of the head of a pin. The brain has these chemical structures also and does react at the chemical level.&lt;/p&gt;&lt;p&gt;It certainly isn't random in function and it does surprise me to consider the depth of the complexity that exists in life. If the universe were elsewhere lifeless, the complexity of its whole would not rival the complexity in a single person computationally.&lt;/p&gt;&lt;p&gt;Loading, modifying, running and interacting with the display is very well integrated in blender and requires very little effort to achieve a goal. The vast documentation and wide variety of libraries as well as the inherent self documenting nature and the structure that aids understanding and implementation of object oriented methods is a system well put together.&lt;/p&gt;&lt;p&gt;ADDED:&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-zccnMrsWuzU/TtRiIK1v5lI/AAAAAAAADHQ/4nWuAryvn-w/s1600/AtomView.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="297" width="320" src="http://2.bp.blogspot.com/-zccnMrsWuzU/TtRiIK1v5lI/AAAAAAAADHQ/4nWuAryvn-w/s320/AtomView.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I thought perhaps I would add an image processor to blender in python, and call it blimp as a cross between gimp and blender, but alas it is already done with compositing.&lt;/p&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1860345715201728117?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1860345715201728117&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1860345715201728117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1860345715201728117'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/deep-physics-of-molecules.html' title='Deep physics of molecules'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-S-QTP31kNXg/TtMu9snPDbI/AAAAAAAADGg/KhBWX79ycko/s72-c/ATomics1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4906698410206552375</id><published>2011-11-27T08:44:00.001-06:00</published><updated>2011-11-27T17:15:23.737-06:00</updated><title type='text'>Sub-Atomic force blender</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-NZFhXhOSLEg/TtJMljj8Y2I/AAAAAAAADGU/xNQwwkhkZ7w/s1600/PDB_blender.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="259" width="320" src="http://3.bp.blogspot.com/-NZFhXhOSLEg/TtJMljj8Y2I/AAAAAAAADGU/xNQwwkhkZ7w/s320/PDB_blender.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This image is generated from a .pdb of Acetyl Coenzyme A.&lt;/p&gt;&lt;p&gt;Before I get too excited about creating my own quantum level interface to matter in blender it makes sense to see what is already done. &lt;a href="http://clemens-barth.root-1.de/"&gt;Dr. Clemens Barth of the CINaM&lt;/a&gt; was so kind as to create a pdb tool for blender. The &lt;a href="http://development.root-1.de/Atomic_Blender.php"&gt;usage page for Atomic_Blender&lt;/a&gt; has documentation on how it is applied. It is accessed from the physics panel ( that seems pretty fitting ) [ If only they had a chemistry panel :) ] of a scene and I noticed a few glitches when using files from the archives, ( which will open and be displayed with PyMol ) which have to do with the extraneous information that is included in the files. The columns in a pdb file seem to be poorly documented, but I will have to look at the spec to be sure.&lt;/p&gt;&lt;p&gt;I am guessing I could snarf a lot of file technique from PyMol and integrate it. I am doing the "quantum" level physics of the atoms , which includes the nucleus down to its sub parts. I put quantum in quotes, because it is just the shadow of what is taking place. It is vastly more complex, and on top of that it is almost impossible to represent in a form that looks like anything. I am using color and intensity, along with normals and scale to represent the 6 dimensions and 3 space ( 3 way ) vectors that are involved as well as the n-dimensional space forms. Just the representation of Hydrogen requires going down those twisty little passages that all look alike , into time and anti-time, while dropping objects so I can find  my way back.&lt;/p&gt;&lt;p&gt;ADDED PARAGRAPH:I started looking at PyMol and I am confused , as it is an "open source closed source??". Whatever. I did "apt-get source rasmol" to get rasmol source in "c", which works just as well and am looking at the methods there. I have a pdb viewer that I wrote for my program, and along with the blender pdb, wxpython,  and rasmol, should have something better than their &lt;i&gt;free but not&lt;/i&gt; program. I am implementing quantum level effects of emitted and absorbed radiation as well as the temporal&lt;sup&gt;2&lt;/sup&gt; electromagnetic fields. Pretty pictures are entertaining for a while, but I wanted to use it to construct new molecules and predict shape, catalytic activity, bond lengths, spectra, and reactions as well as its reaction to conditions like absolute zero or at least the point of superconducting effect for those that exhibit that state. I suppose it matters not where I start, as most of it is new. I wonder if I can display the molecules with their emission spectrum cues. I suppose I could color the ball with texture instead of a single color and that way I could embed the symbol in the texture as well, just for grins. I could make several textures actually that are generated from spectrum as well as electron affinity, ionization potential, and other properties. I am beginning to suspect that some of the long standing principles of describing and modeling atom systems may be wrong in a serious way. It is just a strong suspicion at the moment, but my completed model should remove all doubt.&lt;/p&gt;&lt;p&gt;The integration of features in blender is coming along nicely and I thank the blender gurus for that. They have really done some good work.&lt;/p&gt;&lt;p&gt;I was thinking about people in space and it seems to me that I would start with inertial canceling as well as something equivalent to the fictional "&lt;a href="http://en.wikipedia.org/wiki/General_Products_%28Larry_Niven%29"&gt;General Products Hull&lt;/a&gt;" of the Puppeteers. It is theoretically possible IMHO, though very involved to implement. But then I suppose the first Roman slave ships didn't have a multimedia room for passengers.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4906698410206552375?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4906698410206552375&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4906698410206552375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4906698410206552375'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/sub-atomic-force-blender.html' title='Sub-Atomic force blender'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-NZFhXhOSLEg/TtJMljj8Y2I/AAAAAAAADGU/xNQwwkhkZ7w/s72-c/PDB_blender.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4369724505228458035</id><published>2011-11-26T13:00:00.001-06:00</published><updated>2011-11-26T13:55:51.085-06:00</updated><title type='text'>The many faces of time and space</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-kwiyM14Q2D8/TtE3SWDjrpI/AAAAAAAADGI/DB17WqaZDhg/s1600/warp_bubble.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="240" width="320" src="http://4.bp.blogspot.com/-kwiyM14Q2D8/TtE3SWDjrpI/AAAAAAAADGI/DB17WqaZDhg/s320/warp_bubble.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I think I finally understand this transverse relativity that has been bugging me. I noticed some odd edges when looking at Maxwell's equations and he glossed over some aspects that imply &lt;a href="http://en.wikipedia.org/wiki/Zero-point_energy"&gt;zero point energy&lt;/a&gt; type effects and there are the &lt;a href="http://en.wikipedia.org/wiki/Geodetic_effect"&gt;distortions of fields from gravity&lt;/a&gt; as well as those of time in space and time within time ( how I view infinite dimensional space ) which leads to 4 directions ( 2 axis' ) in time as well as 3 in space. When you smash all of these things together it resolves to be coherent. I am certain that I can't think about it or imagine what is taking place in the usual sense, but if the product is consistent with observation and has a measurable useful effect, that is really what I was aiming for.&lt;/p&gt;&lt;p&gt;I think the last part that is &lt;i&gt;perhaps&lt;/i&gt; an aspect of this, is a thought that I had about &lt;a href="http://en.wikipedia.org/wiki/Triboelectric_effect"&gt; triboelectric &lt;/a&gt; induction of a glass toroid with a &lt;a href="http://en.wikipedia.org/wiki/Plasma-enhanced_chemical_vapor_deposition"&gt;plasma metal deposition layer&lt;/a&gt;, which is then subjected to a changing magnetic field which is driven at an axis through an &lt;a href="http://en.wikipedia.org/wiki/Eddy_currents"&gt;Foucault currents&lt;/a&gt; generating field. That came to nothing, but the relationships seem to imply an effect that I need to test.&lt;/p&gt;&lt;p&gt;It must have been difficult in the time of Maxwell, Galileo and Newton , as they didn't have email, voicemail, matplotlib, microwave burritos, python, GPU's, internet, The Onion News Network, or blender to distract them.&lt;/p&gt;&lt;p&gt;ADDED: It is not so much the implementation of the effect that interests me as much as the fact that if it has a signature energy, it becomes another measure to apply to the vast database of observations of space to perhaps identify something that produces this effect or some entity which uses this effect. I have no doubt that current technology is just a glimpse of what will eventually be possible. The ink jet printing of graphene is one that seems very interesting and I will have to try that.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4369724505228458035?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4369724505228458035&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4369724505228458035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4369724505228458035'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/many-faces-of-time-and-space.html' title='The many faces of time and space'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-kwiyM14Q2D8/TtE3SWDjrpI/AAAAAAAADGI/DB17WqaZDhg/s72-c/warp_bubble.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8073873010644957404</id><published>2011-11-26T10:39:00.001-06:00</published><updated>2011-11-26T11:31:58.623-06:00</updated><title type='text'>The second direction of time</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-uJJm6c3Ux7M/TtEWLTWLWTI/AAAAAAAADF8/ViC3TOOz924/s1600/relativeForce.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="240" width="320" src="http://4.bp.blogspot.com/-uJJm6c3Ux7M/TtEWLTWLWTI/AAAAAAAADF8/ViC3TOOz924/s320/relativeForce.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The plot incorporates wireframe and scatter plotted on the same figure with color arrays using matplotlib and an undocumented function ( &lt;a href="http://matplotlib.sourceforge.net/mpl_toolkits/mplot3d/api.html?highlight=view_init#mpl_toolkits.mplot3d.axes3d.Axes3D.view_init"&gt;I thought&lt;/a&gt; ) which changes the 3D view to a specific perspective. However the undocumented function is not un__doc__umented. :)&lt;/p&gt;&lt;p&gt;I am glad the Mars rover went off without a hitch, but I do wonder about the ability of people to cooperate. The Russian space agency sent up a Mars probe a few weeks ago and it failed, but why exactly are people duplicating expensive complex effort toward the same goal? Does it make sense for the Russian peasants, US peasants, European peasants, Indian peasants, Iranian peasants, and Chinese peasants to pay for exactly the same engineering? If they were to cooperate then it would have a shared cost that allowed more to be done. I think I will patent that idea and , oh wait ....&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8073873010644957404?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8073873010644957404&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8073873010644957404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8073873010644957404'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/second-direction-of-time.html' title='The second direction of time'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-uJJm6c3Ux7M/TtEWLTWLWTI/AAAAAAAADF8/ViC3TOOz924/s72-c/relativeForce.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4004659914356565377</id><published>2011-11-25T11:24:00.001-06:00</published><updated>2011-11-25T12:51:20.453-06:00</updated><title type='text'>Buy Einstein brand electrons</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-apeznxxPRHQ/Ts_XwRtT_FI/AAAAAAAADFw/k95MGWosxJM/s1600/LorentzBlendPhysics1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="307" width="320" src="http://2.bp.blogspot.com/-apeznxxPRHQ/Ts_XwRtT_FI/AAAAAAAADFw/k95MGWosxJM/s320/LorentzBlendPhysics1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;It seems that the history of physics is interlaced with the concept of intellectual property. It always troubled me that Einstein was so heavily promoted, when a large number of physicists actually did the ground work for the concepts that were popularized. I am certain that it has much more to do with who benefited from the revenue stream of the books that were published than the physics itself. It was in their interest to brand physics with the person who was under contract to publish. I suppose this is what really troubles me about the way Einstein is portrayed as the one and only source of all good bits. It seems it is an extension of the publishing business that has existed since the origin of the public press. Today it is simple to publish information and this reliance on the copyright and the concept of ownership of the information is vastly outdated.&lt;/p&gt;&lt;p&gt;The physics of situation transforms can be applied as a matrix operation and it seems to me that it is just that. It can be much more informative to have a .blend file with the python math of some transform applied in a specific situation than a thousand page book postulating what cats would do in boxes and whether they are alive or dead. I can take a situation and perform the transforms for fields and velocity and gravity and then save it as a .blend or express it as an HTML5 object. It seems inappropriate to allow publishing companies to stake a claim in the middle of physics and parade their prize pig with new lipstick , every few years, as if it is new art.&lt;/p&gt;&lt;p&gt;The same thing happens in many different areas. The language of emotional manipulation is a learned language and I would bet that much of the emotional language of movies is lost on those who have not been situationally exposed to the association of music, performance, expression, and emotion. It is how we learn language and it would seem that many people seek to control the language itself. Without a new model for how people interact and share information, it will continue to be a problem. I doubt that even 1% of any gain from intellectual property is ever applied to feed and support those who produce that content.&lt;/p&gt;&lt;p&gt;Here is a link to &lt;a href="http://www.eng.fsu.edu/~dommelen/quantum/style_a/sprellt.html"&gt;Florida State and some clear presentations on the transforms&lt;/a&gt; themselves. It would seem that perhaps I really should do a .blend of axis transforms and publish the python code as well as the .blend file. Perhaps I will gain something in creating the relativity blend and observing an animation of it. It would seem a far better way to present a concept so that it could be observed, interacted with, modified, and extended. It is possible to place location sound files in the blend which can be activated and in such a way it becomes a rich multimedia environment that can be rendered to a complete presentation video, like any other form. &lt;/p&gt;&lt;p&gt;I think I will just make a python module that is relativity transform physics for blend. It is well suited for such a thing and I haven't seen it on the net, but perhaps I should look before I leap into it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4004659914356565377?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4004659914356565377&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4004659914356565377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4004659914356565377'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/buy-einstein-brand-electrons.html' title='Buy Einstein brand electrons'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-apeznxxPRHQ/Ts_XwRtT_FI/AAAAAAAADFw/k95MGWosxJM/s72-c/LorentzBlendPhysics1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8430384592200847047</id><published>2011-11-24T11:57:00.001-06:00</published><updated>2011-11-24T12:20:04.725-06:00</updated><title type='text'>Into molecular machines</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-nn9RHChD3nE/Ts6Fc47dmAI/AAAAAAAADFk/42HUU5CdlPc/s1600/Pymol1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="317" width="300" src="http://1.bp.blogspot.com/-nn9RHChD3nE/Ts6Fc47dmAI/AAAAAAAADFk/42HUU5CdlPc/s400/Pymol1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Open source tools are not static and sometimes it is necessary to go back to the beginning and relearn what you already know with the new features. &lt;a href="http://www.pymolwiki.org/index.php/Practical_Pymol_for_Beginners"&gt;PyMol is a useful tool ( link to PyMol wiki )&lt;/a&gt; that has evolved and what I wanted to do was revise and extend it to use the structure of the atom and nucleus to produce a predictive chemical system that calculated the tree path from the elements to complex structure and systems. It involves using newly developed techniques with tree analysis similar to the backpack solution. Carbon is perhaps the only substrate molecule for life or complex systems due to its even and flexible tetrahedral bonding. I personally doubt that any complex life could occur by chance evolution with atomic cores other than carbon. I almost shortened it to the chemical symbol C and realized that that operator symbol is overloaded too many times in my discussions to represent c-speed of light in vacuum, C=the computer language, and sometimes as a set of convenient variables like a,b,c. So for clarity I must say Carbon.&lt;/p&gt;&lt;p&gt;It can be combined with other tools like my personal wiki, blender, OpenGl, SDL, matplotlib, SciPy, graphing trees, and many other utilities that also have Python interfaces. By computing the molecular interface at the electron and nuclear level, it is possible to predict what process will ensue in a particular medium. I am sure there are a vast number of pathways through the maze of chemical interaction and just the factorial combination of carbon containing molecules with single double and triple bonds branches to infinity very quickly. Another thing that makes carbon unique is the fact that it forms double bonds that create chirality, besides its ability to encompass all of three space in its bond structures as well as the ease with which it forms resonant rings.&lt;/p&gt;&lt;p&gt;A large number of databases exist with chemical information and the analysis and prediction of new structure can be combined with informational sources to determine if the underlying principles do predict the structure and function of a specific catalyzed chemical compound.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8430384592200847047?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8430384592200847047&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8430384592200847047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8430384592200847047'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/into-molecular-machines.html' title='Into molecular machines'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-nn9RHChD3nE/Ts6Fc47dmAI/AAAAAAAADFk/42HUU5CdlPc/s72-c/Pymol1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5677603754379783977</id><published>2011-11-24T03:27:00.001-06:00</published><updated>2011-11-24T16:34:49.918-06:00</updated><title type='text'>Into the heart of time</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-dyK_YugC3SM/Ts4Nz14RYXI/AAAAAAAADE0/WpFBr7xDVLc/s1600/Magnetism1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="300" src="http://1.bp.blogspot.com/-dyK_YugC3SM/Ts4Nz14RYXI/AAAAAAAADE0/WpFBr7xDVLc/s400/Magnetism1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I was studying the history of relativity and invariance and using the new Wikipedia wikisources for &lt;a href="http://en.wikisource.org/wiki/Simplified_Theory_of_Electrical_and_Optical_Phenomena_in_Moving_Systems"&gt;Lorentz and Fitzgerald contractions&lt;/a&gt; from the 1890's to consider some aspects of Maxwell's equations and get a new perspective on time and space. I personally have a different view of how to consider space and time which has no effect on the computations, but it is the way that I see it as real. I was using blender with three cones to represent the "world lines" in 2D space and 1 of time for the action of what is considered magnetic and I simply see as some aspect of how space and time interact. I am not a person who denies that these relativistic effects occur, on the contrary I was required to deal with speed of light delay and transforms in my profession. Using GPS satellites also require a knowledge of these things.I simply disagree on the existential grouping of particles having the same velocity or with in a logical space that even by its own definition does not exist. The space between particles is not being dragged in a group and this all only applies to particles , and by anthropomorphizing the physics, it detracts from the science IMHO. I watched a PTV show about "M Brane  string theory" and it was disturbing to see conjecture on things that can't be done and perhaps will never be done included to make it more entertaining. I don't think science is enhanced by draping it in clever art. I enjoy it for itself and pointless snappy graphics just make me irritated.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-rWLuzW0vWFo/Ts4PlIBtW4I/AAAAAAAADFA/H8HYBBqsvzs/s1600/Magnetism2.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="300" src="http://2.bp.blogspot.com/-rWLuzW0vWFo/Ts4PlIBtW4I/AAAAAAAADFA/H8HYBBqsvzs/s400/Magnetism2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;The image is a boolean intersection of two cones which would be a positive charge world line and a negative charge world line. The third is the interacting world line that exhibits magnetic effects. The intersect volume is the force and vector direction. It is very difficult to represent 4 space and an extra dimension of time with vector addition and I don't think there is a medium that could really show that effectively, though imagination does work to deal with n-dimensional things. I also used key frames for location of the third &lt;strike&gt;sphere&lt;/strike&gt; cone and then hid all unselected objects to show the shape of the field in simulated 5 space.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-TOOnoH8eNbE/Ts4QrddDdlI/AAAAAAAADFM/me5wGu4GCTk/s1600/Magnetism3.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="270" width="300" src="http://1.bp.blogspot.com/-TOOnoH8eNbE/Ts4QrddDdlI/AAAAAAAADFM/me5wGu4GCTk/s400/Magnetism3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This is the beginning intersect and would represent a steady state where no magnetic influence would be observed. It is only the &amp;Sigma; of the vectors in this state and as it proceeds closer or further away. It makes no difference in this case if A and B move or if C moves, as it is the same sum and only requires a coordinate transform, as in that case C would be a static charge being accelerated.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2XYCzVJ4RO4/Ts4RU2SI1FI/AAAAAAAADFY/grGFOvJPWOc/s1600/Magnetism4.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="300" src="http://4.bp.blogspot.com/-2XYCzVJ4RO4/Ts4RU2SI1FI/AAAAAAAADFY/grGFOvJPWOc/s400/Magnetism4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;So the &amp;Sigma; or sum of effect in time upon time is what I view as magnetic effect. I can use the handed rule and consider poles of magnets, but it seems that this is just some anachronistic perspective and there really are no poles in a physical sense. It is the fact that the direction of action is defined in that way. It isn't confusing to me to use it either way, but I prefer seeing it as an effect of time within time. It just seems clumsy to me to do vector cross products, unless that is a short hand in a specific situation in the same way as E=IR is a situational approximation. It can be a real mind f2ker to deal with the first time. Conventional experience suggests a pattern to actions and observations that is certainly true in common practice and unless you deal with electricity or physics, it is unlikely that it is ever an issue. It is absolutely necessary to understand if a person wants to actually understand what is taking place in the universe. I often wonder about how concepts are represented and one of those is Planck's constant. I get that it is a solution to total energy and that higher frequency requires higher energy. This is true of any waves. What I don't get is why it is presented with such flourish, as if it were a monumental leap of intelligence to associate it in that way or to measure it. Perhaps I am missing something that I will understand later.&lt;/p&gt;&lt;p&gt;It is just my opinion that lumping two of any number of particles into a system is where it all goes to hell. It looks like a cross between philosophy and physics that leads to all sorts of problems and logical conflict. If a circuit board is duplicated for a phone and they are identical, I do not see them as having any &lt;i&gt;existential&lt;/i&gt; conflict with each other and I feel the same way about any collection of parts. So perhaps I just have a different philosophical viewpoint and in the end it makes little difference as the equations are solved exactly the same if I wear a wizard's hat or nothing at all. The cross between two associated temporal space axes and two others seems to add a complexity that though it can be computed, can be easily knotted in thought. It makes a situation which is 4! ( 4 factorial = 24 ) complex. I think it is just arbitrarily more complex and provides no extra insight.&lt;/p&gt;&lt;p&gt;ADDED: After some thought I could use the length of the conic boolean intersection as a kind of line integral and the normals to that line pointing at their origin as vectors and represent 2 more dimensions with optical intensity and shades of color from red to blue. With animation, it would give me 6 different dimensions of representation, but would require a lot of explanation as to what those dimension represented, though red could be positive field and green negative as well as intensity as the field strength based on inverse square potentiality. Perhaps I will get that enthusiastic the next time I visit the subject.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5677603754379783977?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5677603754379783977&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5677603754379783977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5677603754379783977'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/into-heart-of-time.html' title='Into the heart of time'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-dyK_YugC3SM/Ts4Nz14RYXI/AAAAAAAADE0/WpFBr7xDVLc/s72-c/Magnetism1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2113182259559310340</id><published>2011-11-23T13:46:00.001-06:00</published><updated>2011-11-23T16:40:16.154-06:00</updated><title type='text'>Charging into Holy Darkness</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-rcSkJSSwRxw/Ts1NOcjGxUI/AAAAAAAADEo/Y7YPmwXpJME/s1600/relativeForce.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="400" src="http://3.bp.blogspot.com/-rcSkJSSwRxw/Ts1NOcjGxUI/AAAAAAAADEo/Y7YPmwXpJME/s400/relativeForce.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;In terms of plotting, I can create 3D plots and then view them and rotate to the perspective that I feel highlights the relationships best and when they are saved, they are saved with this perspective. In this case I am trying various "Z" ( electrical force or EMF or number of protons ) numbers to determine how this affects the force/velocity curve. What I am wondering is what happens at the event horizon of a black hole that is charged and has a point mass/charge center. It can't be measured directly, but I can assume various scenarios and then consider what transpires. In the case of this graph, the technical event horizon with respect to charged acceleration expands outward based on Z. It is purely a thought experiment to consider what happens in a case where a black hole becomes charged due to the relative representation of particles in its area. It does have a negative boundary also, where like charges can never enter the horizon, at any velocity. Something like an inverted event horizon. Still reaching toward the transverse relativity drive. &lt;/p&gt;&lt;p&gt;An interesting statistical fact is that given the standard deviation from the mean and the number of people alive today at 7B, it would be reasonable to assume that many DaVinci's exist as well as many Newtons. Since the population of the Earth is more than the number of humans that have ever lived, it is a composite in powers of the entire history of the race. People do discuss dark matter, relativity, super conducting, clones, nanomachines, virtual life, AI, and many different complex subjects as if it were child's play. It seems a strange world when viewed from the perspective of time.&lt;/p&gt;&lt;p&gt;I need to consider initial E&lt;sub&gt;k&lt;/sub&gt; and recompute, as well as the influence of gravity as the velocity changes. It doesn't lend itself well to graphing, as it involves too many variable dimensions and I will have to create a new technique to express the relationships.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2113182259559310340?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2113182259559310340&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2113182259559310340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2113182259559310340'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/charging-into-holy-dark.html' title='Charging into Holy Darkness'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-rcSkJSSwRxw/Ts1NOcjGxUI/AAAAAAAADEo/Y7YPmwXpJME/s72-c/relativeForce.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5196480933845663355</id><published>2011-11-23T03:23:00.001-06:00</published><updated>2011-11-23T03:38:31.016-06:00</updated><title type='text'>In the high dimensions</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-wroafyUtHss/Tsy7eF2kU4I/AAAAAAAADEc/virGZ5A0hYM/s1600/relativeForce.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="400" src="http://3.bp.blogspot.com/-wroafyUtHss/Tsy7eF2kU4I/AAAAAAAADEc/virGZ5A0hYM/s400/relativeForce.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;This is a 3D plot and I discussed those before, but this is a dimensional shift of an electron as it approaches the nucleus. I suppose it could be considered relativistic mass and energy, but I see it differently as a continuum of dimensions which extend to infinity and interact. In this case I am setting some arbitrary value for the relationship of force and distance to graph the relative acceleration that an electron experiences as it approaches the nucleus. As can be seen it accelerates to ~c, but at that point the acceleration is zero. When actual values are applied in three dimensions and gravity as well as other aspects are considered, it represents an interesting condition.&lt;/p&gt;&lt;p&gt;It does reveal some interesting twists. I think when all the equations are combined it will be coherent. This is still a path to the elusive transverse relativity drive, which is starting to wear thin, but I am in for a penny and will play until my gedanken dollars run out.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5196480933845663355?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5196480933845663355&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5196480933845663355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5196480933845663355'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/in-high-dimensions.html' title='In the high dimensions'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-wroafyUtHss/Tsy7eF2kU4I/AAAAAAAADEc/virGZ5A0hYM/s72-c/relativeForce.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-6349694992561783027</id><published>2011-11-22T13:39:00.001-06:00</published><updated>2011-11-22T16:56:55.355-06:00</updated><title type='text'>matplotlib 1.0 with relativistic redshift</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-iL3rTpMk-_Q/Tsv6U35qizI/AAAAAAAADEQ/2zPFjNYFz1A/s1600/score3D.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="400" src="http://3.bp.blogspot.com/-iL3rTpMk-_Q/Tsv6U35qizI/AAAAAAAADEQ/2zPFjNYFz1A/s400/score3D.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I wanted a way to show dual relativistic phase of red shift in binary stars by distance from FITS data and so I was testing with my Einstein game scores to see how to do a 3D plot. What I discovered is that matplotlib is .99 in Ubuntu 10.04 and so I downloaded the source and changed my "PYTHONPATH" to point at the new install point. In the process I learned how to do a backport, which may be helpful in the future. I discovered one problem which I assume was pythonic unicode something or other. In the file "genericpath.py" the following change had to be made.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;def exists(path):
    """Test whether a path exists.  Returns False for broken symbolic links"""
    try:
        st = os.stat(path)
    except os.error:
        return False
    return True
&lt;/pre&gt;&lt;pre&gt;def exists(path):
    """Test whether a path exists.  Returns False for broken symbolic links"""
    try:
        st = os.stat(str(path))
    except os.error:
        return False
    return True
&lt;/pre&gt;&lt;p&gt;So this is a scatter plot with a color array to set colors at particular times in the sequence. I wanted to know if stars have a transverse relativity component, which is part of my attempt to implement a transverse relativity drive. What I was trying to understand is how red and blue shifts change with the rotational velocity of relativistic binaries or perhaps black holes with rotating stars. It would seem that if recession velocity is near "~c" then (~c-angular velocity) and (~c+angular velocity) would show a transverse shift in frequency that would indicate actual recession velocity from the data. If angular velocity was ~c also, then I would expect a different relationship between opposite sides of a rotating pair viewed "edge on".&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-6349694992561783027?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=6349694992561783027&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6349694992561783027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6349694992561783027'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/matplotlib-10-with-relativistic.html' title='matplotlib 1.0 with relativistic redshift'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-iL3rTpMk-_Q/Tsv6U35qizI/AAAAAAAADEQ/2zPFjNYFz1A/s72-c/score3D.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-6163653544740673896</id><published>2011-11-21T17:24:00.001-06:00</published><updated>2011-11-21T17:30:01.252-06:00</updated><title type='text'>Working with da Vinci</title><content type='html'>&lt;p&gt;I was trying out the &lt;a href="http://www.davincisurgery.com/"&gt;DaVinci surgical robot today&lt;/a&gt; as well as testing the simulator. It has remarkable control and precision. It is a very easy to use device and handles like a dream. The simulation environment is very convincing and all operations are performed in 3D.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-6163653544740673896?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=6163653544740673896&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6163653544740673896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/6163653544740673896'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/working-with-da-vinci.html' title='Working with da Vinci'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-184128222483995239</id><published>2011-11-20T16:15:00.001-06:00</published><updated>2011-11-20T16:43:44.942-06:00</updated><title type='text'>Makehuman nightly naughty bits</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-xF2F04KD_fY/Tsl7vpZFoqI/AAAAAAAADEE/rx4VvPxINpw/s1600/UVmapTime.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="225" width="400" src="http://3.bp.blogspot.com/-xF2F04KD_fY/Tsl7vpZFoqI/AAAAAAAADEE/rx4VvPxINpw/s400/UVmapTime.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I was testing out the nightly makehuman package and downloaded it from svn. I compiles for Linux and runs &lt;i&gt;fairly&lt;/i&gt; well. It is a wip and seems to change every day. It is actually better than it used to be. I looked and it has a core of "C" which uses opengl and SDL to do the work for compatibility sake. The rest is done in Python and seems to be fairly well structured. It exports to mhx format and will load in blender (I had to fiddle with version numbers to make it go, but that changes all the time and version issues are everywhere. It will settle down eventually. I am also using nightly blender, so that adds to the confusion ). I opened one of the models in blender and went to edit by tab and selected all vertices and opened up a UV window. It was odd that the "naughty bits" were not mapped to anything. It did have rigging and it has some sort of speech movement connection which I don't understand yet. Anyway it is very well rigged and I decided to add back the most naughty bit of all, which is the brain. It seems to me that I can craft a Python script that uses trees and AI to control the model to walk and interact with objects. I suppose I have to have a little physics there and a way to make blender create situations that the model can learn from. Like creating blocks with gravity or a way for the model to interact with other virtual objects. It also seems that the complexity of makehuman is well toward a model that could be used to fabricate a genotype to phenotype from DNA clues. It certainly seems to get ethnics correct in application and I will have to look deeper into the para-metrics to see if something jumps out at me.&lt;/p&gt;&lt;p&gt;The image is a UV map to a sphere and some gimp effects like fractals and lava added. UV texturing is actually simple once you have a good model of its operation and can do seams on the model and a series of unwraps. An interesting new thing with blender 2.6 is the ability to see stress on the UV map and is selected in a pop up menu by pressing "N" in the UV sub-window.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-184128222483995239?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=184128222483995239&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/184128222483995239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/184128222483995239'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/makehuman-nightly-naughty-bits.html' title='Makehuman nightly naughty bits'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-xF2F04KD_fY/Tsl7vpZFoqI/AAAAAAAADEE/rx4VvPxINpw/s72-c/UVmapTime.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7445430408953874056</id><published>2011-11-18T10:57:00.001-06:00</published><updated>2011-11-22T16:18:01.751-06:00</updated><title type='text'>Don't smoke the neutrinos</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-zJvKBqdqeEY/TsaPxmKNqEI/AAAAAAAADD4/A6PpCQhny88/s1600/neutrino_path.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="260" src="http://4.bp.blogspot.com/-zJvKBqdqeEY/TsaPxmKNqEI/AAAAAAAADD4/A6PpCQhny88/s400/neutrino_path.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The second experiment with neutrinos has been done at LHC and it seems to imply the same thing (50 ns. &amp;delta; t). I can't say for certain what the universe will do under every circumstance, but I can consider consequences and effects. The appearance of any super-luminary ( FTL=faster than light ) effects would have profound consequences in how we deal with the universe. &lt;/p&gt;&lt;p&gt;I wonder about how the experiment is implemented. If it feeds back on itself, any changes in time would be amplified. In any case it would create real problems with the whole world if it were discovered that real ( as opposed to virtual ) FTL communication were possible. Many people on Slashdot have posed the question about seeing neutrino bursts from distant supernova years before the events themselves and AFAIK, that does not happen. In addition, changes in the sun could be detected before they were seen by telescope, or cause disruption. Very hard to accept. If it were actually true, one could know before anyone else if a change in the world would influence a stock price and react 50ns before any other automated trading program to go short or long on an event. It would imply that a system of laser weapons would be obsolete, as it would be possible to communicate the path of the laser before it had effect. I think I would have to smoke a lot of neutrinos to believe that &lt;i&gt;anything&lt;/i&gt; is FTL. It would allow the canceling of a radio signal before it was received. I can't say for &lt;i&gt;certain&lt;/i&gt; what this universe will do, but I can see that if it were true, the world would be turned inside out in a nanosecond. &lt;/p&gt;&lt;p&gt;Independent of the FTL, there is something about neutrinos that makes them a game changer. If you are communicating &lt;i&gt;through&lt;/i&gt; the Earth, it is possible to have a comm distance of d/&amp;Pi;, instead of d, or sometimes just the chord distance. Faster communication is always an advantage in every circumstance. It would seem that even though I don't accept that neutrinos are FTL, it does make some very interesting things possible in P2P communication. It does provoke some interesting thought on neutrino MiTMs. (Man in The Middle).&lt;/p&gt;&lt;p&gt;Maxwell's papers are interesting and they have sparked some new ideas. I also am wondering about the Schwarzschild radius and the big bang. If all the matter in the universe were inside the Schwarzschild radius, how exactly does that work? It seems to depend on imaginary physics that are untestable. I have developed a time within time program and perhaps it will give me some insight into why things are observed to act so oddly. Personally I would think that the neutrino experiment should be operated in a feedback loop and then it would produce results that dissolved the margins. Without knowing the detail of their implementation it isn't possible to speculate on a proper negative proof.&lt;/p&gt;&lt;p&gt;ADDED: As always, &lt;a href="http://xkcd.com/955/"&gt;XKCD has the best take&lt;/a&gt; on those pesky things that violate all the prior measurements.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7445430408953874056?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7445430408953874056&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7445430408953874056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7445430408953874056'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/dont-smoke-neutrinos.html' title='Don&apos;t smoke the neutrinos'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-zJvKBqdqeEY/TsaPxmKNqEI/AAAAAAAADD4/A6PpCQhny88/s72-c/neutrino_path.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8400749468578271763</id><published>2011-11-15T12:26:00.001-06:00</published><updated>2011-11-15T12:55:57.764-06:00</updated><title type='text'>Teleportation and trees</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LupRTnXF4O0/TsKuwJBRVrI/AAAAAAAADDg/RqajqAEgteA/s1600/ngplant_tree_blender.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="387" width="400" src="http://2.bp.blogspot.com/-LupRTnXF4O0/TsKuwJBRVrI/AAAAAAAADDg/RqajqAEgteA/s400/ngplant_tree_blender.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I discussed the program &lt;a href="http://ngplant.sourceforge.net"&gt;ngplant&lt;/a&gt; a &lt;a href="http://infinitefuture.blogspot.com/2010/09/mitochondrial-eve-and-monte-carlo.html"&gt;couple years ago&lt;/a&gt; ( image is a snapshot from a blend ) and the math is interesting. It comes from &lt;a href="http://yorik.uncreated.net/"&gt;Yorik&lt;/a&gt;, who has many other interesting ideas. An &lt;a href="http://news.sciencemag.org/sciencenow/2011/11/leonardos-formula-explains-why-t.html?ref=hp"&gt;article by Kim Krieger at Science Now&lt;/a&gt; extends that and looks at Leonardo's ideas as well as others. The physics is fascinating.&lt;/p&gt;&lt;p&gt;I have been working on teleport and it does make sense that travel between worlds should take place at light speed. It is the issue of what constitutes being in an absolute sense. If I were cloned with my mind intact at some remote world, would I still be me? IDK. It is however possible to have a continuous link that functions much like a dream space. The actions that take place at some remote point would reflect information from here as well as there, much like a dream that cannot be changed while in it, but suggests what comes next. In other words, the consciousness is a composite of that which takes place in each location. I could dream the reality of Mars from a physical instantiation there which interacts on a subconscious level and does become personal memory in a dream like fashion as opposed to a simulated environment. It is then possible to consider what new things I might do in a situation remotely with information I have locally as well as conversely. It does not make sense to deliver mechanical structure to remote locations when the only real purpose can be the extension of human influence.&lt;/p&gt;&lt;p&gt;By extending the link to an effective interface it allows the compensation of delay in the interaction with space and time. If the instantiation of effect is identical to its original form in that which matters, then it would be a personal extension. It would not be necessary to be physically represented in the form which fits the Earth, but rather in a form which is symbiotic with the environment while retaining the common cognitive structure.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-3WicfG7OLh0/TsKyjRibriI/AAAAAAAADDs/GKXU7JBP68w/s1600/ngplant_tree_blender1s.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="342" width="400" src="http://1.bp.blogspot.com/-3WicfG7OLh0/TsKyjRibriI/AAAAAAAADDs/GKXU7JBP68w/s400/ngplant_tree_blender1s.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;And this is the automatically created tree from blender after it is rendered and shaded. &lt;/p&gt;&lt;p&gt;It seems to me that the dream space functions much like a parallel existence already. The minimal delivery device is the key to the process and the type and integration of communication. I have been experimenting with terrestrial array of AI linked entities and it is possible to communicate complex high level concepts within an amorphous network.&lt;/p&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8400749468578271763?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8400749468578271763&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8400749468578271763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8400749468578271763'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/teleportation-and-trees.html' title='Teleportation and trees'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-LupRTnXF4O0/TsKuwJBRVrI/AAAAAAAADDg/RqajqAEgteA/s72-c/ngplant_tree_blender.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2316279582961501224</id><published>2011-11-15T00:48:00.001-06:00</published><updated>2011-11-15T15:05:37.200-06:00</updated><title type='text'>The history of Gravity and Heaviside</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9tCDbKs1PuU/TsIQJURu8LI/AAAAAAAADDQ/Ps4zw-vVgKU/s1600/heaviside1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="183" width="400" src="http://4.bp.blogspot.com/-9tCDbKs1PuU/TsIQJURu8LI/AAAAAAAADDQ/Ps4zw-vVgKU/s400/heaviside1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I really thought I knew physics well, but open access to early papers of scientists reveal many unusual effects and riddles that point to new and useful ways to employ physics for space. I find these readings very useful. Much of this is taught and represented as complete and yet it is a continuum of understanding that is far from complete. Presently I am reading Heaviside on "&lt;a href="http://en.wikipedia.org/wiki/Electromagnetic_mass"&gt;electromagnetic mass&lt;/a&gt;" from the 1880's &lt;a href="http://www.archive.org/details/electromagnetict02heavrich"&gt;here at the archive&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Something is very wrong with physics and how it is taught in the US, anyway. Besides gravitational magnetism, there are a vast number of new concepts to explore. I recently went back to reveiw MIT solid state chemistry with Sadoway. Just like Strang and Lewin, it keeps on giving. I was very unimpressed with Stanford's offerings in AI. Oh well it is always fun to learn new things and so discovering this is a good thing. Another great time line of science is &lt;a href="http://www.framingbusiness.net/archives/794"&gt;here&lt;/a&gt;. "&lt;a href="http://en.wikisource.org/wiki/The_Measure_of_Time"&gt;The Measure of Time&lt;/a&gt;" by Henri Poincaré is also interesting.&lt;/p&gt;&lt;p&gt;ADDED: I was studying Maxwell's original papers on electro magnetics and was doing some background searches when I discovered &lt;a href="http://en.wikisource.org/wiki/Page:A_Treatise_on_Electricity_and_Magnetism_-_Volume_2.djvu/63"&gt;this! at wiki sources&lt;/a&gt; that does the LaTeX for me, nice!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2316279582961501224?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2316279582961501224&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2316279582961501224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2316279582961501224'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/history-of-gravity-and-heaviside.html' title='The history of Gravity and Heaviside'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-9tCDbKs1PuU/TsIQJURu8LI/AAAAAAAADDQ/Ps4zw-vVgKU/s72-c/heaviside1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1546574525753795854</id><published>2011-11-13T20:31:00.000-06:00</published><updated>2011-11-13T20:45:18.154-06:00</updated><title type='text'>Solved Einstein untangled</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-CtaikRsHCJQ/TsB67kUUAKI/AAAAAAAADDE/8McZIUpfoio/s1600/EinsteinSpaceBall.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="225" width="400" src="http://1.bp.blogspot.com/-CtaikRsHCJQ/TsB67kUUAKI/AAAAAAAADDE/8McZIUpfoio/s400/EinsteinSpaceBall.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;The image is blender 2.6 with a python 3 scripted screw with a background of Einstein game solving graphs using log2, histograms, binning, overlays, annotation, csv, time and curve fitting methods. I think I could use a backpack tree algorithm with multiple simultaneous backpacks to solve the Einstein game as a sparse tree. It seems that this is much like what I think when I look at the hints and see a dependency tree in many dimensions that becomes a solution matrix.&lt;/p&gt;&lt;p&gt;As far as the real Einstein goes, I am afraid he failed to see the bigger picture. Like Newton before him, he could not possibly have solved the complete puzzle without more hints in the way of data. If an additional dimension of time is considered, the paradoxes all go away and there is no twin paradox or duality of light and many other things become utterly obvious like the superluminal jets of quasars. A lot of speculation on what might be possible through relativity is dismissed and though it would have been nice to discover little green men on Mars, it was not so and often the truth is quite a bit more dull than speculation. I am much closer to the transverse relativity drive and finally feel that I may eventually understand it, so that I can create it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1546574525753795854?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1546574525753795854&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1546574525753795854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1546574525753795854'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/solved-einstein-untangled.html' title='Solved Einstein untangled'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-CtaikRsHCJQ/TsB67kUUAKI/AAAAAAAADDE/8McZIUpfoio/s72-c/EinsteinSpaceBall.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-7674526059866889091</id><published>2011-11-13T14:22:00.001-06:00</published><updated>2011-11-13T15:37:08.318-06:00</updated><title type='text'>DNA operating system</title><content type='html'>&lt;p&gt;I suppose it would start with:&lt;/p&gt;&lt;pre&gt;append base sequence
run
stop
dup

&lt;/pre&gt;&lt;p&gt;I would guess that a protein could be created that initiated ( append base ) with a set of 3 colors at precise frequencies ( I would guess near RGB ) being the base pairs and control:&lt;/p&gt;&lt;pre&gt;[ (0GB,R0B,RG0,RGB),(R00,0G0 ,00B)]
[ (0  ,1  ,2  ,3  ),(run,stop,duplicate)]
[ (A  ,C  ,G  ,T  ),(run,stop,duplicate)]
&lt;/pre&gt;&lt;p&gt;There would need to be a BIOS ( base DNA code ) that created the light sensitive proteins and the general structure as well as a run stop control and cell power.&lt;/p&gt;&lt;p&gt;By adding start code and then a sequence of proteins that fed back or forward on the sequences, it would be possible to generate any structure and identify which sequences were dominant or viable. Added features might be splicing in or out a specific DNA / RNA sequence as well as matching environment control to action. Once there is the ability to add base pairs in sequence then any possible program could be implemented. I would see it as being no different than any library access in python or "C". The library functions would have to be coded and present as well as having an initiator for their effect. A minimum structure would need to extract energy from the environment by way of the citric acid cycle and then apply that energy in the form of ATP to perform the base pair sequencing as well as providing energy for RNA transcription or other mechanisms like active transport. It becomes a simple matter of providing the appropriate software to operate the biological CPU. Just like a flash chip, it could disable reprogramming or extension at the end of its programming cycle. It would essentially be a field programmable life array. Since the basic structure would incorporate replication, it could replicate to any scale before or after programming.&lt;/p&gt;&lt;p&gt;By placing the substrate on top of a horizontally positioned LCD display, it would be possible to program a million "cells" in sequence to produce a 3 dimensional structure which could incorporate a visual interface that took light as input and produced ATP, which would be a signaling amplification device to the structure that would function as chemical signal amplification much like any analog or digital transistor. This would allow the remote instantiation of presence on distant planets as well as the ability to create function logic and structure in one single method that was completely flexible in form and remotely defined through a communication method.&lt;/p&gt;&lt;p&gt;If implemented properly with 2-way communication, the sending organism could be suspended as the remote operated and the information of experience could be reintegrated in the original organism. In this way it would be teleport at the speed of light and allow action as if physically present as well as integration of the knowledge gained as well as having existant capabilities present at a remote asteroid, vehicle, moon, or planet without immediate existential risk.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-7674526059866889091?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=7674526059866889091&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7674526059866889091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/7674526059866889091'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/dna-operating-system.html' title='DNA operating system'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2783619477548318802</id><published>2011-11-12T22:03:00.001-06:00</published><updated>2011-11-12T22:36:00.709-06:00</updated><title type='text'>DNA sequencing price</title><content type='html'>&lt;p&gt;I discovered a way to sequence DNA that could be mass produced for about $100 per whole genome with the ordered base pairs. I suppose the sequencing could be done in about 4 to 5 seconds if designed properly. I see that $1000 genomes may be possible in 2013, but this is changing so fast that I would guess that it is a race to the bottom and a lot of people are going to lose money. I see that nanopore was at about $4000 and will be obsoleted by new techniques. I just wonder what is going to be done with the data. There is already so much data that it is how the data is understood is the real challenge. It should be possible to identify the flow of changes in organisms and perhaps the boundary condition that allows mutation transforms. Obviously a mutation must be viable and happen in sequence with some vestigial weight allowed. The advantage of the technique that I realized is that it also allows it to be partitioned and recombined in new ways for experimental analysis of a slightly modified gene structure and how it influences cell process. It is a quickly changing business and the mitochondrial OS is certainly the next step. The ability to modify the genome in action allows a damaged genome to be restored on the fly as well as repairing a changed whole body genome to its original state.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pDNxKohuaG4/Tr9ENVQY3QI/AAAAAAAADC4/nFpzYSeal08/s1600/blendwater.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="231" width="400" src="http://3.bp.blogspot.com/-pDNxKohuaG4/Tr9ENVQY3QI/AAAAAAAADC4/nFpzYSeal08/s400/blendwater.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Blender 2.6 is quite a bit different to use, but is better when a person gets used to the interface. It is more intuitive as well as having some nice new features. I tried out localized sound and that is pretty neat as well as how easy it is to implement physics. The interface has not changed enough to make it irritating, but it does take some getting used to.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;I would guess that the "&lt;a href="http://en.wikipedia.org/wiki/Louis_Wu"&gt;Ringworld autodoc&lt;/a&gt;" is a not just a real scientific possibility, but a given in the not so distant future.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2783619477548318802?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2783619477548318802&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2783619477548318802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2783619477548318802'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/dna-sequencing-price.html' title='DNA sequencing price'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-pDNxKohuaG4/Tr9ENVQY3QI/AAAAAAAADC4/nFpzYSeal08/s72-c/blendwater.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1962230142015019229</id><published>2011-11-11T21:12:00.001-06:00</published><updated>2011-11-12T00:47:29.413-06:00</updated><title type='text'>Gedanken funk</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-OzY6QrnL0rw/Tr3m7Qls0lI/AAAAAAAADCs/rHv0a6THU04/s1600/diss.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="213" src="http://1.bp.blogspot.com/-OzY6QrnL0rw/Tr3m7Qls0lI/AAAAAAAADCs/rHv0a6THU04/s400/diss.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I was thinking about length contraction with velocity again and trying to make an argument that could be used to consider the problem. I considered a ship that was traveling at a significant percentage of the speed of light. I then considered what would happen if a crack developed amid ship and it started to separate. Then I wondered if it was completely separated at the fissure and then if it were separated by some considerable distance. So then, when does it become an object that is subject to length contraction? It implies that the concept of time and length as applied to an existential entity is improper. If there is no reason to assume that covalent bonding implies some magical character to matter, then any two co-moving objects in the entire universe would be contracted. It is true that different parts of any conglomerate would have different velocities and electrons moving in wires would be at a different relative state. It seems absurd that a "frame of reference" other than some imaginary axis could exist and I also wonder what time clock would be applicable to an electron. What temporal effect would an isolated electron experience. It would seem that the description and application of relativity is incorrect. There is no doubt that temporal distortion does occur and that gravity influences time, however the application and its consistency is in question.&lt;/p&gt;&lt;p&gt;There are some very real questions about how the mathematics of relativity is applied and even the idea that primal origin of the universe may just be a situation where alternate hypothesis is never considered due to the focus and peer pressure of making a living in physics education and publishing. It seems there is a focus on and education of that which is known as of this time and it will certainly change if new information can make it through the veil of wishful certainty.&lt;/p&gt;&lt;p&gt;I could offer no coherent solution to some anomalous data, but when the entire process is incomplete, it perhaps cannot be explained without further information about the universe. Perhaps it will never be solved until somebody can go an look to see if there is molecular hydrogen between the stars, or whether the bounds of the universe expand to infinity. It makes little difference in everyday life and my only interest in the matter is to provoke thought so that I might learn something new.&lt;/p&gt;&lt;p&gt;There were recent developments from the after hours janitors at the Large Hadron Collider (LHC) where they twitted that they had accelerated mustard packets to a significant percent of the speed of light which collided with a ham sandwich and discovered a new particle they called a poupon. It actually travels slower than zero and has no mass, but creates the flavor of many different condiments. They come in three colors which are gray and grey and gray which combines to a hadron which has charm,smell and is two thirds left handed yellow.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1962230142015019229?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1962230142015019229&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1962230142015019229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1962230142015019229'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/gedanken-funk.html' title='Gedanken funk'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-OzY6QrnL0rw/Tr3m7Qls0lI/AAAAAAAADCs/rHv0a6THU04/s72-c/diss.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2556235566717604560</id><published>2011-11-11T14:01:00.001-06:00</published><updated>2011-11-11T14:19:34.062-06:00</updated><title type='text'>Star plots</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-bupuTACvUvw/Tr1-9bd8ZwI/AAAAAAAADCg/pgpwrZrr_Is/s1600/starplot.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="300" width="400" src="http://1.bp.blogspot.com/-bupuTACvUvw/Tr1-9bd8ZwI/AAAAAAAADCg/pgpwrZrr_Is/s400/starplot.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;Analyzing the spectrum of stars is actually easier than voices as it sings the same notes always. The plot is done with matplotlib and is the output of &lt;a href="http://www1.appstate.edu/dept/physics/spectrum/spectrum276/node8.html"&gt;"SPECTRUM" open source located here.&lt;/a&gt; and reading with line.split() . It allows me to automate the creation of star spectra and then comparison by additive or subtractive synthesis with red shift and interspace absorption. An exploding star would have a voice over time and I would guess that variable stars would sing a fairly simple song. If I convert the emission line identity for H etc. to notes of a symphony then it might be a very dull presentation.&lt;/p&gt;&lt;p&gt;It is very similar to how I automate the production of 3D objects with blender and then compare to objects in an image for recognition. It is actually much less complicated.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2556235566717604560?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2556235566717604560&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2556235566717604560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2556235566717604560'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/star-plots.html' title='Star plots'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-bupuTACvUvw/Tr1-9bd8ZwI/AAAAAAAADCg/pgpwrZrr_Is/s72-c/starplot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-1087741289958960314</id><published>2011-11-11T10:10:00.001-06:00</published><updated>2011-11-11T10:55:52.251-06:00</updated><title type='text'>Stars that speak</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-M5XnZ-POxAY/Tr1THXyPOCI/AAAAAAAADCU/o8eiWJNsG7o/s1600/SonViz1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="189" src="http://4.bp.blogspot.com/-M5XnZ-POxAY/Tr1THXyPOCI/AAAAAAAADCU/o8eiWJNsG7o/s400/SonViz1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I am really impressed with the match add-on to Sonic Visualizer as it took samples from two speakers at difference cadence and pitch and matched them perfectly!! I should be able to match stars "voices" with this pretty easily.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-NRvWAsGdaL0/Tr1JAULo6oI/AAAAAAAADCI/VnuYzXddAjk/s1600/SonViz.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="204" src="http://1.bp.blogspot.com/-NRvWAsGdaL0/Tr1JAULo6oI/AAAAAAAADCI/VnuYzXddAjk/s400/SonViz.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I discovered &lt;a href="http://www.sonicvisualiser.org/download.html"&gt;Sonic Visualizer&lt;/a&gt;, which seems useful for sound analysis. I have also tested loris some more and it doesn't like files that are stereo or with any extraneous header info, but seems to work quite well. I am considering a merger of opencv and frequency spectrum plots to see if opencv can identify the face of a star by its spectrum. I would assume that if the same framework was maintained, it would work. I am also testing to see if I can generate a spectrogram of words by various speakers and see if they can be found to match with opencv.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;&lt;blockquote&gt;&lt;span style='color:#ff80e0;'&gt;import&lt;/span&gt; loris
filea&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;AiffSample&amp;quot;&lt;/span&gt;

&lt;i&gt;&lt;span style='color:#888786;'&gt;#Load the input file&lt;/span&gt;&lt;/i&gt;
fin &lt;b&gt;=&lt;/b&gt; loris.AiffFile( filea&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;.aiff&amp;quot;&lt;/span&gt; )
samples &lt;b&gt;=&lt;/b&gt; fin.samples()
sr &lt;b&gt;=&lt;/b&gt; fin.sampleRate()

&lt;i&gt;&lt;span style='color:#888786;'&gt;#Configure the analyzer component&lt;/span&gt;&lt;/i&gt;
FUNDAMENTAL &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;415.0&lt;/span&gt; 
myAnalyzer &lt;b&gt;=&lt;/b&gt; loris.Analyzer( &lt;span style='color:#b08000;'&gt;.8&lt;/span&gt; &lt;b&gt;*&lt;/b&gt; FUNDAMENTAL, FUNDAMENTAL )&lt;b&gt;;&lt;/b&gt;
myAnalyzer.setFreqDrift( &lt;span style='color:#b08000;'&gt;.2&lt;/span&gt; &lt;b&gt;*&lt;/b&gt; FUNDAMENTAL )&lt;b&gt;;&lt;/b&gt;  

&lt;i&gt;&lt;span style='color:#888786;'&gt;# analyze and store partials&lt;/span&gt;&lt;/i&gt;
partials &lt;b&gt;=&lt;/b&gt; myAnalyzer.analyze( samples, sr )&lt;b&gt;;&lt;/b&gt;

&lt;b&gt;print&lt;/b&gt; &lt;span style='color:#bf0303;'&gt;'found &lt;/span&gt;&lt;span style='color:#0057ae;'&gt;%d&lt;/span&gt;&lt;span style='color:#bf0303;'&gt; partials'&lt;/span&gt;&lt;b&gt;%&lt;/b&gt;( partials.size() )

&lt;i&gt;&lt;span style='color:#888786;'&gt;# export and save to SDIF file&lt;/span&gt;&lt;/i&gt;
fsdif &lt;b&gt;=&lt;/b&gt; loris.SdifFile( partials )
fsdif.write( filea&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;.sdif&amp;quot;&lt;/span&gt; )

&lt;i&gt;&lt;span style='color:#888786;'&gt;# synthesize&lt;/span&gt;&lt;/i&gt;
sampsout &lt;b&gt;=&lt;/b&gt; loris.synthesize( partials, sr )

&lt;i&gt;&lt;span style='color:#888786;'&gt;# export samples to AIFF file&lt;/span&gt;&lt;/i&gt;
faiff &lt;b&gt;=&lt;/b&gt; loris.AiffFile( sampsout, sr )
faiff.write( filea&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;2.aiff&amp;quot;&lt;/span&gt; )

exit()
&lt;/blockquote&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-1087741289958960314?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=1087741289958960314&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1087741289958960314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/1087741289958960314'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/stars-that-speeak.html' title='Stars that speak'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-M5XnZ-POxAY/Tr1THXyPOCI/AAAAAAAADCU/o8eiWJNsG7o/s72-c/SonViz1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-8486126932104386847</id><published>2011-11-09T17:09:00.001-06:00</published><updated>2011-11-10T01:21:40.929-06:00</updated><title type='text'>The sound of burning fusion and crushing death</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-g_Z2ttSEjqs/TrsGWIJdWMI/AAAAAAAADBw/mosityyLe_A/s1600/cecilia4B.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="374" width="400" src="http://3.bp.blogspot.com/-g_Z2ttSEjqs/TrsGWIJdWMI/AAAAAAAADBw/mosityyLe_A/s400/cecilia4B.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I am experimenting with sound because it is a spectrum of frequencies like the stars and galaxies and something is to be learned by knowing how to analyze and produce that matrix. The image is the new Cecilia4 python interface to "csound" and can be had at this&lt;a href="http://code.google.com/p/cecilia4/wiki/Install"&gt; link to Cecilia4&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;blockquote&gt;export OPCODEDIR=/usr/local/lib/csound/plugins&lt;br /&gt;
&lt;/blockquote&gt;&lt;/p&gt;&lt;p&gt;That must be in ".bashrc" or it does strange things to the machine and it cries.&lt;/p&gt;While thinking about this it would seem that black holes are the ultimate example of inelastic collisions and in addition to the fact that they would reflect the gravitational and electrical field of the entire universe in inverse square proportion, they would also reflect the relative momentum as well as the angular momentum of all space. It would seem that whether space is expanding or black holes are dragging the galaxies ever farther apart, that the music of all the spheres in the heavens would sing an interesting tune if I can break them down into their interacting parts. The coherence of their sum should reveal some more information that could model the  nature of the universe in time and space. &lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-vEadwW0aMV0/Trsh88oGe7I/AAAAAAAADB8/aSPDzKryGVI/s1600/MirrorHole.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="374" width="400" src="http://3.bp.blogspot.com/-vEadwW0aMV0/Trsh88oGe7I/AAAAAAAADB8/aSPDzKryGVI/s400/MirrorHole.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-8486126932104386847?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=8486126932104386847&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8486126932104386847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/8486126932104386847'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/sound-of-burning-fusion-and-crushing.html' title='The sound of burning fusion and crushing death'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-g_Z2ttSEjqs/TrsGWIJdWMI/AAAAAAAADBw/mosityyLe_A/s72-c/cecilia4B.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-4366558084281956171</id><published>2011-11-08T20:39:00.000-06:00</published><updated>2011-11-08T22:14:31.501-06:00</updated><title type='text'>Finite Element Fourier Trees with Python</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-RfOb0Nh9TRI/TrnhLxaxhnI/AAAAAAAADBk/LYp23LjrBxg/s1600/fft_audio.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="218" src="http://4.bp.blogspot.com/-RfOb0Nh9TRI/TrnhLxaxhnI/AAAAAAAADBk/LYp23LjrBxg/s400/fft_audio.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I decided to experiment with sound. While watching a movie, I realized that little sequences of music were used to indicate moods. I decided that synthesizing and recognizing sound would be something to test my new skills on. I downloaded a fourier spectrum analysis tool:&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;git clone https://github.com/vain/rtspeccy.git
&lt;/pre&gt;&lt;p&gt;The image is from a running trace of a sound. I thought that perhaps I could use finite element analysis to find the meaning in the medium. I thought that I could break the frequency and relative intensities into chunks in time, intensity and frequency as a 2D array that would be the items to select and combine for trees. Since there is no way to know what the right answer is, I decided it might be a tree within a tree and so I needed two speakers saying the same thing and solving for where their maximums intersect and how I change the data to make them resolve to the same structure. I did some Internet magic and found a set of 20 speakers, each saying a set of 10 different sentences and that should serve. Python has sound utilities and I can access the FFTW3 library just as well in Python as "C". It just makes it a little easier to script it in shell and Python and if it needs to be accelerated I can go to "C" and  if absolutely necessary assembly, but the compilers are so good now it rarely benefits to do that.&lt;/p&gt;&lt;p&gt;It serves as a test for resolving some dimensional aspects of neutrinos and light or general EM from distant objects by automatic means. It allows me to apply the technique to identify patterns. It would even identify internal patterns to reveal a "voice" of a particular object like a particular supernova explosion category or many other relationships that become too complex to directly challenge with the amount of data available today. My hope is that I can pull "voices" out of FITS data bases of frequency, time and intensity data.&lt;/p&gt;&lt;p&gt;It seems that it would be sensible to solve a single temporal frame of elements as a factorial tree solution and then make each frame a factorial element in a second tree that grew sequentially in time, rather than attempting to do a factorial of all the parts at once.&lt;/p&gt;&lt;p&gt;I will also see if output from embrola and espeak festival can match the real voice data in some dimension. &lt;/p&gt;&lt;p&gt;An interesting site that I discovered is &lt;a href="http://www.cerlsoundgroup.org/Loris/docs/utils.html"&gt;"loris" at this link &lt;/a&gt; as well I will provide this link to &lt;a href="https://github.com/vain/rtspeccy"&gt;https://github.com/vain/rtspeccy&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-4366558084281956171?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=4366558084281956171&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4366558084281956171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/4366558084281956171'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/finite-element-fourier-trees-with.html' title='Finite Element Fourier Trees with Python'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-RfOb0Nh9TRI/TrnhLxaxhnI/AAAAAAAADBk/LYp23LjrBxg/s72-c/fft_audio.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-2722195731783923979</id><published>2011-11-08T00:24:00.000-06:00</published><updated>2011-11-08T08:35:38.576-06:00</updated><title type='text'>Big trees fall hard and kill the python</title><content type='html'>&lt;blockquote&gt;failure to create cairo surface: invalid value (typically too big) for the size of the input (surface, pattern, etc.)&lt;br /&gt;
&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-XBjEMWs974o/TrjI5TfjlKI/AAAAAAAADBM/prgqseb8QMU/s1600/digrapMAX.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="40" width="800" src="http://3.bp.blogspot.com/-XBjEMWs974o/TrjI5TfjlKI/AAAAAAAADBM/prgqseb8QMU/s400/digrapMAX.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;I couldn't really include the largest graph as it would be too much. ( It is 22,000 x 1,000 pixels) or (about 80 M data)  The continuing tree tests found the limit of graphing in python and perhaps dot itself.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lFrMh-2U8Tk/Trk9joc7n_I/AAAAAAAADBY/KhdmhpMrSsg/s1600/knap_prop.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="140" width="400" src="http://1.bp.blogspot.com/-lFrMh-2U8Tk/Trk9joc7n_I/AAAAAAAADBY/KhdmhpMrSsg/s400/knap_prop.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;[9, 7, 8, 25, 2, 8, 9, 3, 6]
[1, 3, 5, 3, 3, 1, 5, 1, 2]
['vase', 'coin', 'ring', 'gold', 'copper', 'lead', 'painting', 'silver', 'tv']
Dictionary Length 312 2 to the nth 512
Scope of solution 206
&lt;/pre&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;p&gt;I used some csv code to input arrays as it is easier.&lt;/p&gt;&lt;pre&gt;&lt;blockquote&gt;r = mlab.csv2rec('/home/user/tree.csv')
 N = len(r)

 for row in r:
  verts.append(row)

 for vert in verts:
  values.append(vert[0])
  weights.append(vert[1])
  item_names.append(vert[2])
&lt;/blockquote&gt;&lt;/pre&gt;&lt;p&gt;Below is the csv file that was usable without overflow. I am sure I can do larger trees, but graphing them is a problem unless I do something else for large trees. It is interesting that the running time has everything to do with the scope of the solution and not the size of the problem. I would guess that this has something to do with sparse matrices as well.&lt;/p&gt;&lt;pre&gt;&lt;blockquote&gt;value,weight,name
9,1,"vase"
7,3,"coin"
8,5,"ring"
25,3,"gold"
2,3,"copper"
8,1,"lead"
9,5,"painting"
3,1,"silver"
6,2,"tv"
&lt;/blockquote&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-2722195731783923979?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=2722195731783923979&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2722195731783923979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/2722195731783923979'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/big-trees-fall-hard-and-kill-python.html' title='Big trees fall hard and kill the python'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-XBjEMWs974o/TrjI5TfjlKI/AAAAAAAADBM/prgqseb8QMU/s72-c/digrapMAX.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6463348838668428717.post-5570465619938748664</id><published>2011-11-07T19:06:00.000-06:00</published><updated>2011-11-07T20:25:50.031-06:00</updated><title type='text'>Graphviz trees and python recursive knapsack</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-vj3a9VRyagM/TriSrFkZWjI/AAAAAAAADBA/R9MI54fS3Zo/s1600/knapsack_tree.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="150" width="400" src="http://4.bp.blogspot.com/-vj3a9VRyagM/TriSrFkZWjI/AAAAAAAADBA/R9MI54fS3Zo/s400/knapsack_tree.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Added a few embellishments to the code for clarity to include title and number of items in the pack as well as ordering from top to bottom.&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-BXcqvkFD3zU/Trh4LutXCAI/AAAAAAAADA0/i3qOaSy2fZc/s1600/knapsack_tree.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="73" width="400" src="http://4.bp.blogspot.com/-BXcqvkFD3zU/Trh4LutXCAI/AAAAAAAADA0/i3qOaSy2fZc/s400/knapsack_tree.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;Everything is easier with the python as your friend. I assumed correctly that an interface to "GraphViz" dot language had been implemented in python. So here is the tree solution from the previous post ( generally) and it indicates the maximum or last maximum knapsack in gray. It incorporates trees, knapsack, directed graphing, python and even recursive programming. So this actually solves the knapsack in general. Just an exercise in programming.&lt;/p&gt;&lt;br clear=all /&gt;&lt;br /&gt;
&lt;pre&gt;&lt;blockquote&gt;&lt;span style='color:#ff80e0;'&gt;import&lt;/span&gt; pydot
graph &lt;b&gt;=&lt;/b&gt; pydot.Dot(graph_type&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;'digraph'&lt;/span&gt;)


home_dir&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;/home/user/&amp;quot;&lt;/span&gt;
values &lt;b&gt;=&lt;/b&gt; [&lt;span style='color:#b08000;'&gt;9&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;7&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;8&lt;/span&gt;]
weights &lt;b&gt;=&lt;/b&gt; [&lt;span style='color:#b08000;'&gt;5&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;3&lt;/span&gt;,&lt;span style='color:#b08000;'&gt;2&lt;/span&gt;]
item_names &lt;b&gt;=&lt;/b&gt; [&lt;span style='color:#bf0303;'&gt;&amp;quot;vase&amp;quot;&lt;/span&gt;,&lt;span style='color:#bf0303;'&gt;&amp;quot;coin&amp;quot;&lt;/span&gt;,&lt;span style='color:#bf0303;'&gt;&amp;quot;ring&amp;quot;&lt;/span&gt;]
best_color&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;gray68&amp;quot;&lt;/span&gt;
best_style&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;filled&amp;quot;&lt;/span&gt;
best_shape&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;box&amp;quot;&lt;/span&gt;
knapsack_holds &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;5&lt;/span&gt;
tree_depth &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#0057ae;'&gt;len&lt;/span&gt;(values)
pack_best &lt;b&gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;0&lt;/span&gt;
node_best &lt;b&gt;=&lt;/b&gt; pydot.Node(&lt;span style='color:#bf0303;'&gt;&amp;quot;No win&amp;quot;&lt;/span&gt;, style&lt;b&gt;=&lt;/b&gt;best_style, fillcolor&lt;b&gt;=&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;red&amp;quot;&lt;/span&gt;)

&lt;b&gt;def&lt;/b&gt; create_node(source_node,dest_node):
 edge &lt;b&gt;=&lt;/b&gt; pydot.Edge(source_node,dest_node)
 graph.add_edge(edge)

&lt;b&gt;def&lt;/b&gt; create_best_node(dest_node):
 &lt;b&gt;return&lt;/b&gt; pydot.Node(dest_node, style&lt;b&gt;=&lt;/b&gt;best_style, fillcolor&lt;b&gt;=&lt;/b&gt;best_color, shape&lt;b&gt;=&lt;/b&gt;best_shape )

&lt;b&gt;def&lt;/b&gt; create_node_name(level,pack_free,pack_value):
 &lt;b&gt;global&lt;/b&gt; pack_best
 &lt;b&gt;global&lt;/b&gt; node_best
 node_a &lt;b&gt;=&lt;/b&gt; create_best_node(&lt;span style='color:#bf0303;'&gt;&amp;quot;Level &lt;/span&gt;&lt;span style='color:#0057ae;'&gt;%d&lt;/span&gt;&lt;span style='color:#bf0303;'&gt; Weight &lt;/span&gt;&lt;span style='color:#0057ae;'&gt;%d&lt;/span&gt;&lt;span style='color:#bf0303;'&gt; Value &lt;/span&gt;&lt;span style='color:#0057ae;'&gt;%d&lt;/span&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;&lt;/span&gt; &lt;b&gt;%&lt;/b&gt;  ( level, knapsack_holds&lt;b&gt;-&lt;/b&gt;pack_free, pack_value ))
 &lt;b&gt;if&lt;/b&gt; pack_value&lt;b&gt;&amp;gt;=&lt;/b&gt;pack_best:
  node_best&lt;b&gt;=&lt;/b&gt;node_a
  pack_best&lt;b&gt;=&lt;/b&gt;pack_value
 &lt;b&gt;return&lt;/b&gt; &lt;span style='color:#bf0303;'&gt;&amp;quot;Level &lt;/span&gt;&lt;span style='color:#0057ae;'&gt;%d&lt;/span&gt;&lt;span style='color:#bf0303;'&gt; Weight &lt;/span&gt;&lt;span style='color:#0057ae;'&gt;%d&lt;/span&gt;&lt;span style='color:#bf0303;'&gt; Value &lt;/span&gt;&lt;span style='color:#0057ae;'&gt;%d&lt;/span&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;&lt;/span&gt; &lt;b&gt;%&lt;/b&gt;  ( level, knapsack_holds&lt;b&gt;-&lt;/b&gt;pack_free, pack_value )



&lt;b&gt;def&lt;/b&gt; make_node(level,pack_free,pack_value):
 source_node&lt;b&gt;=&lt;/b&gt;create_node_name(level, pack_free, pack_value)

 &lt;b&gt;if&lt;/b&gt; pack_free&lt;b&gt;-&lt;/b&gt;weights[level] &lt;b&gt;&amp;gt;=&lt;/b&gt; &lt;span style='color:#b08000;'&gt;0&lt;/span&gt;:
  dest_node&lt;b&gt;=&lt;/b&gt;create_node_name(level&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, pack_free&lt;b&gt;-&lt;/b&gt;weights[level], values[level]&lt;b&gt;+&lt;/b&gt;pack_value )
  create_node(source_node,dest_node)
  &lt;b&gt;if&lt;/b&gt; level &lt;b&gt;&amp;gt;&lt;/b&gt; &lt;span style='color:#b08000;'&gt;0&lt;/span&gt;:
   make_node(level&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;,pack_free&lt;b&gt;-&lt;/b&gt;weights[level],values[level]&lt;b&gt;+&lt;/b&gt;pack_value)
 dest_node&lt;b&gt;=&lt;/b&gt;create_node_name( level&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;, pack_free, pack_value )
 create_node(source_node,dest_node)
 &lt;b&gt;if&lt;/b&gt; level &lt;b&gt;&amp;gt;&lt;/b&gt; &lt;span style='color:#b08000;'&gt;0&lt;/span&gt;:
  make_node(level&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;,pack_free,pack_value)


&lt;b&gt;if&lt;/b&gt; &lt;span style='color:#0057ae;'&gt;__name__&lt;/span&gt; &lt;b&gt;==&lt;/b&gt; &lt;span style='color:#bf0303;'&gt;&amp;quot;__main__&amp;quot;&lt;/span&gt;:
 make_node(tree_depth&lt;b&gt;-&lt;/b&gt;&lt;span style='color:#b08000;'&gt;1&lt;/span&gt;,knapsack_holds,&lt;span style='color:#b08000;'&gt;0&lt;/span&gt;)
 graph.add_node(node_best)
 graph.write_png(home_dir&lt;b&gt;+&lt;/b&gt;&lt;span style='color:#bf0303;'&gt;&amp;quot;knapsack_tree.png&amp;quot;&lt;/span&gt;)
&lt;/blockquote&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6463348838668428717-5570465619938748664?l=infinitefuture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6463348838668428717&amp;postID=5570465619938748664&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5570465619938748664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6463348838668428717/posts/default/5570465619938748664'/><link rel='alternate' type='text/html' href='http://infinitefuture.blogspot.com/2011/11/graphviz-trees-and-python-recursive.html' title='Graphviz trees and python recursive knapsack'/><author><name>Paul Mohr</name><uri>http://www.blogger.com/profile/00276894608816723048</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='30' src='http://bp2.blogger.com/_PS-g2GyUj9Q/R8n11T4W3CI/AAAAAAAAAEI/4eY_HpPqZOE/S220/Untitme3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-vj3a9VRyagM/TriSrFkZWjI/AAAAAAAADBA/R9MI54fS3Zo/s72-c/knapsack_tree.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
